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« on: January 04, 2013, 03:55:06 PM »
Topic #2: World PvP – What happened to making Ilum better? What is going on with Open World PvP? Answer: We have not forgotten Ilum! I think you will see (fairly soon) the answer to this question in the game itself - something big is coming to the Western Ice Shelf, but it’s quite a departure from what was there before.
That doesn't sound too bad to me.
We had some great times in Ilum even when it was borked. If they add new compelling reasons to go back there and likely encounter an enemy, then that's a step in the right direction.
Some of the best times I've ever had in open world pvp were when we as a guild organized events with/against other guilds. There's nothing in the game preventing us from doing that. Indeed, the Outlaw's Den encourages it.
While I am not a big fan of esports and the imbalance that it creates, I am a big fan of new/more/bigger warzones. We now have 5 warzones that offer decent variety and plenty of opportunity to get a pvp fix.
The bottom line for me is that I realize the game isn't perfect but I'm having fun anyway. It's kind of funny that every new MMO that has come out in the last 18 months has left me disappointed at some level. I guess I'm hard to please. But SWTOR does enough right and has such a huge amount of content (8 unique stories) that there is plenty here to keep me occupied.
« on: January 04, 2013, 03:25:43 PM »
Well, they did mention SWTOR specifically so I wouldn't be surprised if the role(s) are related to this game. What else is Bioware working on? I'm sure SWTOR is their highest priority at the moment.
Just a guess, but I get the feeling they're seeing pretty good numbers ($$) now that it is F2P and the game is fairly stable. They've committed to regular content updates every 6 weeks so they have plenty of work to do.
While SWTOR may not be the massive success that everyone wanted, it is still a viable money making product that requires support and updates.
« on: December 22, 2012, 01:14:41 PM »
Awesome, that's always a good feeling!
I remember playing my Sage in the pre-50 bracket and doing very well. Then I hit the 50 bracket and got destroyed for weeks until my gear caught up. When you turn 50 and start warzoning it's a jarring dose of harsh reality. Your Shadow could have been feeling this, and your Sage will feel it too once you reach that level.
That was months ago for me and I don't know how much has changed in the 50 warzones, but I do know that I am having a great time in the pre-50 bracket right now with my Knight. My teams win as much or more than we lose so it feels balanced.
« on: December 18, 2012, 12:06:31 PM »
I wonder if they'll be able to incorporate the voice acting of the original cast? It would be kind of weird if they didn't.
I hope they'll meet the Spring 2013 goal, but given their track record...
In any case, this is definitely a step in the right direction!
« on: December 13, 2012, 01:47:44 PM »
Seeing as how a lot of us are working on characters that are less than 50 and will probably be that way for awhile, one event that is sure to get everyone together is a datacron hunt. Always a good time!
If we can organize open world pvp with another guild, that would be cool but I know that takes a tremendous amount of effort to organize and do properly. With the server population comprising of the more dedicated role players this might be a good time to do it.
I don't know what a dreadtooth hunt is??
And, one of the highlights of my time in SWTOR was the swearing in ceremony on Coruscant way back. I think that would be a fun monthly event. We are getting more and more new members it seems.
« on: December 12, 2012, 10:45:32 PM »
The only word of advice I can offer is that you do not quit your job until you have another offer in hand. Not these days, for sure. Most people are just happy to be working and have a steady paycheck.
Having said that, you should always explore your options and keep an eye out for better opportunities.
And remember, this too shall pass...
« on: December 12, 2012, 10:36:48 PM »
I feel the same way. As a casual game at $15 a month, SWTOR is well worth it to me.
« on: December 12, 2012, 08:33:11 PM »
I'm having a great time now in SWTOR. Yes, the F2P option lured me in, but I quickly realized that the game has improved so much that it is worthy of my time. However, I am approaching it with a different set of expectations this go around. I don't expect it to be the best game ever created. I don't expect it to do pvp perfectly. I don't expect vast amounts of open world sandbox content.
What I have found instead is a beautiful game that I can play smoothly on max settings with a nice variety of terrain and finally some decent looking armor so that my characters actually feel like they belong in the Star Wars lore. I have started a new storyline that is compelling and interesting (Jedi Knight). I have dabbled in pvp and realized that it is what it is and my teams win just as much as they lose, so it feels balanced.
I am already sad that my storyline will eventually end. But I am excited to explore new stories! I know that I can follow a storyline and skip all the same quests I've already done, throw in some pvp and my characters will keep up in level with the appropriate content. There feels like a lot to do and I am in no rush to do it all.
I like the interface editor and I like that you can't create macros. The game runs very smoothly now that they have optimized the engine. Although I don't really like tab targeting and the massive number of buttons you have to press for all those gazillion abilities, I find it manageable using a Razer Naga mouse. Control and combat feels natural to me now.
