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Topics - Airic Knyght

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16
Star Wars: The Old Republic / Patch Notes: 1.7 - Return of the Gree
« on: February 12, 2013, 02:14:15 PM »
Game Update 1.7: Return of the Gree


Highlights
  • A new Event, Relics of the Gree, has been added to the Western Ice Shelf on Ilum. An ancient Gree starship called "Gray Secant" has transformed the battlefield into a crucible for research, with PvE and PvP missions available for the duration of the Event. Earning Reputation with the Gree Enclave will unlock permission to board Gray Secant itself, which includes access to a new Operation boss - Xenoanalyst II. The "Relics of the Gree" Event will last for two weeks and will return in the future!
  • Galactic Reputation is a new system for advancing your Legacy. You can unlock Reputation ranks by completing missions for various organizations and earning Reputation Trophies, which can be consumed to earn Reputation points. Higher Reputation ranks will unlock rewards such as mini-pets, cosmetic gear, and Legacy Titles.
  • The final Cartel Pack of our initial set of packs (known as Shipment One) has arrived. The Space Pirate Pack features a wider variety of exclusive items than any previous pack!
  • Legacy Titles can now be unlocked in your character sheet. Legacy Titles occupy the slot below your name in your nameplate, and once unlocked, they are available to all characters in your Legacy. Your Legacy surname and Legacy Title surname are independent and can be toggled separately. Character and Cartel Market menus have been updated to reflect this.


Cartel Market
General
  • Updated the Cartel Market storefront to differentiate between Character Titles and Legacy Titles.
New Items
  • A new cartel pack, the Space Pirate's Cartel Pack, is now available on the Market. Cost: 360 Cartel Coins
  • "It's a Surprise!" and "I Love You" Jawagrams are now available for a limited time! Cost: 20 Cartel Coins
  • Players can now purchase a Hypercrate containing 24 Space Pirate's Cartel Packs. (Discounted by 15% for a limited time!) Cost: 7344
New Discounts
  • The Blockade Runner Cartel Pack is now discounted by 5%. Cost: 342 Cartel Coins
  • Authorization: Artifact Equipment (Account) is now discounted by 10%. Cost: 2430 Cartel Coins
  • Authorization: Artifact Equipment (Character) is now discounted by 25%. Cost: 900 Cartel Coins
  • Major Experience Boost (x5) are now discounted by 25%. Cost: 360 Cartel Coins
  • The Carbonite Chamber is now discounted by 25%. Cost: 540 Cartel Coins
  • The Experimental Flight Suit is now Discounted by 50%. Cost: 600 Cartel Coins
Expiring Discounts
  • Access Authorization: Section X (Character) is no longer 10% off. Cost: 540 Cartel Coins
  • Access Authorization: Section X (Account) is no longer 10% off. Cost: 1,215 Cartel Coins
  • Unlock: Cargo Hold Access (Character) is no longer 20% off. Cost: 380 Cartel Coins
  • Unlock: Cargo Hold Access (Account) is no longer 20% off. Cost: 840 Cartel Coins
  • Unlock: Additional Cargo Bay (Character) is no longer 20% off. Cost: 380 Cartel Coins
  • Unlock: Additional Cargo Bay (Account) is no longer 20% off. Cost: 840 Cartel Coins
  • Medical Probes are no longer 50% off. Cost: 250 Cartel Coins
Bug Fixes
  • Players are now able to use more than one Category-specific Experience Boost simultaneously. Ex: A player may have both a Warzone and Space Experience Boost active at the same time. However, General Experience Boosts may not be combined with Category-specific Experience Boosts.
  • Several Cartel Market tooltips have been corrected to indicate that they unlock for characters rather than full accounts.
  • Players who had previously obtained a piece of the Spymaster, Conservator's, Phantom, Despot's, Perceptor's, or Trailblazer's equipment set will receive a matching piece of the "Classic" version of the item. You will find the "Classic" version of the item delivered via in-game mail or inside of the equipment lockbox where you originally obtained the item.
  • The tooltip for Social Boost items now indicate that the cooldown is 1 hour.
  • Updated the art for the Skip Tracker's Cartel Pack to accurately depict the Stylish Dancer's items.


General
  • The number of abilities players can learn has been significantly increased, allowing anyone who had been unable to summon a new pet or vehicle to now do so.
  • Added a Cargo Bay, Guild Bank, mail box and Galactic Trade Network Terminal to VIP area on the Republic and Imperial Fleets.
  • All players located on Ilum prior to Game Update 1.7 will now find their positions to be updated. Imperial characters will be at the Imperial planetary shuttle and Republic characters will be located at the Republic planetary shuttle.


Flashpoints and Operations
Operations
  • Terror From Beyond
    • Reduced the damage dealt by Hypergate Irregularities during the encounter with Terror From Beyond in 16-player Story Mode.


Items and Economy
General
  • Item sell values and item repair costs now reflect the value of the items and any enhancements attached to them. Previously, items were incorrectly being valued without their enhancements.
Vendors
  • The Bartenders on the Republic and Imperial Fleets now sell "Flower Delivery" Jawagrams for 1,000 Credits.


