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Topics - Airic Knyght

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1
Other Games and Interests / Blizzard Cancels Titan
« on: September 23, 2014, 07:22:24 pm »
Blizzard cancels its next-gen MMO Titan after seven years!

http://www.polygon.com/2014/9/23/6833953/blizzard-cancels-titan-next-gen-mmo-pc


That's a boat load of money down the drain.  I was interested in seeing what Blizzard could bring to the table with a new IP and MMO.  Oh well.

2
Minecraft / Microsoft to Aquire Minecraft
« on: September 15, 2014, 10:55:51 am »
I've seen the rumors rolling around for the last couple weeks.  Turns out it really is happening!  Not sure about this one.


Official Mojang Statement

Official Microsoft Statement

Notch is leaving Mojang Statement!


4
Star Wars: The Old Republic / Reputation Estimates Were Wrong
« on: February 19, 2013, 10:37:05 am »
Since this morning with the reset, people have had the chance to look and see what it takes to make it a couple ranks higher.  It was assumed each Rep Level was +2500 of the previous level, but that is not the case.  Hmmm looking at the new chart I might go as far  and assume Legend is 25000 or maybe even 50000!


Champion = 15000 not 12500 like we assumed
Outsider = 2500
Newcomer = 5000
Friend = 7500
Hero = 10000
Champion = 15000
Legend = ?

5
Report a Bug / New ESO Forums
« on: February 18, 2013, 09:22:14 pm »
The New Elder Scrolls Forums don't show up on the Home Page Recent Posts Box.  Some people might be missing some hot topics.

6
Star Wars: The Old Republic / Here Lies Booms
« on: February 16, 2013, 06:53:46 pm »

Just visited theMemorial at the old Ilum Republic Base.

Pretty sure this Hefty Body is all that remains of our friend Booms after the Battle of Ilum.

Good times!

/tear

7
DayZ Mod / DayZ SA: Update Feb 15
« on: February 16, 2013, 06:25:08 pm »
Ivan is back!


The last two weeks have gone extremely fast for us. As many will have noticed, we didn’t do a devblog last week. While the aim is produce an update every week (scheduled for Friday), the reality is that development will always have priority over our devblogs - and there has been a huge amount of real work to do on the project!

To celebrate Ivan returning to assist with the tean; Ivan, Matt, and myself held a design meeting in a rather unusual setting - we went from a hike around a lake area in the Czech Republic. We got some excellent idea’s - and we’re all thrilled with the great concepts Ivan has been bringing. We look forward to including Ivan on our next video blog.

Project Team Expansion

One of the biggest changes in the last week has been the expansion of the project, both in scale and scope as well as with personnel. We’ve been getting more and more people involved, both locally and externally. Many of these people are from within the community. We hope that these people will be able to assist us in really pushing the game to its limits.

Multiplayer Testing

Our internal closed testing has been continuing, and then pausing, as we identify and fix crashes and other issues. The vast amount of changes we have made require meticulous testing. We’re hoping to begin our first large-scale capacity testing next week (assuming we have a stable enough build). This will involve us working the server over with around 50 people initially, then working up to 150 and beyond to obtain metrics as to what limitations we will have.

Architecture Developments

Our lead programmer has been continuing the revision of the entire engine multiplayer to operate under the server-client MMO model. The results have been outstanding, and it is going to radically change the product. As these changes are made we are filter them onto the approach taken at other levels, ensuring everything is moved from being done at a client level to being done at a server level.

We have been experimenting with some novel approaches  such as not having loot spawned at the server level, but having it spawned at the database level - therefore negating the ease with which loot tables could be produced and allowing us to conduct a form of economic regulation to item spawns dynamically. I think the end result, however, will be a mixture of the two approaches due to performance requirements.

Character Development

This is the absolute core of our current design efforts. As such, you can see some new screen shots of the new ethnic heads available for female characters. We want to allow characters to be fully customized and reflect the players story as they are going along. This has included some fantastic ideas inspired by the community. Until initial release, the vast majority of our efforts will be with expanding options for developing and customizing your character.





Inventory system

Based on feedback and development, changes continue with this area. It’s starting to operate really well. Our programmer here, Jirka, will eventually move onto the crafting system. He has been wanting to move onto this for some time, as it is a personal area of interest for him.

