May 19, 2013, 10:35:54 AM

Author Topic: EVE Online Devs on DayZ, Elder Scrolls Online  (Read 335 times)

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Offline Nightsong

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EVE Online Devs on DayZ, Elder Scrolls Online
« on: June 25, 2012, 02:16:14 PM »
http://www.pcgamer.com/2012/06/25/eve-online-devs-on-dayz-elder-scrolls-online-and-whatd-make-them-quit-the-games-industry/

Actually an interesting article from two of the EVE Online developers.

Probably my favorite quote in the article that perfectly summarizes sandbox games: “Here’s a Rubik’s cube, go f%$^ yourself"

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PCG: Earlier this month on PC Gamer we posted an interview with Matt Firor, the game director for Elder Scrolls Online. And I just want to get you guys’ thoughts on something he said. He told us, “At this point in the evolution of MMOs, every MMO has tried something at one point or another that you’re going to do in your game. There aren’t any more truly innovative features.” I’m curious, do you think that’s true?

Kristoffer Touborg: No, and if I ever said that, Jon should fire me. No, really. That’s… Yeah. I think that’s… Yeah, I wouldn’t agree with that. The best MMOs are entirely different. If you want my top five MMOs, they’re all completely different. Other people have tried to replicate it afterwards, but the fact is that the unique MMOs are the ones that are going to survive for a long time. Those are the interesting ones. This genre has so much left.

Because I think that’s part of why there’s such an attrition with MMOs. People go in and play an MMO for a month and they just want to throw up because they’ve leveled to 60 in ten different titles

Just assuming that that’s the only thing that’s out there is deeply wrong. I think the next time there’s a massive smash hit MMO, I hope it’s something different. Otherwise the same ones are just going to continue on the trend we see every time, where they sell a load of boxes and people play it for three months and then they go somewhere else.


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Kristoffer Touborg: We see it, even with shooters. Shooters, I think, is one of the least imaginative genres, really, but tons has happened anyways. Team Fortress, PlanetSide. Something always comes up with something fairly awesome. DayZ for example. I enjoy playing Diablo, but DayZ is the best game I’ve played for months. That’s innovation, that’s taking something. A sandbox shooter is awesome.

I was about to say “Here’s a Rubik’s cube, go f%$^ yourself,” because that’s what we do with EVE Online. DayZ is super innovative, and that’s a shooter—one of the least innovative genres in my opinion, and there’s tons to do. Somebody is going to do the same for MMOs, and hopefully it will be soon so we can see some new fun stuff.
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Offline Booms

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Re: EVE Online Devs on DayZ, Elder Scrolls Online
« Reply #1 on: June 25, 2012, 03:02:30 PM »
eve should team up with dayz and put the political mechanics and base building into dayz!

Offline Nightsong

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Re: EVE Online Devs on DayZ, Elder Scrolls Online
« Reply #2 on: June 25, 2012, 03:19:41 PM »
For anyone wondering who Kristopher Touborg is, to EVE Online players he is CCP Soundwave, the lead designer for the game.


And Booms, I totally agree. Would be interesting to see the end result of that kind of combination.
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Offline nautix

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EVE Online Devs on DayZ, Elder Scrolls Online
« Reply #3 on: June 25, 2012, 05:35:51 PM »
eve should team up with dayz and put the political mechanics and base building into dayz!

Dust514 :p


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