Legacy
General
  • Galactic Reputation is a new system for advancing your Legacy. You can unlock Reputation ranks by completing missions for various organizations and earning Reputation Trophies, which can be consumed to earn Reputation points. Higher Reputation ranks will unlock rewards such as mini-pets, cosmetic gear, and Legacy Titles. There are four Reputations are currently available:
    • The Voss
    • The Gree Enclave
    • Republic Hyperspace Armada / Imperial First Mobile Fleet
    • Republic 5th Assault Battalion / Imperial Guard on Belsavis
  • Legacy Titles can now be unlocked in your character sheet. Legacy Titles occupy the slot below your name in your nameplate, and once unlocked, they are available to all characters in your Legacy. Your Legacy surname and Legacy Title surname are independent and can be toggled separately.
  • Priority Transport: Personal Starship is now available as a Legacy unlock. This ability requires Legacy level 15 and character level 20 and does not share a cooldown with any other Priority Transport unlock.
Bug Fixes
  • The tooltips for "Improved Rocket Boost" Legacy unlocks now properly indicate that will have no effect on player speed without first unlocking the "Rocket Boost" first.
  • The Legacy Character unlock for the Imperial version of HK-51 is now properly restricted to Imperial characters.


Missions and NPCs
General
  • A new Event has been added to the Western Ice Shelf on Ilum. An ancient Gree starship called "Gray Secant" has transformed the battlefield into a crucible for research, with PvE and PvP missions available for the duration of the Event. Earning Reputation with the Gree Enclave will unlock permission to board Gray Secant itself, which includes access to a new Operation boss - Xenoanalyst II. The "Relics of the Gree" Event will last for two weeks and will return in the future!


Missions
World Missions
  • Belsavis
    • A new Reputation Vendor is present in both the Imperial and Republic camps of Section X.
    • Reputation Trophies are now awarded for completing daily and weekly missions in Section X.
    • Section X: Data Raid: The respawn timer has been decreased for the Energy Tubes in this Imperial Mission.
    • Section X: March of the Dread Guard: Players who exit the mission phase before completing all objectives will no longer be prevented from re-entering the phase.
    • Section X: [AREA 2+] Lost Reconnaissance: All enemies, including the Voracious Tuk'ata, now count toward mission credit when defeated.
    • Section X: Targeted Misfire: Both Jedi Special Operatives and Jedi Protectors now drop targeting beacons.
  • Voss
    • A new weekly mission is available in the Voss-Ka Cantina: "The Defense of Voss-Ka." This mission rewards Reputation Trophies with The Voss.
    • Reputation Trophies are now awarded for completing many Heroic missions on Voss.
    • A new Reputation Vendor is present in the Voss-Ka Cantina.
Class Missions
  • Jedi Knight
    • The Jedi Envoy: The arrivals console will now properly advise players that "You must have T-7 with you to do this" when they attempt to use the console without this companion summoned.
  • Jedi Consular
    • The Arrival: The arrivals console on Coruscant will now properly advise players that "You must have Qyzen Fess with you to do this" when they attempt to use the console without this companion summoned.
  • Smuggler
    • The Gambler: The arrivals console on Coruscant will now properly advise players that "You must have Corso Riggs with you to do this" when they attempt to use the console without this companion summoned.
  • Imperial Agent
    • The Path Leads to Dromund Kaas: The arrivals console on Dromund Kaas will now properly advise players that "You must have Kaliyo Djannis with you to do this" when they attempt to use the console without this companion summoned.
    • The New Truth: The Holoarchives on Hutta will now properly display the "You must have Kaliyo Djannis with you" error message if you attempt to download the holorecordings without this companion summoned.
  • Trooper
    • Coruscant Assignment: The arrivals console on Coruscant will now properly advise players that "You must have Aric Jorgan with you to do this" when they attempt to use the console without this companion summoned.
  • Bounty Hunter
    • The Hunt on Dromund Kaas: The arrivals console on Dromund Kaas will now properly advise players that "You must have Mako with you to do this" when they attempt to use the console without this companion summoned.


PvP
World PvP
  • Ilum
    • The "Battle for Ilum" [AREA] PvP missions are no longer active in the Western Ice Shelf.
    • The Western Ice Shelf is now divided into a Small Group Free-For-All PvP region in the south and a standard open world area in the north. Missions in these areas will activate during the "Relics of the Gree" Event.
    • "Small Group Free-For-All" is a new ruleset for world PvP regions where groups of up to four players compete against all other groups in the area. Operations groups are disallowed in these regions.


Space Combat
  • Reputation Trophies are now awarded for completing the daily Heroic Space Missions from the Fleet Command console on your ship.
  • A new Reputation Vendor is present on the Imperial and Republic Fleets, in the area near the Space Combat vendors.


UI
  • Your character's Galactic Reputation can now be viewed in the Legacy window.
  • The Character and Cartel Market windows have been updated to include Legacy Title information.


