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Topics - Mas
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« on: December 14, 2012, 08:45:38 AM »
In case anyone is interested in game programming check out my portfolio, it has some OpenGL and DirectX samples as well as some stuff on Havok Physics:http://www.himynameiswill.co.uk/programming
If anyone wants to discuss projects or just advice on making games I'd be happy to chat.
« on: November 11, 2012, 06:24:07 PM »
« on: November 07, 2012, 03:15:22 PM »
Not this time other 'Mas'! I have you now!
« on: November 06, 2012, 05:58:26 AM »
Does anybody have any experience of the Coolermaster Notepad U2
at all? Considering getting one for the Dell I bought in the other thread
. Or any other decent cooler stand for that matter.
I haven't had any cooling issues yet but then I haven't had any long Planetside 2 sessions on it yet!
« on: November 02, 2012, 08:10:29 AM »
Ok folks right now we are not an official division, we have no recruitment officers, no leaders. If we want to make this division happen then we have to take charge of it ourselves! Below is a list of the current recruitment threads, please bookmark them and try to keep them near the top of the recruitment pages. Obviously don't spam them else we'll be in trouble but just post something relevant whenever you get a chance.
Also please use the forum signature provided or feel free to make us a better one and post it here, we need to be getting our name out there as much as possible.
In terms of recruitment media right now it's pretty thin on the ground but there is stuff in the works!
Recruitment ThreadsCopy/Pasteable Forum Signatures
[SIZE=4][FONT=dejavu sans mono][COLOR=#aaaaaa][B]Guild[/B]: [COLOR=#ffcc00]The Guardians [TG][/COLOR][/COLOR][/FONT][/SIZE]Recruitment Media
[SIZE=4][FONT=dejavu sans mono][COLOR=#aaaaaa][B]Server[/B]: [COLOR=#ffcc00]East[/COLOR][/COLOR][/FONT][/SIZE]
[SIZE=4][FONT=dejavu sans mono][COLOR=#aaaaaa][B]Faction[/B]: [COLOR=#ffcc00]New Conglomerate[/COLOR][/COLOR][/FONT][/SIZE]
[SIZE=2][FONT=dejavu sans mono][COLOR=#aaaaaa][img]http://fate-owns.us/imgs/icon-home.png[/img] -[size=4] [url="http://www.GuardianHQ.com"]http://www.GuardianHQ.com[/url][/size][/COLOR][/FONT][/SIZE]
[SIZE=2][FONT=dejavu sans mono][COLOR=#aaaaaa][size=4][img]http://fate-owns.us/imgs/icon-fb.png[/img] - [url="http://www.facebook.com/GuardianHQ"]http://www.facebook.com/GuardianHQ[/url][/size][/COLOR][/FONT][/SIZE]
[SIZE=2][FONT=dejavu sans mono][COLOR=#aaaaaa][size=4][img]http://fate-owns.us/imgs/icon-twitter.png[/img] - [url="http://www.twitter.com/GuardianHQ"]http://www.twitter.com/GuardianHQ[/url][/size][/COLOR][/FONT][/SIZE]
« on: October 29, 2012, 06:58:57 AM »
« on: October 26, 2012, 12:28:46 PM »
The Guardians - Planetside 2
* POSTER GOES HERE *
The Guardians are a gaming community that spans multiple games. We are more than just a guild or an organization, we are a family. We look for mature gamers, those that are looking for more than just a guild or clan, but a second home. A place of security form your real life troubles where you are surrounded by your friends, your brothers and sisters in arms.
Formed in 2001, in anticipation of Star Wars: Galaxies, The Guardians have a long history of achievements spanning over a dozen massively multiplayer games. Now with the formation of our Planetside 2 Division we are entering a bold new chapter in our communities history and we are inviting you to be a part of it.
If you are looking for something more than a guild, if you are looking to join people who hold themselves to the ideals of Camaraderie, Honour, Loyalty, Maturity, Integrity and Duty then look no further..
Join us now... at www.guardianhq.comGuild: The Guardians [TG]
- http://www.GuardianHQ.com - http://www.facebook.com/GuardianHQ - http://www.twitter.com/GuardianHQ
[size=3][font=tahoma, geneva, sans-serif]Guild: The Guardians [TG]*DISCLAIMER* - This is a rough draft I stole a lot of this from Martini's recruitment poster for Guild Wars 2
[img]http://fate-owns.us/imgs/icon-home.png[/img] -[size=4] [url="http://www.GuardianHQ.com"]http://www.GuardianHQ.com[/url][/size]
[size=4][img]http://fate-owns.us/imgs/icon-fb.png[/img] - [url="http://www.facebook.com/GuardianHQ"]http://www.facebook.com/GuardianHQ[/url][/size]
[size=4][img]http://fate-owns.us/imgs/icon-twitter.png[/img] - [url="http://www.twitter.com/GuardianHQ"]http://www.twitter.com/GuardianHQ[/url][/size]
« on: October 15, 2012, 08:00:29 AM »
« on: October 10, 2012, 08:29:43 PM »
Started back at Uni and our IT department are so inept they haven't got any workstations installed in our lab at all, apparently there's a problem with the order. Anyway I'm being 'encouraged' to buy a laptop of my own.
