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Changed the save file system. The previous files are not compatible.Added the custom faction screen.Added a free camera mode in the battle view.- Arrow keys: move the view- Mouse wheel: changes the camera field of view (angle)- Mouse right click + pan: rotates the camera view- Ctrl: sticks / unsticks the camera on your fleetYou can continue to play after a victory condition is achieved.Added a state to the player, to know if he's in a battle or not.Added an animatic for each faction, which will be displayed for a new game.Added narrative & random events illustrations.Changed the illustration for the selection of "Random Faction".Changed the Pirates 3D fleet icon.Added several outgame scenes, which will be displayed randomly.All technologies have a dedicated icon.Added 5 new music.Added new GUI sounds.Added an ES soundtrack directory (in the Steam install directory of Endless Space on your computer).Added the ES credits.Texture, video, memory & AI optimization.Added one new difficulty mode - Endless.Food consumption by population will vary with game speed.Heroes will not be injured when retreating. Changed the 'Death before dishonor' faction trait.Ship levels increase HP, DamageMin, DamageMax, InterceptionAccuracy, DeflectionPerTurn and Absorption.Changed the ship leveling, which now requires more XP (6 to 45 -> 4 to 100)Decreased the defense mods' cost (3 to 75 -> 2 to 58).Decreased the defense mods' weight (7 to 20 -> 5 to 16).Antimissile and Shield mods are now more powerful than their Weapon counterpart.Deflectors bonuses were only slightly increased.Halved Defense MP (8 to 210 -> 4 to 125) but not their efficiency in general.Defense MP is less effective during invasions than weapons.Added an extra bonus on the armor mods (25 to 304 -> 25 to 220+12%).Modified the Bluecap mold monopoly bonus (Dust -> Approval).Reduced the difficulty of diplomatic victory ( 1000 + 10*(players)*(planets) -> 2000 + 15*(players)*(planets) ).Decreases the malus of the random event "SUPERNOVA DISRUPTS NAVIGATION MAPS" (-80% -> -30%)When playing sower, the player knows the actual FIDS of a planet before colonizing it.Decreased the Alliance bonus multiplier (Alliance : * 2 -> Alliance : * 1,6).
Not looking forward to the custom races to be honest, also what is up with the Sheridens? Aren't they exactly the same as the other humans?
Maaaagiiiiiic the Gaaaaatheriiiiiiing iiiiiiiiiinSpaaaaaaaaaaaaaace! Or that is what it appears like to me
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