Miscellaneous Bug Fixes
  • Corrected minor spelling and grammar errors on the Character Selection screen.
  • The /stuck command will now kill players who are stuck on their personal starships.

17
The Elder Scrolls Online / ESO Food Truck Tour
« on: February 11, 2013, 12:47:24 PM »

This March, The Elder Scrolls Online food truck embarks on an adventure across the US. If you happen to be in the states, meet us at one of 11 stops for free food, giveaways, and more! If you can’t make it, keep an eye on our website as we'll announce our plans for the European conventions soon.

As we prepare to hit the convention trail this year, we haven’t forgotten to bring a snack – enough to share, in fact! Starting in Austin, Texas, The Elder Scrolls Online food truck is slated to deliver tasty treats to five major events and six college campuses. Don’t miss this chance to meet up with other fans of The Elder Scrolls Online, grab some free food, and maybe even win some swag. Make sure to show up early; everything is first-come, first-serve!

We’re thrilled to announce that the talented composer and singer Malukah will be joining us to kick off the tour on March 10th at the SXSW festival. If you’re anywhere near Austin, you won’t want to miss it.

Check this schedule to plan your visit:

  • SXSW 2013 – Austin, Texas (March 10)
  • PAX East – Boston, Massachusetts (March 22)
  • University of Massachusetts Amherst – Amherst, Massachusetts (March 29)
  • Michigan State University – East Lansing, Michigan (April 12)
  • University of Colorado – Boulder, Colorado (April 26)
  • University of Arizona – Tucson, Arizona (May 3)
  • E3 2013 – Los Angeles, California (June 12)
  • Comic-Con International – San Diego, California (July 18)
  • PAX Prime – Seattle, Washington (August 31)
  • University of California, Los Angeles – Los Angeles, California (September 20)
  • University of California, Berkeley – Berkeley, California (October 4)

18
The Elder Scrolls Online / Ask Us Anything: Variety Pack
« on: February 08, 2013, 05:41:32 PM »

Ask Us Anything: Variety Pack

In our previous bi-weekly Ask Us Anythings, we asked for your specific questions about the three alliances. You had some great questions, and we hope you found the answers interesting! This week, we broadened the field and have answers on a much wider variety of ESO-related topics.

We know you have more questions about the game’s lore, mechanics, setting, and more, so send your general questions to us at community@elderscrollsonline.com for our next Ask Us Anything. Continue reading for this week’s answers.




Will each alliance focus on its own specific roles (classes)? For example, Aldmeri Dominion is mostly mages and Daggerfall Covenant - warriors? – By Максим Карпович

We feel strongly that you should develop your own role, regardless of which alliance you choose.



Since the Guild Act is passed during the Second Era, is it safe to assume that these organizations will exist within ESO? To what level will the players be able to interact, will they be joinable or will the player be in more of an advisory role? How will the developers handle a multitude of players making a multitude of different decisions? – By John Kelley

The Fighters Guild and Mages Guild definitely exist, and you’ll be able to join these organizations. Each has a definite purpose in our time -  the Mages Guild needs to recapture lore that could be lost in the chaos of the interregnum, and the Fighters Guild is attempting to thwart the designs of Molag Bal. You will be able to accept quests from the guilds to assist in achieving these goals. As with the rest of the game, the decisions you make affect how you see the world, not necessarily how other players see the world.



I'm a big fan of the Daedric Princes and Princesses. Will there be quests available for all of the Daedric gods or just some of them - and if so, will there be new ones? – By Byron Henderson II

As in the other Elder Scrolls games, the Daedric Princes have a high profile in ESO. They seem to love to meddle in the affairs of mortals. As for whether we will reveal any previously unseen Princes, well – the Planes of Oblivion are infinite.



I know that the Dwemer disappeared in the First Era but is there any chance we may see more than just their architecture and machines? Perhaps Yagrum Bagarn might make an appearance? – By Eric Abbott

As far as anyone knows, all the Dwemer disappeared in the year 1E 668…



Are we going to see known types of weapons (e.g. Steel, Silver, Glass, …)? – By Nicolai Spatz

Yes, you are definitely going to see many of the weapon and armor materials you’ve seen in other Elder Scrolls games.



Being the huge fan of Orcs I am, their culture interests me very much. Their worship of Malacath was the most interesting to me, but also the most confusing. Is Malacath widely accepted as a deity, or is it only certain, small groups that consider him their god? Also, will he make any kind of appearance in ESO? Most importantly, I'm confused on what he is and what his relation to the Orcs is. – By Daniel Molyneaux

As with other races, the religious practices of the Orcs vary from place to place and from clan to clan. Some Orcs worship the Daedric Prince Malacath; some Orcs (including most of those in the Daggerfall Covenant) worship the Divine named Mauloch, whom they insist is not a Daedra at all; and some Orcs could care less whether their god is a Daedra or not, and worship him under either name. In such matters of metaphysics, it’s difficult (if not impossible) to determine what the “truth” really is.



