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Topics - Martini
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« on: April 30, 2012, 11:01:20 PM »
« on: April 30, 2012, 10:09:12 PM »
I would like to give a warm welcome to Warsage
! You're now officially Guardians!
« on: April 30, 2012, 07:49:51 PM »
We have our own channel on the Mumble
server. Mumble will be the official voice comms for Tera. I hope to see you guys there. Also if you want to know more about Tera you can always come hang out with us in that channel.
Mumbler server info is on the main guild page, in the left hand sidebar.
« on: April 30, 2012, 07:25:12 PM »
After the spiritual experience this weekend that was Guild Wars 2. I didn't think I'd be able to go outside again.... The past week it's been rainy, crappy and cold. But I just looked out my window and this just look too beautiful to pass up.
I think I'll go visit the koi. Maybe take pics of them too.
« on: April 30, 2012, 03:13:59 AM »
Zyloh and I were dinking around on the last night of BWE! Then he took some of the shots we took and edited them lmao
/sadface beta is over but wow, what an experience!
« on: April 27, 2012, 12:07:12 PM »
I would like to send a warm welcome to emonte! You application has been approved and you are now an official Guardian! /cheers
« on: April 26, 2012, 11:01:32 PM »
So OF COURSE I told Shawn I would be coming home Friday to play GW2 and he said THAT'S FINE because I need to get some things ready for your party.
SO JUST NOW WHEN I RE-TOLD HIM he's like uuh what? Cause apparently he has something planned for my bday WTF I THOT IT WAS AT NIGHT and SATURDAY night at that!?!?!?!?!?!?!?! And he won't tell me anything else. I'm heading over there soon and I BETTER FREAKING FIND OUT BECAUSE IF HE TAKES AWAY MY GW2.... then... I'm leaving him. Ok I'm kidding. But really dude. I told you ahead of time, more than once.
« on: April 25, 2012, 02:59:56 PM »
I lucked out and got Friday off this week, works out perfectly for the BWE so I should be ready to go and on vent before the servers open. Anyone else going to be on this Friday!? I wanna get a group of Guardians and show people how awesome we are.
Plus enjoy the game together. YEEHAW!
« on: April 25, 2012, 01:20:41 AM »
Thought we should start a screenshot thread.
Early Character Creation
Meep! He's gonna murk me!
Sweet lil Martini <3
« on: April 23, 2012, 09:57:24 PM »
Click the link to view the video.http://www.gamebreaker.tv/mmorpg/long-term-thinking/
So you’re going to rocket to max level in Guild Wars 2 and wonder why there’s “nothing to do”?
Bring it on, says ArenaNet.
In a recent interview with Eurogamer, Senior Vice President Randall Price said that development on the title won’t stop when the game is launched, and post-launch content is already on the table.
“We today know a number of the high-level features that we’re going to do, and expansion content for years to come.”
And we thought they’d just launch the game, say “There you go,” and then go on a mass six-month vacation.
That’s great for expansion plans, but what about the smaller content updates and patches that every game needs between its big releases?
Price has you covered there, too:
“…and the medium-term goals will relate to things along the line of the patches that will come out post-release of the game, and the cadence that we’re going to get into around that, and the way that we’re going to be dividing our team between different disciplines to be able to continue to punch out incredible content for people. We’re launching a service – you don’t launch a box and be done with it. We have years of awesome, fun work ahead of us.”
« on: April 23, 2012, 09:39:24 PM »
Forgive me if this has been posted already. I just came across it. Great article, it really does a fantasic job of getting me even for psyched for GW2!
Following the press beta event for Guild Wars 2, it occurred to me that there is absolutely no way that I would be able to encapsulate the entirety of my experiences in a single article. The game is just too different from anything you think you know about what an MMO can be, and far more awesome than any other title currently on the market or in development.
While I realize that’s a pretty bold statement, I have absolutely no doubts that once you get the chance to play GW2 you’ll be nodding your head in agreement and exclaiming, “You know, Sardu was spot on in his assessments about Guild Wars 2 being the MMO equivalent of the creation of sliced bread.” True story.
Realizing full well that it would be a challenge to properly convey just how monumental an impact GW2 is going to have on the online gaming industry, I created the handy reference below chart below. I thoroughly encourage you to take full advantage of your right mouse button, select “Save Image As…” and post this chart anywhere and everywhere you can think of as you traverse the web in the coming weeks.
Graphical representations of how awesome Guild Wars 2 is can be a handy means of spreading the word about why people need to drop what they’re doing and pay attention to this game, but I know that people are eager to learn why that's the case.
If a picture is worth a thousand words, the handy chart to Everything You Need to Know About MMOs is easily worth ten times that amount. When it comes to GW2 I could write that much and more, but for now I'll kick things off by giving you some of my initial impressions from the beta event.
