June 19, 2013, 10:26:22 AM

Author Topic: Long Range Option  (Read 926 times)

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Offline Arctorius

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Long Range Option
« on: May 01, 2012, 09:29:47 AM »
This was in the GW2 Guardian forums as a response to a thread with a similar title from a dev poster.

"This is something we talk about often. Scepter is borderline long range but has issues when there are large height differences. Staff was his long range option at some point but that has somewhat gone by the wayside leaving him a bit exposed. It is certainly one of the things we will be looking at between beta events. Thanks for the feedback.
Jon"

That was pretty much my only gripe about Guardian as well and a lot of people seem to agree. I personally think the staff should be the long range and would like to see a channeled auto attack like the one that you use in your downed state, just because I like laser beams.

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Tripley

Re: Long Range Option
« Reply #1 on: May 01, 2012, 09:32:11 AM »
The Staff Guardian was a LOT of fun to play, however, in Structured PvP, it left a LOT to be desired. I do hope they come up with some fixes of that for sure.

Offline Arctorius

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Re: Long Range Option
« Reply #2 on: May 01, 2012, 10:59:33 AM »
I agree staff guardian was a lot of fun. I enjoyed being able to get everyone to sprint and I enjoy supporting those around me so it's the class for me. I also enjoyed water elemental.


Offline Benaveil

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Re: Long Range Option
« Reply #3 on: May 03, 2012, 02:20:08 PM »
I loved the staff skills, they were very unique to me. Although, I do agree they need more tweaking, but seems like it could be a promising heal spec for the Guardian class. At least to me, given the ranged nature of it. Basically how I saw it, is that the class became a sort of armored healer with the staff. I managed to find a staff that did good damage but increased my healing. But it was something to get used to. The weapon swap feature is great for this very reason, however!

Re: Long Range Option
« Reply #4 on: May 03, 2012, 04:22:44 PM »
I posted this as an easy way they could fix the staff over at GW2 guru

1: Swap the #1 & #2 abilities around.
2: Give wave of wrath a 15-20 second cool down, but up it's damage & make it knock enemies back or slow them down.
3: Make Orb of light spammable (Take off the detonate effect), have it heal allies as it passes nearby passively & speed up it's movement.)
4: Combine "Line of Warding" & "Wall of Reflection" into one ability
5: Make the Ability "Martyr" remove up to X (5-6) conditions from nearby enemies and give you protection, regeneration, might, fury & vigor lasting 1 second per condition removed. (Then lower it's cool down).

This would make the staff much more on par with other guardian weapons (And also free up room for a new ability to be created to replace wall of reflection) .

Either way I'm hoping they make the staff a bit better as outside of PVE it falls way behind other weapons for how useful it can be.
Truth is my sword & my shield

Offline Malapapas

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Re: Long Range Option
« Reply #5 on: June 09, 2012, 10:56:28 AM »
Didnt play a Guardian during first beta but started one yesterday. I heard that Scepter skills where changed to increase range functionality and so i gave that a try and found that Scepter + Shield was a great combo with Hammer as secondary weap.

The main attack for Scepter has a good range on it and is a pretty quick attack even though the description says "slow orb". The second skills is also a targeted AoE which has good range as well so it looks like they heard the concerns of the community and increase guardians range.

Offline Tagrey

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Re: Long Range Option
« Reply #6 on: June 09, 2012, 07:04:19 PM »
They kept the range the same, but they did increase the speed of the orb a bit and now the orb traverses the Z axis.  It used to float along the ground, but now you can hit people on keep walls.  Definitely a welcome change.

Offline Voa

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Re: Long Range Option
« Reply #7 on: June 16, 2012, 09:21:18 AM »
ANET REPLY (by Jon Peters)-

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I think this weapon also needs to get a range of 1200 with staff moving to a 600-900 range. I know it is different than other classes, but it just makes sense. To make up for that torch and maybe focus as well might need to get 1200 range also.

Jon

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Since I like to triple post, obviously the speed of the orb will have to increase if I give it 1200 range...

Re: Long Range Option
« Reply #8 on: August 23, 2012, 03:44:44 AM »
The staff was alright as it had a solid mix of support & damage.

My only complaint about it was that the #1 & #2 abilities seemed a bit meh.

Franky speaking I wish they would swap the #1 & #2 abilities around and do the following changes.

1: Speed up orb of light, Make it spammable, take the detonate effect off of it & instead have it "Explode" on impact doing moderate damage & light healing.

2: Make Wave of Wrath have a 5 second CD but multiply the damage by 3-5 times.

after that the staff would be fine.


Edit: The scepter kind of sucked though since the recent changes to it made it crappy. If they were to speed up the orb attack it would be alright but until then it will keep sucking because you can our run the orbs or simply side step out of the way easily.
Truth is my sword & my shield

Offline Voa

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Re: Long Range Option
« Reply #9 on: August 23, 2012, 08:34:15 AM »
Edit: The scepter kind of sucked though since the recent changes to it made it crappy. If they were to speed up the orb attack it would be alright but until then it will keep sucking because you can our run the orbs or simply side step out of the way easily.

All guardians bummed out about the Scepter - Orb of Wrath #1 skill - speed don't worry.  I am confident that it will be fixed even if it is still "slow" at launch.  The Alpha Team that made the recent changes messed up and interpreted (or a programmer messed up) and they slowed the attack speed instead of increasing it like the developer wanted (see the Jon Peter's quote in my previous post above).

Some may even re-consider the Guardian as a profession because of this - Please Don't.  ANET will fix it - just hang in there.

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