What kind of prominent Argonian figures will we meet? – By LaJaveyon Saunders

You will meet the Archcanons, such as Heita-Meen, who administer Argonian affairs above the tribal level (at least in northern Black Marsh), as well as the Keeper of the Hatching Pool in Shadowfen.



What are ESO's plans for including "the Way of the Sword" as a part of Redguard history and combat mastery? Will Redguards or other races be able to become Master Ansei or learn the Shehai? – By Elisabeth Bailey

Many, if not most, Redguards admire and revere skill with swordplay, and visit schools like the one at Leki’s Blade where they can hone their mastery. Alas, it seems the Ansei’s ability to summon the Shehai, or “spirit sword,” was lost when the Ansei died out in the long First Era. Lost forever? Who can say?

19
Other Games and Interests / Cards Against Humanity: Tonight 10pm EST
« on: February 08, 2013, 05:16:12 PM »
Jump in Mumble.

Grab a few Beers.

Play Cards Against Humanity!!!

See Ya Then!


http://pyz.socialgamer.net/game.jsp


Prepare to be Offended!!!

20
The Elder Scrolls Online / Fun Thread: Elder Scrolls Races in Real Life
« on: February 08, 2013, 02:26:46 PM »
So we've had some heated debates the last couple days.  Let's lighten it up!

Go find some real life examples of the races in Tamriel!!!

I'll start!

(Dark Elf)

(Red Guard)

(Nord)

(Argonian)

(Khajiit)

(Breton)

(Altmer)

(Orc)

(Bosmer)

21
The Elder Scrolls Online / Developer Question of the Week #10
« on: February 08, 2013, 02:02:46 PM »
Small | Large





(Spoiler)
So what do you think happened to the Dwemer?  Discuss!!!

22
General Discussion / The Trouble With Women
« on: February 07, 2013, 03:16:06 PM »
Good old Rifftrax funnying up another 50's PSA.

http://www.hulu.com/watch/278350

23
The Elder Scrolls Online / Available Areas on ESO Release
« on: February 07, 2013, 02:13:15 PM »
Found this information on TESOF!
http://www.tesof.com/topic-available-areas-on-teso-release

All credit goes to Terminus Zaire over there.

Pretty cool!  Check it out!

Available Areas on TESO Release


Greetings everyone, time for me to release my next of many new informative threads using knowledge spread throughout the internet!

My latest project ties somewhat into my last release in reference to Sutch and Sancre Tor in the fact that it's important to be able to understand what areas each faction will be able to easy control, what the areas that will be fought over.

Therefore, I'm going to build a map of the playable areas that will be present upon the TESO release, along with what areas we know will be unavailable and released after the official launch date!

Lets start off with a beautiful map of Nirn, adding in what we understand will be the cities of Sutch and Sancre Tor:


I've always enjoyed looking at these maps, and it greatly worried me when I compared the quantity of land the Ebonheart Covenant had in comparison to the Daggerfall Pact.  But don't worry, you'll see that this issue gets fixed soon.

While we're labeling points on the map, let's also add in the starting locations for each faction!

The starting location for the Ebonheart Pact, which we know VERY much about due to the feedback of those who were present during the Pre-Alpha private testing, will be located at Bleakrock Isle.  This island that is otherwise not visible or identifiable from the original Skyrim map is found to the North East of Skyrim, most likely close to Winterhold as a reference point.
Source: Massively's Hands-On Experience with TESO

One more city is going to be added into Skyrim known as Nimalten, here is the quote I just found as I was looking up something as I wrote this thread:

Quote
You’ll also find towns, like Nimalten in the Rift, that are gone and nearly forgotten by Skyrim’s Fourth Era, but are alive and thriving in ESO’s Second Era.
Source: Ebonheart Pact: Ask Us Anything, Part 2

Anyway, the starting location for the Aldmeri Dominion was provided to us by the developers, claiming that:

Quote
All members of the Aldmeri Dominion will begin their journey on an island called Khenarthi’s Roost just off the south coast of Tamriel.
Source: Aldmeri Dominion: Ask Us Anything, Part 2

Seen on the map below, a few small islands can be found off the coast of Valenwood, which I believe to be the most likely area that we will all start.  They could be adding new area similar to what we observed from the Ebonheart Pact, so this is really an assumption.


Moving right along, lets talk about some of the places that we know we CAN and CANNOT visit due to the developers actually telling us.

Lets start with the Ebonheart Pact.  One paragraph talks more about what areas will be available in Morrowind:

Quote
The Elder Scrolls III: Morrowind takes place on the northern island of Vvardenfell.  In The Elder Scrolls Online, you’ll get to explore Morrowind’s mainland and see areas you’ve never seen before, or haven’t seen in to the level of detail we’re presenting it in.  One such area is Deshaan, the region of southern Morrowind that borders Black Marsh.  That’s not to say adventurers in The Elder Scrolls Online won’t ever be able to visit Vvardenfell.
Source: Ebonheart Pact: Ask Us Anything, Part 1

Basically what this is saying is that we will be able to explore all of the Morrowind mainland, as far down as to the Black Marsh boarder, but we will NOT be able to visit Vvanderfell upon the release of TESO.  We will be able to visit it eventually, but we cannot say how long it will take for the area to release.  I will therefore update the map accordingly:


Based on a few paragraphs discussing some locations within Skyrim, it appears that the majority of that area will be playable, so you have nothing to fear there!