The Ever-Changing Landscape of Tyria
One of the first things you need to know about Guild Wars 2 is that no matter what level your character is, all content in the game is meaningful. While there is still an XP bar that helps mark your progress towards accessing more challenging content, you never have to worry about running out of things to do even at the level cap.
On the first day of the beta event I was fortunate enough to spend the day grouped with Colin Johanson, and joined at various points by Bobby Stein, Jon Peters and other members of the AreanNet development team. In the span of 6 or 7 hours we managed to advance our charr characters to around level 15 or 16 before opting to dive into the Eternal Battlegrounds to check out some world PvP.
As we ran around the low level charr areas it was readily apparent that we could pick any direction or objective to complete and there was always something incredibly cool and interesting at every turn along the way. Each time we’d pick an area of the map to check out, before we were half way there an event would kick off and keep us occupied and entertained for the next 20 minutes. And there are a LOT of events to check out, each one having the potential to branch in different directions every time you’re in the area.
One of my favorite parts of the game is that you will automatically be sidekicked down to a level appropriate for the area you’re in, so you can always go back to check out events you may have missed the first time through. For example, as our group made our way through the charr starting area we would double back and hit some of the events we hadn’t yet completed. Even though we were level 15, the content in level 5 areas was still just as fun and rewarding as if we were playing it for the first time at level 5.
It’s a brilliant system and one that means you’ll never have to worry about out leveling content, or being able to group up with your friends regardless of any level differences between you. The net result is that you will never get the feeling that you’re playing GW2 “on rails” or being forced through annoyingly linear gamplay just to hit the level cap like you do in basically ever other MMO currently on the market.
So even though GW2 does have a leveling system, you'll never feel like you're logging in to grind XP. In GW2 you log in to do one thing: have fun no matter what level you are, no matter which direction you choose to explore that day. Speaking of exploration...
The dynamic events system in Guild Wars 2 isn’t the only reason for players to go out and explore. Opening up your map you will see various skill challenges that offer the chance to earn additional skill points. Players unlock 1 skill point per level, but you’ll really want to go out and complete some of the available challenges so that you can unlock more healing, utility, or elite skills to use in your PvE and world PvP builds.
Some of the challenges we completed on the first day of the event were as simple as engaging an NPC in combat, but others were placed in hard to reach locations that required a fairly coordinated group to obtain. A number of these challenges will also give you collectable books that can be placed in your bank vault, and provide some additional lore based on the particular skill challenge you completed to obtain it. There are currently a total of 45 of these that can be placed in your vault, along with numerous other collectables you’ll earn through different aspects of gameplay.
Another incredibly cool thing that Colin showed me was one of the exploration challenges that can be found all over the game. In the recent Beta Development Update on the AnreaNet blog, these are described as:
“Our amazing environment artists have carved out a variety of caves, cliffs, and structures in the world. We’ve been stretching our imaginations to fill these spaces with content that should provide an exciting change of pace. Some areas will test your platforming abilities, requiring you to make a series of difficult jumps before you find your treasure at the end, while others contain dangerous foes that will stop at nothing to see you dead.”
Rather than attempt to explain just how challenging but utterly cool these areas can be, I’ve put together a short teaser video of one such area found in the Ascalon Basin area of the charr starting zones. To avoid too many major spoilers, the following video only shows the first part of the area up to the point where you start running into various traps.
The traps in this particular puzzle ranged from the spike traps you can see represented by red circles on the ground closer to the end of the video, to a corridor filled with flame traps that you have to dodge roll through, and a seemingly straight forward run up some stairs that can end in a quick dirt nap if you don’t dodge falling boulders fast enough.
Here’s a tip for anyone who seeks out this particular challenge: bring some friends along. That way, if you get zapped by the traps you’ll have an easier time keeping one another alive as you ascend this particular jumping puzzle.
Personal Stories are Pure Win
While we were only able to progress our personal stories up to level 20 during the beta event, it was still more than enough to make an extremely positive impression. As early as level 3 or 4 you’ll get to experience the direct results of the biography choices you make during character creation, and the choices you make at each step along the way continue to branch out in interesting new directions.
In the interest of avoiding any major spoilers I won’t detail the exact story progressions I was able to experience. However, it’s worth noting that on two different human characters I created over the course of the weekend, both had 100% unique personal stories based purely on the choices I had made. The storylines are extremely well written and thoroughly engaging, and were easily one of the highlights of my beta experiences.
Hats Off to Kristen Perry’s Excellent Dye System
Before I wrap things up on my initial impressions from the beta event, I have to draw some attention to the excellent armor dye system in GW2. Players will start out with an assortment of different dyes that can be applied to each piece of armor, and while that aspect of the system is pretty awesome in and of itself, one thing I was really impressed with is how new dyes are obtained.