As part of the inventory system, we have started detailed work on the attachment system. Like the customization of characters, we want to allow maximum ability for the customization and development of a players weapons. As part of this, all weapons being introduced into DayZ are being redeveloped from scratch at extremely high detail. The work being produced so far is outstanding! This means that, on release, there will be less weapons in the standalone - but it allows us the ability to continue each week to release content updates with new weapons and items.

World development

Massive areas are changing here. Ivan Buchta having returned from his time in the Greek Prison has been a huge asset to the team, working with our world designer SenChi (designer of the Ironfront worlds) to redevelop Chernarus. I have included some low-detail screenshots taken by SenChi showing some of his developments.








Art development

New clothing, items, weapons, buildings, “special areas” are all the foci of art development. We are greatly expanding our team of artists, as we have hundreds of new items we want to include in the world.

This week’s blog is pretty light on detail and excitement, but the pace is such that pausing to write about it is taking too much time! Overall, each week is proving to be more exciting for us than the last.

#AskDayZ

Part of a regular feature we will be doing is to take peoples questions on twitter (hastag: #AskDayZ) and facebook - Matt will select a few and we will answer them.

Will we be able to host private (hive) servers? (Christian Haschek)

Private servers will be supported. The issue of private hives (central servers) is still an open question. Initially the answer is definitely no, as we need to concentrate the database centrally so we can continue development and change it regularly. There is a wider issue of regulating both the economy of DayZ, in terms of controlling item spawn, and ensuring a balanced approach. I think it comes down to a question of timing, much like with the mod.

There be any new features in the first version of the standalone or it will be the classic DayZ (Martin Rangelovwill)

The experience will be entirely new. There is virtually nothing that has been directly ported from the mod, everything has been redone. This wasn’t our original intention (hence the December deadline) - but it has evolved this way. We’re all glad it has!

End Game content - Other than the mad max mods to cars, what other endgame solution is there other than everyone becoming bandits, the forums have made mentions and suggestions of random events like raiding a c130 crash site or setting ambush to NPC convoys, What do the dev’s have in store for us? (Rhys Fiander )

Endgame is an open question, and is something we will look at later once we have got the basics where we want them (player customization, controls, animations, zombies, loot spawn, attachments, disease, hacking, etc…). I’m personally not a fan of NPC’s but we have been keeping this available as an option for development. I kind of think  using NPC’s is cheating in this context. I am sure we can come up with a more creative way of doing these kinds of events, working directly with the community.

Dean: will you being adding other food and drink types (Ross J MacGregor)

The list of planned items is huge. A reasonably small functional set will be available initially, then new items and weapons during weekly updates.

Are you working on other ways to indicate hunger, thirst, temperature to achieve a more minimalistic HUD or getting rid of it completely and instead use sounds and such ? (Jesper von Hundhufvud)

The current situation is “no HUD” and we hope to keep it this way, demonstrating through the use of sounds and animations. We do need to add options for those with hearing impairments and we will look at those options too.

It was a very romantic evening for me cleaning my sneaker collection (I’m a total sneakerhead), so no - I did not get my date in the end! No matter how many Lamborghini’s I promised!

What will be the pricing on standalone? (Dylan Panda Belisle)

It is still to-be-confirmed. However, to put it in perspective, I want a higher price than nearly everyone else in the company. So we’re not talking an expensive product. Released now, I am confident people are getting more than required value from the product.

Will you continue pursuing/developing the humanity system? have you made/felt the need to make any changes? (Daniel Yacoubian)

I think this will continue to be developed throughout the life of the product, it will be a very subtle art to get it right.

Will the number of zombies be increased, or should we expect a similar amount? (Kyle O’Dowd)

Yes, expect the numbers to increase as they are controlled directly on the server independent of player locations.

@Lirik - Will there be character slots or will it be limited to one survivor?

Initially, just one live character for each player account. We store a huge amount of data for each character, so we need to limit it.

@Biddaman - From what we know about next gen consoles so far, would Dayz be possible to run on those machines?

Personally, yes I believe it would be technically possible. Some of the consoles will be easier than others. There are some issues with requirements for publishers which are really annoying, and I have been frustrated in the past with some of the rules required that force some weird design changes in games (I don’t like tutorials!).