It's mainly for OpenGL/DirectX programming but inevitably I'm going to want to play some games on it occasionally.
So here are the options.The budget modelPerformer APerformer B
« on: September 20, 2012, 01:52:37 PM »
So myself and another member have started a little gaming talk show series on YouTube, this episode is mainly about Planetside 2 and Guild Wars 2.
Everybody who Likes and Subscribes gets a free virtual hug from yours truly
« on: September 11, 2012, 01:25:50 PM »
After a couple of days play it was pretty evident to me that spawning from Galaxy's made ground vehicles pretty much superfluous, it looks as though Sony has got the message though as higby posted this up yesterday:
Spawning logistics have been a hot topic on the forums lately, and it's a subject that we care a lot about on the dev team as well. As usual we really appreciate all the feedback and ideas from you guys. We've been following these threads really closely, and I wanted to take a minute and talk about some of the changes we have in progress for this (extremely important) area of the game.
Right now we have two ways for you to set up forward spawning locations. Squad spawn beacons and Galaxies. We're going to give you guys one more, the Sunderer. Along with this change we're going to do some things to hopefully redefine and expand the roles of both the Sunderer and the Galaxy. These changes aren't going to happen over night, but within the next 2-3 weeks you should see them mostly completed and up to beta.
Repair and Rearm functions of the Sunderer are going to be stripped, by default it'll be a 12 man transport vehicle
Repair, Rearm, Respawn and other cool toys like Blockade Armor (which allows you to drive through gate shields) will all be certifications for the Sunderer which unlock loadout choices. Which functionality you want to have with the Sunderer will be up to your loadout, you'll be able to select one of these benefits at a time.
Cert costs for each of those three options will be relatively low, meaning getting a Sunderer to be a mobile spawn point will be pretty easy
Further certifications such as deploying a cloaking field, stealth so it doesn't show up on radar, etc. will be evaluated to see if they're needed.
By default, Galaxies will no longer be able to deploy as spawn points, but they will still be able to deploy into equipment terminals. Note: Terminals moving to a certification/attachment is a future possibility, but at first they will be available by default
Spawn tubes will be available for the Galaxy as a high level Galaxy cert, it will be expensive and far down the advancement tree. The thought behind this is that dedicated Gal pilots will be able to use the spawning functionality, rather than EVERY pilot. Some limitations may be implemented to keep the eventual "everyone unlocks everything" effect from making Galaxies the defacto spawn tool.
Other possible certification / loadout enhancements to the Galaxy include adding the ability to load a vehicle, have "powered" hot drops (drop pods), and allowing squad members to spawn into the transport variant while it's in flight.
Coming in the next patch MAXes will no longer be able to be spawned directly into, you'll have to go to an equipment terminal and in the following patch they will have a cooldown and resource cost as well. That means that you will not be able to spawn MAXes at Galaxies, Sunderers or squad spawn beacons. MAXes will be available at the equipment terminal on gals, but we may end up limiting that as well down the road, we'll make a determination on this based on beta further beta feedback.
Our goals with this are:
To make ground based forward spawning the primary forward spawning method and therefore enhance the importance of the ground vehicle game.
To put some limitations on the current degree to which Galaxies allow attackers to bypass defensive chokes.
To give hot drops and blockade running more tactical relevance, cause they're awesome.
To layer some additional role choices into our support vehicles.
As always, we're looking forward to hearing your feedback and looking forward to getting these changes out to you guys to play as soon as possible!
« on: September 10, 2012, 03:32:19 PM »
Is anyone else finding it a massive effort to stay together/meet up with a squad in this game? I feel like every time I turn up at a base the fight has moved on and I have to redeploy. Right now the map is next to useless for plotting squad member positions and waypoints seem to only work occasionally.
I gotta be honest it would be a HELL of a lot easier if you could just spawn on your squad leader...
« on: September 08, 2012, 05:01:19 AM »
Just started the game. I'm enjoying the Thief a lot but I am having trouble staying alive against hard hitting mobs... and even more trouble deciding which Traits to go for (they're not very descriptive :-/)
I've watched the videos Voa posted and they've given me a few ideas but I'd still appreciate any advice!
« on: August 16, 2012, 06:05:48 AM »
So I managed to get everything installed after a bit of tweaking but now when I try to connect to Basilisk it just hands on 'Connecting to Galaxy...'
Is this common? :-/
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