Argonians who wish to visit Black Marsh, however, have a reason to be mildly upset indeed:

Quote
All members of the Ebonheart Pact will have an opportunity to visit Shadowfen, the northwestern region of Black Marsh that borders on Morrowind and includes the ancient city of Stormhold.
Source: Ebonheart Pact: Ask Us Anything, Part 2

Because they mention only Stormhold in the region of Shadowfen within Black Reach, we can assume that the NorthEast and South of the reigon will be off-limits upon release, making the map of playable area now resemble this:


Looking good, let's move onto the Aldmeri Dominion then yes?

Lets continue to go clockwise and take a look on what's been said about Elsweyr.  The developers answered a question about what areas of Elsweyr will be available to play, claiming that,

Quote
At launch, you will be able to explore two corners of Elsweyr: an island off the south coast, and the far northwest corner of Anequina, around the city of Dune and Fort Sphinxmoth. Most of Elsweyr is still in the grip of the Knahaten Flu, and isn’t a place you really want to go until the epidemic has run its course.
Source: Aldmeri Dominion: Ask Us Anything, Part 1

Updating the map accordingly, the playable area of Elsweyr will look like this:


Moving right along in the rotation is Valenwood, I won't waste your time and just start cranking out the quotes and maps:

Quote
A great deal of Valenwood will be playable, from Haven on the Elsweyr border, west past Southpoint, Greenheart, Woodhearth, and north all the way up the Strid Estuary to the border with Colovia. That includes the entire interior between those points, so prepare for lots of Wood Elven goodness.
Source: Aldmeri Dominion: Ask Us Anything, Part 2

Fantastic, all of Valenwood will be playable!  For those who didn't understand the reference to Strid Estuary and the boarder with Colovia, this is the Elven term for the heartland of Cyrodiil, and the strait that separates Western Valenwood from that area.  Unfortunately, we have more bad news in relation to the Summerset Isles:

Quote
When The Elder Scrolls Online launches, the playable part of the Summerset Isles will be Auridon, the big island between Summerset and the continent that includes the cities of Firsthold and Skywatch.
Source: Aldmeri Dominion: Ask Us Anything, Part 1

Updating the map accordingly yields the following:


Lets hope the Daggerfall Covenant comes out a little better than the other two factions, eh?  Information that I have found in reference to areas available upon release for the Daggerfall includes:

Quote
We won’t be getting as far south as Hegathe until sometime after launch, but you’ll definitely be seeing Crown-dominated towns such as Bergama and Lainlyn in the northern reaches of the Alik’r.
Source: Daggerfall Covenant: Ask Us Anything, Part 1

Now this gets a little tricky when I try to determine what areas will be unavailable.  We know for a fact from pictures that there will be a city available that boarders the Alik'r Desert, but there are two nearby: Sentinel, and Gilane.  They mention that they will not be getting "as far south", meaning that potentially the entire peninsula will be unavailable for launch.

Quite simply, without more information, there is no correct answer as of right now.

The following image is an interpretation of what I believe it to be, assuming that both Hegathe, the nearby town of Gilane, and the southern island containing Stros M'kai will be unavailable, but Sentinel will be:


There is a very good chance that I am incorrect in making this assumption, and I will attempt to contact TESO to see if they can validate my claim.

Even if my map is correct, the Daggerfall Covenant will still most likely be allowed to keep the majority of their land upon the release of TESO.

I do actually want to turn my attention to Skyrim again, based on an article I found.  The source is lost, but I did copy the text from it knowing that I may potentially be useful in the days to come, and I was right:

Quote
...For instance, the Nord stronghold at Windhelm is fully implemented, but Winterhold and the mages' college won't be in at launch.
Source: Pending

So sadly, we won't be seeing Winterhold upon launch.  Doing a little digging into the lore related to Winterhold, it is confirmed that the city existed as early as the First Era, so it will in fact be released eventually.

Now that we've gone full circle, we need to focus on Cyrodiil itself, at the heart of the continent.  We already all know for a fact that the Imperial City won't be released at launch, so I'll get rid of that along with Winterhold:


Finally, I want to talk about something that Sordak mentioned in my release of information on Sutch and Sancre Tor... the fact that, due to the fact that both Elsweyr and Black Marsh aren't added into the game, what's the point of even having a city that far south to fight over?

None of the factions are going to be going out of their way to travel that far South to fight over it, and we understand that the knahaten flu originated from Black Marsh, so why wouldn't it effect the rest of Cyrodiil?