@zSc0pe - Will there be changes with the chat? I would like to be able to type or talk to friends in game without the whole server knowing

We’ve started development of a basic radio system. If you’ve played Space Station 13, you’ll recognize this system. More to follow on that. And love the songs by the way!

@jerry_hopper - Will the squadXML be overhauled,2 achieve more interaction ‘outside’ the gameserver? or will there be some API which taps in dayz?

API is something we, longterm, want to look at for nearly everything - considering the outstanding creativity within the community. In particular I think it is best to allow the community to develop its own player profile statistic sites. But this is something that will come much later in the year.

@Ray23estRay - If there will be any further map releases for DayZ in the future,will they be released as DLC content for money?

We are starting our planning process for this, but we don’t have any idea how we would monetize it. There are issues with the DLC model we would want to avoid. We’re hoping we will be so successful in sales, that we can just release as a free content update.

@TheBeehawk - What kind of vehicle customisation [sic] is planned?

I have only basic ideas on this currently, essentially functioning similar to the weapon attachment system we have designed. If your car has a missing or damaged door, take the door off another car. But of course, if they are different colors, you’ll see that. Each part also has various damage states, so we end up with GTA-esque damage visuals.

@Chernoeb Will there be different servers with different weapons. Example: One server has DMR’s while another server has no DMR’s

Not initially. Either loot will be entirely controlled centrally by the central server, or it will spawn based on loot probability tables, or (most likely) a combination of the two.

@poopthought - Do you have any malls, hotels, prisons or bigger hospitals planned for the standalone?

Yes!

@EvanLutes1999 -   Will there be the old weapons from the mod, new weapons, or a mix of both?

New weapons, based on the old weapons.

IAsh - How many clothing varieties should we expect?

Once released, expect new content every week. We are planning hundreds and hundreds of clothing varieties.

8
General Discussion / This was on my Facebook stream last night
« on: February 14, 2013, 01:04:39 pm »

I laughed for a good while.  It wasn't censored :P  :torynn:

10
Star Wars: The Old Republic / 1.7 Guides from Dulfy
« on: February 12, 2013, 02:36:56 pm »

11
Star Wars: The Old Republic / Patch Notes: 1.7 - Return of the Gree
« on: February 12, 2013, 02:14:15 pm »
Game Update 1.7: Return of the Gree


Highlights
  • A new Event, Relics of the Gree, has been added to the Western Ice Shelf on Ilum. An ancient Gree starship called "Gray Secant" has transformed the battlefield into a crucible for research, with PvE and PvP missions available for the duration of the Event. Earning Reputation with the Gree Enclave will unlock permission to board Gray Secant itself, which includes access to a new Operation boss - Xenoanalyst II. The "Relics of the Gree" Event will last for two weeks and will return in the future!
  • Galactic Reputation is a new system for advancing your Legacy. You can unlock Reputation ranks by completing missions for various organizations and earning Reputation Trophies, which can be consumed to earn Reputation points. Higher Reputation ranks will unlock rewards such as mini-pets, cosmetic gear, and Legacy Titles.
  • The final Cartel Pack of our initial set of packs (known as Shipment One) has arrived. The Space Pirate Pack features a wider variety of exclusive items than any previous pack!
  • Legacy Titles can now be unlocked in your character sheet. Legacy Titles occupy the slot below your name in your nameplate, and once unlocked, they are available to all characters in your Legacy. Your Legacy surname and Legacy Title surname are independent and can be toggled separately. Character and Cartel Market menus have been updated to reflect this.


