So, I'm new to the board, and new to Guild Wars 2. I have noticed that a few things have changed since the Guild Wars Trilogy. Through observation, I am noticing that each Race and Class has certain benefits and drawbacks, outside of the professed game standards (elementalists have lower hit points, while guardians have higher, certain classes are more resistant to poison, etc). It seems that the larger you are, the more difficult it is to jump. Now, this may sound like a no-brainer to most, but I am finding it difficult to overcome a lot of the jumping challenges with my Norn Warrior (currently my only toon), while I am watching the squirrely little asura bastards around me make it look easy. The current bane of my existence is the Troll's End chest in Lion's Arch. This got me thinking, as I will eventually be making more characters, What are the benefits and drawbacks of each Race/Class/Size? If everyone decides to give some feedback on the toon combos they use, it would probably make choosing easier for me and other newbies. Besides, I think it would be interesting to see if there is a favored combination among the Guild members. Perhaps by utilizing different Race/Class/Size combos in each group, a tactical advantage could be found?
Just a thought...
~~Eudas