I have therefore come to the conclusion that Leyawiin, due to the fact that it is SO far from where major combat will be taking place, is not going to be available upon the launch of TESO.  Updating the map with this addition results in the following, which to me makes the most sense:


Now I understand that there are many of you who will most likely argue against the last few additions to the map, and I personally believe that this is a good thing.

The primary reason that I will lay out my thought process and progressive work is because I'm human like the rest of you, and can sometimes make mistakes.
In fact, I normally write these threads a week in advance and come back to them later to identify MAJOR flaws in my theories or lack of information and clarity, and proceed to edit it until I believe it's ready for a public release.

Anyway, I recent emailed TESO requesting some verification of my hypotheses, so we'll know if I'm correct or not within a few days.

But until then, unless anyone is able to convince me of any flaws that I have created in any of these maps, it appears that this will be the areas available to each faction upon release, assuming that all factions will have access to Cyrodiil as well:


Like I mentioned earlier, I usually construct these types of things over multiple days, and it recently occured to me that the map that I created above looks very similar in nature to one that was previously released by TESO.  I'm going to spend the rest of this thread comparing the two, and seeing if we can't learn anything from those comparisons.  This is the map released that I was referring to:


Compare very closely the location of each color on the map directly above to the areas that will be accessible during the launch of TESO.  They look very similar in some aspects, but there are others that appear different; I will be addressing these differences to attempt to see if we can determine any other areas that will not be added in.

I would like to point out the fact that the coloring of each Alliance seems VERY similar to the areas that I have identified as being accessible upon the launch of TESO, and yet we were specifically told that this map was more to "Show the general location of each alliance."

The map that TESO created, VERY DISTINCTLY, shows that areas such as southern Black March, the area around Hegathe located within the Daggerfall Covenant, and the majority of the land on Vvardenfell and everything to the East of it, all lack coloring to represent where the Alliances are located.


We should also note that it appears that areas on the map close to Anvil are not colored green to represent an influence by Cyrodiil, and the fact that the land Cyrodiil appears to control extends rather far into Skyrim.  I point out these aspects specifically to make a point that this map is obviously not completely representative of what areas are expected to be present on release.  We will obviously have Anvil, we will obviously have a Skyrim controlled by the Nords.

But, as far as other aspects of the map go for larger references to areas, I believe we can use it as a secondary source for not only my idea that the area dividing Elsweyr and Black Marsh will be uncontrolled, but it also points out that the area to the East of Vvardenfell is not a major area as well.  According to the map, there are no major cities or any points of significance in that area, and I therefore have determined to mark the area off as a non-released area.

Here is a large rebuild that I was able to do based on the comparison of these maps, excluding North Eastern Morrowind, upgrading Bleakrock Isle, and adding in Solstheim from the Skyrim Expansion Pack:


And there we have it, the most up-to-date map of what we can expect in TESO to be in upon launch.  If you have any suggestions on how to make the map better, or somehow find information about the starting location for the Daggerfall Covenant (I haven't been able to find a single source that even references it) please feel free to share the information and I will give you credit accordingly!

EDIT:

Continuing to work on the map thanks to Sordak, Reichmar12, and Ulfgar-The-Unending, we determined that there will in fact be parts of Vvanderfell that can be visited when TESO launches, but only a very small part of the southern tip of the island.

Also, there is a chance that Western Skyrim will not be in control of the Ebonheart Pact, and may be dangerous to enter.  We aren't sure yet if this area will be accessible, PvP, or any other details related to it, so we'll need to continue to research and see what we can come up with.

Here is the new map with edits made:


24
General Discussion / Happy Birthday Pie!!!
« on: February 07, 2013, 01:36:27 AM »

25
General Discussion / Super Mario Busters
« on: February 05, 2013, 07:49:40 PM »
Small | Large

26
The Elder Scrolls Online / The Latest Reddit Faction Poll
« on: February 05, 2013, 05:39:39 PM »
http://poll.pollcode.com/vxb2l5_result?v

Remains Pretty Even.

%30 Aldmeri
%30 Ebonheart
%27 Daggerfall
%13 Undecided


They've been doing them every two weeks.



27
DayZ Mod / DayZ SA: Update Feb 5 w/ Video!
« on: February 05, 2013, 02:22:22 AM »
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Let’s see some DayZ video! A quiet start for us with a video blog, we’re only detailing a few areas of progress in this weeks update. We show a peek at the new UI, some detail on the new clothing functions available in the engine, and take a tour round a few of the many new areas inside the updated Chernarus map.

We’ve edited out our use of the Inventory system, which we’re keeping under wraps for the moment (covered out with hilarious images photoshopped by forum members on the official DayZ forums at dayzmod.com!)

So where are we at?

Development is continuing to progress in extremely positive ways for us. The architectural decisions we have taken are providing continued dividends with the development of our disease mechanics, and in the ability to create notes in the world.

Inventory is fully synchronizing with the central database, including inventory inside clothing items. Essentially your clothing is like many little backpacks.