Cartel Market
General
  • Updated the Cartel Market storefront to differentiate between Character Titles and Legacy Titles.
New Items
  • A new cartel pack, the Space Pirate's Cartel Pack, is now available on the Market. Cost: 360 Cartel Coins
  • "It's a Surprise!" and "I Love You" Jawagrams are now available for a limited time! Cost: 20 Cartel Coins
  • Players can now purchase a Hypercrate containing 24 Space Pirate's Cartel Packs. (Discounted by 15% for a limited time!) Cost: 7344
New Discounts
  • The Blockade Runner Cartel Pack is now discounted by 5%. Cost: 342 Cartel Coins
  • Authorization: Artifact Equipment (Account) is now discounted by 10%. Cost: 2430 Cartel Coins
  • Authorization: Artifact Equipment (Character) is now discounted by 25%. Cost: 900 Cartel Coins
  • Major Experience Boost (x5) are now discounted by 25%. Cost: 360 Cartel Coins
  • The Carbonite Chamber is now discounted by 25%. Cost: 540 Cartel Coins
  • The Experimental Flight Suit is now Discounted by 50%. Cost: 600 Cartel Coins
Expiring Discounts
  • Access Authorization: Section X (Character) is no longer 10% off. Cost: 540 Cartel Coins
  • Access Authorization: Section X (Account) is no longer 10% off. Cost: 1,215 Cartel Coins
  • Unlock: Cargo Hold Access (Character) is no longer 20% off. Cost: 380 Cartel Coins
  • Unlock: Cargo Hold Access (Account) is no longer 20% off. Cost: 840 Cartel Coins
  • Unlock: Additional Cargo Bay (Character) is no longer 20% off. Cost: 380 Cartel Coins
  • Unlock: Additional Cargo Bay (Account) is no longer 20% off. Cost: 840 Cartel Coins
  • Medical Probes are no longer 50% off. Cost: 250 Cartel Coins
Bug Fixes
  • Players are now able to use more than one Category-specific Experience Boost simultaneously. Ex: A player may have both a Warzone and Space Experience Boost active at the same time. However, General Experience Boosts may not be combined with Category-specific Experience Boosts.
  • Several Cartel Market tooltips have been corrected to indicate that they unlock for characters rather than full accounts.
  • Players who had previously obtained a piece of the Spymaster, Conservator's, Phantom, Despot's, Perceptor's, or Trailblazer's equipment set will receive a matching piece of the "Classic" version of the item. You will find the "Classic" version of the item delivered via in-game mail or inside of the equipment lockbox where you originally obtained the item.
  • The tooltip for Social Boost items now indicate that the cooldown is 1 hour.
  • Updated the art for the Skip Tracker's Cartel Pack to accurately depict the Stylish Dancer's items.


General
  • The number of abilities players can learn has been significantly increased, allowing anyone who had been unable to summon a new pet or vehicle to now do so.
  • Added a Cargo Bay, Guild Bank, mail box and Galactic Trade Network Terminal to VIP area on the Republic and Imperial Fleets.
  • All players located on Ilum prior to Game Update 1.7 will now find their positions to be updated. Imperial characters will be at the Imperial planetary shuttle and Republic characters will be located at the Republic planetary shuttle.


Flashpoints and Operations
Operations
  • Terror From Beyond
    • Reduced the damage dealt by Hypergate Irregularities during the encounter with Terror From Beyond in 16-player Story Mode.


Items and Economy
General
  • Item sell values and item repair costs now reflect the value of the items and any enhancements attached to them. Previously, items were incorrectly being valued without their enhancements.
Vendors
  • The Bartenders on the Republic and Imperial Fleets now sell "Flower Delivery" Jawagrams for 1,000 Credits.


Legacy
General
  • Galactic Reputation is a new system for advancing your Legacy. You can unlock Reputation ranks by completing missions for various organizations and earning Reputation Trophies, which can be consumed to earn Reputation points. Higher Reputation ranks will unlock rewards such as mini-pets, cosmetic gear, and Legacy Titles. There are four Reputations are currently available:
    • The Voss
    • The Gree Enclave
    • Republic Hyperspace Armada / Imperial First Mobile Fleet
    • Republic 5th Assault Battalion / Imperial Guard on Belsavis
  • Legacy Titles can now be unlocked in your character sheet. Legacy Titles occupy the slot below your name in your nameplate, and once unlocked, they are available to all characters in your Legacy. Your Legacy surname and Legacy Title surname are independent and can be toggled separately.
  • Priority Transport: Personal Starship is now available as a Legacy unlock. This ability requires Legacy level 15 and character level 20 and does not share a cooldown with any other Priority Transport unlock.
Bug Fixes
  • The tooltips for "Improved Rocket Boost" Legacy unlocks now properly indicate that will have no effect on player speed without first unlocking the "Rocket Boost" first.
  • The Legacy Character unlock for the Imperial version of HK-51 is now properly restricted to Imperial characters.


Missions and NPCs
General
  • A new Event has been added to the Western Ice Shelf on Ilum. An ancient Gree starship called "Gray Secant" has transformed the battlefield into a crucible for research, with PvE and PvP missions available for the duration of the Event. Earning Reputation with the Gree Enclave will unlock permission to board Gray Secant itself, which includes access to a new Operation boss - Xenoanalyst II. The "Relics of the Gree" Event will last for two weeks and will return in the future!