Back when I left, last April, I was pretty disappointed. Mostly it was frustration at pvp and the gear grind. Since then, I've had a chance to play a few AAA titles and have not found anything that sucks me in like SWTOR does. I like the immersion and the Star Wars theme. I know that nothing is perfect but when I accept this game for what it is and approach it as a casual long-term pastime I find it very enjoyable.
Consider this Jedi Returned
« on: December 12, 2012, 07:24:03 PM »
I find the new war zone to be decently fun. At this point, anything new that requires a different strategy is welcome!
Just like any other war zone, the better team will win. The only way to assure your victory is to go in with guildies all on Vent, and be coordinated. Other than that, if you PUG, like I do, then you just have to hope that your teammates are decent.
« on: July 12, 2012, 12:51:00 PM »
I popped in there yesterday and had a look around.
1) Performance is a lot better than when I left in April. Maybe it's just that fleet is so empty? Whatever the case, it was nice to be zipping around with very little stuttering.
2) You can finally use whatever gear you like and get the stat bonuses from your highest level gear. It's expensive, but doable.
I didn't try warzones or anything but I might play a bit on my lowbies.
I have to admit that I've missed swinging a lightsaber so that felt good!
« on: June 16, 2012, 11:45:52 PM »
Tera is a fantastic game. It obviously is not popular with TG but the few of us that are playing it regularly are having a wonderful time.
« on: May 23, 2012, 04:05:27 PM »
I dunno, I really don't see how MMO's are a reflection on all the purportedly bad elements in society. There is no blame required for a MMO either succeeding or failing other than the developer made bad decisions or they simply did not implement well. You certainly cannot blame the consumer. As for swtor, I'm already on the record on why I think bioware failed.
I also think that some of the sentiment in this thread about MMO's being a fad are more reflective of the author's personal stage in life. The older you get, the more responsibilities you take on, the less time you have, then MMO's become more and more difficult to master due to their massive depth. Simpler games that reward smaller chunks of time are more attractive. This is the reason why wow was/is so successful. It appeals to casual gamers who have no problem paying $15 a month and feel a sense of accomplishment each time they play. Plus, Blizz made a very smooth playing game with very few bugs.
MMO's are here to stay and they'll get better and better. 2012 has a bumper crop of new MMO's and I think the market is big enough for them all. While everyone looks at the millions of subs that wow has, most games only need a small fraction of that to consider themselves financially successful. Having said that, I don't think that swtor's numbers will ever reach bioware's and ea's expectations.
As for end-game, I agree with Booms that pvp is what makes or breaks a MMO. There is no way for a developer to create AI that will compare with human gamers. So, developers should be implementing systems that facilitate exciting, objective based, massive pvp. GW2 is on the right track.
« on: May 22, 2012, 08:20:54 PM »
Hey Booms, at least log in for a few minutes to update our guild logo you lazy butt!
« on: May 21, 2012, 03:31:24 PM »
I guess there wasn't much interest in TERA around here, but I do have a few lowbies (10-15 or so) on this server. If enough TG people are actually playing, I'd really prefer to play on a PvP server.
I've seen anywhere from 1 to 8 people online in our guild on the Feral Valley (pvp) server. The thing is that this game is very linear in the sense that you need to be within a few levels of each other to make grouping worthwhile. Dungeons have about a 5 level spread.
What will happen on Feral Valley is that within several weeks everyone will be level 60 and we'll be engaged in guild wars and hard-modes. Also, there will be battlegrounds coming this summer which should be about the same time people have hit 60 and worked out how to play their class effectively. Should be fun.
« on: May 21, 2012, 03:13:32 PM »
I love it.
You can say that you'll either like it or hate it about anything in life. Most things come down to personal preference.
A few of the reasons why I am having so much fun are:
1) The game is tight. Very few bugs and it runs exceptionally smooth.
2) Combat is fun and engaging. The mechanics in this MMO feel like a true evolution of the genre. I will have a hard time going back to a tab-targeting game.
3) The world is beautiful as are the characters and armor.
4) Progression feels about right to me. The dungeons are very cool and very unique.
5) I have found two classes that I really enjoy playing (Lancer and Warrior).
6) PvP is decent.
I know that once I hit the level 60 cap I'll end up pvp'ing so I'm on Feral Valley which is a pvp server.
TG does not have a very big presence on either Feral Valley (pvp) or Celestial Hills (rp-pve) but I've pugged a lot and most players are friendly. Every mmo has trolls, it comes with the territory. On the other hand, I've also had spontaneous pvp groups where we come together against a common pker (or group of pkers) and we've all had a blast.
I think the future is bright for Tera. Unlike a brand new game, all of the major bugs have been worked out and the game is very solid. Soon we'll see more new content, new battlegrounds, a new massive pvp zone, and server politics. In my opinion there are no other comparable mmo's on the market.
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