We’re getting plenty of bugs coming in from our closed internal testing, and we haven’t moved to our closed external testing just yet. There is still no timeframe for when this will happen, but we’re committed to continuing with these development updates and blog posts.

What is next?

We’re working very hard on the inventory system even more, and it looks like the crafting system is close in next in our development. It would be fair to say that inventory and crafting are the key development objective currently, second only to the client/server architecture (makes DayZ more like an MMO), and new zombie AI mechanics (an ongoing task).

We look forward to giving even more information, new exciting areas, features, functions, and updates in the coming blogs! We’re all confident it won’t be too long before you’ll be able to join in the development yourself.

28
DayZ Mod / DayZ Mod Patch 1.7.5.1
« on: February 04, 2013, 02:26:56 PM »
The WarZ wishes they could put this much into a patch...and they get paid to do it.

Check out these goodies.

Quote
Changelog:
* [NEW] Weapon - Sa58P_EP1. (Military)
* [NEW] Weapon - Sa58V_EP1. (Military)
* [NEW] Weapon - Sa58V_RCO_EP1. (MilitaryS)
* [NEW] Weapon - Sa58V_CCO_EP1. (MilitaryS)
* [NEW] Weapon - G36C. (HeliCrash)
* [NEW] Weapon - G36C_camo. (HeliCrash)
* [NEW] Weapon - G36A_camo. (HeliCrash)
* [NEW] Weapon - G36K_camo. (HeliCrash)
* [NEW] Weapon - M40A3 (MilitaryS)
* [NEW] Vehicle - HMMWV_DZ.
* [NEW] Vehicle - MH6J_DZ.
* [NEW] - Ability to flip ATV's.
* [NEW] - Zeds spawn while in vehicles.
* [NEW] - Zeds now have the ability to damage vehicles. This is limited to glass only once glass is destroyed players within will be damaged.
* [NEW] - Zeds now have the ability to pull you from open vehicles.
* [NEW] - New Load screens added.
* [NEW] - Chopper weapons can now be reloaded.
* [NEW] - UH60Wreck added
* [NEW] - New zed & loot spawn systems rewrote Phase 1.
* [NEW] - Revamped GUI icons to now empty as you lose the relevent item (blood,food,water) Thanks Des
* [NEW] - Infection changes when eating food and drinking water. (tin and canned items don't count)
* [NEW] - Epeen monitor added to display player stats. (Zombies Killed, Headshots, Murders, Bandits Killed, Humanity) - Press Scroll Lock to use
* [NEW] - Toolbox is now needed to build Wire,tanktrap.
* [NEW] - Etool is now needed to build Sandbags.
* [NEW] - 5 New types of food ("FoodmuttonCooked","FoodchickenCooked","FoodBaconCooked","HIDDEN","FooedRabbitCooked").
* [NEW] - 4 New Raw food. ("FoodbaconRaw","FoodchickenRaw","FoodmuttonRaw","foodrabbitRaw")
* [NEW] - Bloodbags can now give an infection.
* [NEW] - Added moving combat roll (KK's Volt).
* [NEW] - Survived Dayz added to Epeen monitor.
* [NEW] - Cutting down trees now attracts zeds.
* [NEW] - After you have eatern a canned product you now get an empty tincan back.
* [NEW] - Added definition of arrays for meatraw / meatcooked
* [NEW] - You can now eat raw meat (low hp add + possible infection), and Cooked meat (high hp add w/o infection)
* [NEW] - RawMeat blood values (beef-100,rabbit-400,bacon-150,chicken-100,mutton-100).
* [NEW] - Cookedmeat blood values (beef-600,rabbit-1600,bacon-400,chicken-400,mutton-400).
* [NEW] - You can now boil water using a fire,TrashTinCan or ItemSodaEmpty and fullwaterbottle
* [NEW] - Water (possible infection), and Boiled Water (w/o infection)

* [UPDATED] - BAF_L85A2_RIS_CWS replaced with BAF_L85A2_RIS_Holo. (HeliCrash)
* [UPDATED] - Added a much faster login process. (Advantages: Login Speed up)
* [UPDATED] - Limted amount of ammo found with weapons.
* [UPDATED] - Gender selection images updated thanks Des.
* [UPDATED] - Updated infection chance during zed attacks from 1/1000 to 1/500.
* [UPDATED] - Changed Loot tables to increase the supply of Antibiotic drops.
* [UPDATED] - Combat Mode is now affected by everything you do and everything done to you
* [UPDATED] - Updated Mi17_DZ and UH1H_DZ to max ammo Max 100 rounds per gun.
* [UPDATED] - UH1 Crash sites no longer all spawn on server start but throughout the game.
* [UPDATED] - Damage processing for zombieattacks with prebuilded weighted arrays. (Advantages: speedup and saves a lot of cpu cycles)
* [UPDATED] - Much faster fn_instring.
* [UPDATED] - Cargo space redo.
* [UPDATED] - CZ_VestPouch_EP1 to be more useful 12 slots 0 weapon slots.
* [UPDATED] - Zeds will talk to other zeds within 80 meter.
* [UPDATED] - Combat Logging is now active during Zombie chase.
* [UPDATED] - Backpacks updated.
* [UPDATED] - Animal Meat reset. 6(cow),4(goat),4(sheep),4(boar),2(Hen),1(Rabbit)
* [UPDATED] - Epeen monitor moved to scroll lock key and work started on moving to diary
* [UDDATED] - Massive cleanup remove all useless files.
* [UPDATED] - Redone all public EH's
* [UPDTAED] - Combat/zombie logout + anti-duping overhall
* [UPDATED] - String tables to include = English, German, Russian, Spanish, Dutch, French
* [UPDATED] - All base class's have been updated to match the dayz removal proc's (weapons)

