Official Guardian Divisions > Guild Wars 2 - Isle of Janthir
To PvE or Not to PvE,..
Rioz:
So this has been discussed to some degree before in other threads, but I'm curious on what everyone's view is regarding PvE-ing in GW2 at launch. I did no PvE in BWE 3, and quite frankly, did not feel a need to. Structured PvP actually allowed me to build my skills up enough to make combat less of a challenge when I do PvE. WvW is so robust that leveling while in WvW kinda negates the usefulness of PvE. In MMOs before, PvP was a break from the mundaneness of the game's content. I think the roles are reversed in GW2. I can see myself taking a break from the hectic battles in PvP to go do a little less stressful PvE. What are your thoughts?
Nightsong:
It really depends on your play style.
ArenaNet designed the game so that if you want to level up to 80 you can do it solely through one of the following (or a mix of them):
- crafting
- WvW PvP
- PvE
For me? I've enjoyed the PvE aspects of the game and that will be my main focus but I will do WvW from time to time when I need a break.
Victoriella:
I am going to do it all! :P I can 't wait to see and do everything. :D
One thing I noticed during sPvP ... after renown(?) level 10, 10-slot bags started dropping from the rewards chests. I know I will need a few of those 10-slots for PvE.
Sivorick:
I will be doing all of it!!! I can't wait to PVE with my wife and I'm super excited to get some WvW on with the Guardians!! #Isoexcited
Bona Dea Ubume:
I believe that doing a mix of the three methods of leveling would be the most effective; those methods in which leveling is possible, as Nightsong mentioned above, are PvE, PvP, and crafting.
ArenaNet has made it clear that they want PvE and PvP to have close to similar leveling patterns in terms of how long it takes to level up. Every aspect of the game is supposed to bring something new to the table. PvP may, for instance, allow players a completely new aspect of a game and different types of rewards for partaking in such content, like the 10 slot bags that so many people have mentioned in this thread and previous ones. Crafting allows for access to anything that the mind desires in terms of material items in the game. PvE also provides access to the dynamic world, nice items from karma vendors, random drops, gathering nodes, and a plethora of other wonderful things. No one aspect of the game is made to negate the other in terms of overall game play.
However, as Nightsong already mentioned, it all depends on your preferences in play style. :)
I've done PvE a ton in all three BWE's. The game gets signifiantly more challenging as you level up, so there is no "breeze" in game play in PvE later on. It also becomes way less "mundane." What I mean by this is that the more you level up, the less tasks there are (as some people call hearts). As tasks lessen, dynamic events increase.
Also, I've become severely addicted to Tailoring and Jewelcrafting. Dear god. I shall be ahead of the game in terms of knowledge in the crafting system when the game comes out. :)
BB,
Chase
Lady Yosei Hecate
Bona Dea Ubume
Atlanta Neith
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