Missions
World Missions
  • Belsavis
    • A new Reputation Vendor is present in both the Imperial and Republic camps of Section X.
    • Reputation Trophies are now awarded for completing daily and weekly missions in Section X.
    • Section X: Data Raid: The respawn timer has been decreased for the Energy Tubes in this Imperial Mission.
    • Section X: March of the Dread Guard: Players who exit the mission phase before completing all objectives will no longer be prevented from re-entering the phase.
    • Section X: [AREA 2+] Lost Reconnaissance: All enemies, including the Voracious Tuk'ata, now count toward mission credit when defeated.
    • Section X: Targeted Misfire: Both Jedi Special Operatives and Jedi Protectors now drop targeting beacons.
  • Voss
    • A new weekly mission is available in the Voss-Ka Cantina: "The Defense of Voss-Ka." This mission rewards Reputation Trophies with The Voss.
    • Reputation Trophies are now awarded for completing many Heroic missions on Voss.
    • A new Reputation Vendor is present in the Voss-Ka Cantina.
Class Missions
  • Jedi Knight
    • The Jedi Envoy: The arrivals console will now properly advise players that "You must have T-7 with you to do this" when they attempt to use the console without this companion summoned.
  • Jedi Consular
    • The Arrival: The arrivals console on Coruscant will now properly advise players that "You must have Qyzen Fess with you to do this" when they attempt to use the console without this companion summoned.
  • Smuggler
    • The Gambler: The arrivals console on Coruscant will now properly advise players that "You must have Corso Riggs with you to do this" when they attempt to use the console without this companion summoned.
  • Imperial Agent
    • The Path Leads to Dromund Kaas: The arrivals console on Dromund Kaas will now properly advise players that "You must have Kaliyo Djannis with you to do this" when they attempt to use the console without this companion summoned.
    • The New Truth: The Holoarchives on Hutta will now properly display the "You must have Kaliyo Djannis with you" error message if you attempt to download the holorecordings without this companion summoned.
  • Trooper
    • Coruscant Assignment: The arrivals console on Coruscant will now properly advise players that "You must have Aric Jorgan with you to do this" when they attempt to use the console without this companion summoned.
  • Bounty Hunter
    • The Hunt on Dromund Kaas: The arrivals console on Dromund Kaas will now properly advise players that "You must have Mako with you to do this" when they attempt to use the console without this companion summoned.


PvP
World PvP
  • Ilum
    • The "Battle for Ilum" [AREA] PvP missions are no longer active in the Western Ice Shelf.
    • The Western Ice Shelf is now divided into a Small Group Free-For-All PvP region in the south and a standard open world area in the north. Missions in these areas will activate during the "Relics of the Gree" Event.
    • "Small Group Free-For-All" is a new ruleset for world PvP regions where groups of up to four players compete against all other groups in the area. Operations groups are disallowed in these regions.


Space Combat
  • Reputation Trophies are now awarded for completing the daily Heroic Space Missions from the Fleet Command console on your ship.
  • A new Reputation Vendor is present on the Imperial and Republic Fleets, in the area near the Space Combat vendors.


UI
  • Your character's Galactic Reputation can now be viewed in the Legacy window.
  • The Character and Cartel Market windows have been updated to include Legacy Title information.


Miscellaneous Bug Fixes
  • Corrected minor spelling and grammar errors on the Character Selection screen.
  • The /stuck command will now kill players who are stuck on their personal starships.

12
Other Games and Interests / Cards Against Humanity: Tonight 10pm EST
« on: February 08, 2013, 05:16:12 pm »
Jump in Mumble.

Grab a few Beers.

Play Cards Against Humanity!!!

See Ya Then!


http://pyz.socialgamer.net/game.jsp


Prepare to be Offended!!!

13
General Discussion / The Trouble With Women
« on: February 07, 2013, 03:16:06 pm »
Good old Rifftrax funnying up another 50's PSA.

http://www.hulu.com/watch/278350

14
General Discussion / Happy Birthday Pie!!!
« on: February 07, 2013, 01:36:27 am »

15
General Discussion / Super Mario Busters
« on: February 05, 2013, 07:49:40 pm »
Small | Large

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