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Messages - Mas
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1
« on: January 05, 2013, 09:30:47 AM »
YES! It's an AWESOME app. If you frequent a lot of forums online, then you should check it out, because most of them support tapatalk. Many of my posts are posted from my DROID, but I removed the little tagline because I don't see the point in advertising where I'm posting from. 
+1 to that. I get very disappointed now when I have to use a forum that doesn't support Tapatalk.
2
« on: December 20, 2012, 09:13:42 AM »
I haven't played either of these games but the issue here isn't just the quality of the two and ESPECIALLY not the quality of the two compared. The issue is that an overwhelming number of people felt duped by what they got for their money, they felt the developers had not been totally honest and transparent about the state of the game ( Hammerpoint admit to not communicating effectively with the Steam Community) and blah blah blah. With that in mind this is a major success story for consumers! The people who like it still have their game, the people who don't have their money back! Has it destroyed the game? Possibly, that's up to the developers, there's any number of ways they could rescue it and get people playing again.
3
« on: December 19, 2012, 08:31:59 AM »
I quite like him! I prefer the guys at PCGamerUK but TotalBiscuit's usually not far off the mark. He does give this game a hard time but when it's asking for peoples money and it's clearly unfinished... like he says in the video if it was on Desura marked as an alpha then at least that gives users the transparency they deserve.
Also I think poorly planned microtransactions just put a bad taste in anyone's mouth when they're trying to enjoy a game.
4
« on: December 19, 2012, 08:12:43 AM »
lol after that his next character walks down 2 hills and dies from 'fall' damage. He is not a happy bunny.
5
« on: December 19, 2012, 08:01:28 AM »
The Bore Z, from TotalBiscuit:
6
« on: December 14, 2012, 08:45:38 AM »
In case anyone is interested in game programming check out my portfolio, it has some OpenGL and DirectX samples as well as some stuff on Havok Physics: http://www.himynameiswill.co.uk/programmingIf anyone wants to discuss projects or just advice on making games I'd be happy to chat. Mas,
7
« on: December 03, 2012, 07:47:58 AM »
Nice! Slaying Sundies all over the place. You don't use a joystick do you Civ?
8
« on: November 30, 2012, 03:43:37 PM »
Very, very cool. Great job.
9
« on: November 27, 2012, 04:40:30 AM »
I've found this quite frustrating, even when your whole squad is attacking the same point you end up respawning at different times and then you make your way back to combat in dribs and drabs, get killed again and the cycle continues.
Don't get me started on the people who continue to fly around looking for lone kills when the rest of the squad is in a Bio Lab....
We really need to address this kind of cohesion problem, and fast.
One possible solution is to use the buddy system, so you don't leave that spawn room until your designated buddy is there with you. Or maybe even wait for the whole squad! Who knows what's going to work best, this is new territory for us and we've got to try this stuff.
10
« on: November 21, 2012, 07:53:30 AM »
The Empire Strikes Back and Return of the Jedi. Kinberg's credits include Mr. and Mrs. Smith, X-Men: The Last Stand and Sherlock Holmes.
Talk about a roller-coaster career! This could be a great thing though. Is Irvin Kershner still alive btw?
11
« on: November 20, 2012, 11:42:43 AM »
Congrats Duck, like Eagle said this is a new era for us. I wish you the best of luck.
12
« on: November 19, 2012, 01:46:21 PM »
I use this but I can only play for an hour before blood starts to come out of my ears:
13
« on: November 19, 2012, 07:01:43 AM »
I have a joystick but I made the assumption that this game was built for mouse-flight and would probably feel terrible with a joystick.
Can anyone confirm/deny that?
14
« on: November 18, 2012, 09:52:41 PM »
I don't know about you guys... but I like this guy
15
« on: November 18, 2012, 09:49:38 PM »
It's on!
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