* [FIXED] - Zeds hearing should now be fixed.
* [FIXED] - Temperature icon color now ranges from iceblue (cold) to red (hot)
* [FIXED] - German Tranlations updated.
* [FIXED] - mi17 gunner seat is now fixed (you no longer stand outside)
* [FIXED] - Bloodbag glitch fixed.
* [FIXED] - UH1Y_DZ animation issues.
* [FIXED] - Infection is now fixed loss of blood 3 per sec (will not drop below 3k blood)
* [FIXED] - Epeen monitor animation should now work correct without the fps drop.
* [FIXED] - DZ_Czech_Vest_Puch backpack class config.
* [FIXED] - Variable spelling mistakes hsould be corrected now.
* [FIXED] - Moved all new foods to stringtable.
* [FIXED] - Fixed infection chance when giving blood.(No longer applys to player giving blood) :-(
* [FIXED] - ALT F4 Sync issue now fixed
* [FIXED] - Pause menu can no longer be assigned to mouse keys to bypass respawn.

* [REMOVED] - BAF_L85A2_RIS_CWS (Based on poll)
* [REMOVED] - Banned m136 as it never really worked and served no real purpose.
* [REMOVED] - In Combat bot removed while we work on speed improvements.
* [REMOVED] - Peripheral Vision. (Peripheral Dots)
* [REMOVED] - MPTable Removed.

Hotfix Changes 1.7.5.1.

* [UPDATED] - STR_ITEMWATERBOTTLEBOILED_CODE_DESC - German (Eine Flasche mit abgekochten Wasser)
* [UPDATED] - STR_ITEMWATERBOTTLEBOILED_CODE_DESC - French (Une bouteille a été remplie d'eau bouillie qui peut être consommée.)
* [UPDATED] - HMMWV Cargo space. (transportMaxWeapons = 4;, transportMaxMagazines = 12;, transportmaxbackpacks = 4;)

* [FIXED] - HMMWV Should now be able to be repaired fully.
* [FIXED] - Gut object should be working without errors.
* [FIXED] - Repair option should now only work on vehicles.
* [FIXED] - AS50 was mistakenly banned now unbanned.

29
Star Wars: The Old Republic / My Second 50!!!
« on: February 03, 2013, 01:43:12 PM »
Finished my Trooper Last night!


30
The Elder Scrolls Online / ESO: Fan Crafted: Beta-Round Up 01.31.13
« on: February 02, 2013, 08:52:10 PM »

The announcement of beta sign-ups for The Elder Scrolls Online sent a jolt of energy through the community. We’ve gathered up tons of new videos, articles, and other inspiring fan creations to share with you.

Take a look at what your fellow ESO fans have been up to! Do you have an ESO-inspired creation you’d like to share? Send us your links via Twitter, Facebook, or Google+, or email us at community@elderscrollsonline.com.


Articles

Check out these fansite articles to discover the hottest topics in the ESO community and get involved in the discussions:


Music

Give the Hymn of Tamriel a listen.
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ESO fan NB composed this piece after being inspired by the Alliances Cinematic Trailer.


Podcasts

Lend your ear to these brand new ESO podcasts:

  • ESOTR Com Spotlight Episode 1 - This community spotlight brings together fansites Elder Scrolls Off the Record and Tamriel Foundry
  • TESOcast Ep 0 – The premiere episode of Twonk Hammer’s ESO podcast features discussions about beta sign-ups and the Alliances Cinematic Trailer

Videos

Enjoy these great video discussions, fan-made trailers, and more:

    ESO Fan Trailer Small | Large
    • (Entix fromMars) – This fan shares his excitement with a video montage
    Ideal Beta Testers Small | Large
    • (ESO Cast) – Jesse and Force discuss the beta and testing
    Episode 11: Beta Small | Large
    • (Troll Scroll) – The crew talks beta, its implications, and general game topics
    Map, Lore, PvP Small | Large
    • (sKiiTs8) – A fan dives into the world of Tamriel, the ESO story, and PvP

    Wallpapers

    Looking for an ESO-themed wallpaper? Pick your favorite:

    • Show your allegiance with one of Shotya’s three alliance wallpapers
    • Hannes Strasen created this gorgeous Eastmarch Wallpaper
    • Toughen up your desktop with Will Hutton’s intimidating Nord wallpaper
    [/list]

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