As you’re out adventuring, defeated enemies have a chance to drop seeds that you can take back to an NPC in your character’s personal instance. The seeds take a little time to grow, so you’re given a ticket that you can take back and exchange for a random dye on the following day. Once you do, the new dye will be placed in your inventory so that you can either double-click it to add to your personal collection, mail it to your friends, or even place it on the market to sell to other players.
The available color combos I was able to mess around with during the event could radically alter my character’s appearance, letting me create the exact overall look I was after, especially when used in conjunction with the transmutation stones available for karma points on the event vendors.
For example, I really enjoyed the design of the crafted armor set I made for my necro, but I also didn’t want to be just a carbon copy of anyone else wearing light armor who took some time to experiment with the crafting discovery system. Not only that, but as I was out saving the locals from bandits, centaurs and krait I kept finding more masterwork quality armors. With enough karma points I was able to transfer the stats of the dropped armor to the look of my crafted gear, and then using the dye system I was able to radically alter the base look of the armor set to fit my personal preferences.
While something like the dye system in GW2 could easily be overlooked in favor of some of the flashier gameplay systems, I felt it was absolutely worth mentioning as one of the highlights of my beta experiences.
Stay Tuned for More Beta Event Coverage
In my initial impressions I’ve really only scratched the surface on a few of the highlights from the event. Over the next couple of weeks I’ll be taking a closer look at some of the major aspects of gamplay I experienced, including structured and world PvP, crafting, combat mechanics, and a whole lot more.
For the necromancer fans out there, don’t forget to keep an eye on my GW2 necro fan site, NecroBator.com where I’ll be posting more info specific to that profession, such as the detailed look at the trait system published earlier this week.
« on: April 23, 2012, 11:41:59 AM »
Thanks to you guys who were able to get the guild and bank up so quickly! I haven't been able to be on as much last week and most likely this week. SO BUSY! See you in game soon and thank again. <3
« on: April 18, 2012, 09:11:56 PM »
I miss those, they were fun! It was a good way to get to know fellow members! Are we doing them anymore or what happened to them?
« on: April 18, 2012, 08:42:51 PM »
tweeted this article.
Now that the Guild Wars 2 Beta Weekend Event (BWE) has been announced for April 27-29, I decided to make a small guide for those coming in to a fresh Tyrian world.
1. Welcome to IN MEDIA RES, SOLDIER!
I have seen a lot of comments about the opening scene in Guild Wars 2. Basically for 2 of the 3 racial starting areas we’ve seen, it is chaos. Ghosts popping out of nowhere in the charr area, centaurs running amok throughout a human starting area, and norn standing around their forest picking their ears while players hunt. Don’t fret! Players are practically given god mode in the opening area. There will be plenty of time and safety to fiddle with dye colors and key bindings after the opening scene. Press “W”+Mouse 1 should get you through the area. Try and learn what you can during this time, but you will get a chance to go more “at your own pace” afterwards.
2. Always Be Movin’
That is the golden rule for Guild Wars 2 combat. Don’t stop moving! Seriously, I don’t care whether you are a rifle-toting warrior or a greatsword-wielding ranger; don’t stop. If you find yourself in a red circle, then move faster. A stationary soldier is a dead soldier. Your #1 skill for each weapon will be an auto-attack so you can concentrate on moving while your character will keep trying to swing away. Make sure to use Mouse 2, or whatever, to face the enemy while you are circle-strafing. If you don’t like auto-attack then CTRL+click the skill to disable it. Be prepared to press “1″ a lot after that. I would also suggest keybinding dodge instead of double-tapping movement or mouse-clicking the button.
3. “I was in a queue?”
There is a queue in Guild Wars 2, but players are actually playing in it. Once a player gets through the queue a popup will invite the player to the “main” zone to get out of the “overflow” zone. Normally players would want to press yes to get to a higher populated zone, but if a player is having fun in the middle of an event, the player can press no to head back in to the queue.
4. Getting to PvP
After the starting area, to get to PvP open up the “H”ero menu (hint: press “h”) and there should be a tab on the left to get to PvP. You can enter a random match at will, but this is not recommended at first. Entering the Mists will change you to a level 80 character complete with traits and skills. It can be jarring to all of the sudden get 10 skills, weapon swapping, and all the rest. Take some time in this hub area to check out all the new things. Entering World v. World (WvW) will strip you of all the level 80 everything unlocked hotness and return you to your normal leveling career (sidekicked to level 80).
5. XP From Onions
Everybody can gather materials lying around the world which are identified by icons on the minimap (log, rock, and plant). Regardless of whether you check out crafting, you do want to gather materials. They provide significant XP, as much as a couple enemy kills, for simply pressing “f”. Then sell the onions to the chumps below.
6. Next Iron Chef
Crafting can be fun, and if you like to craft definitely check it out. I would recommend taking one of the “armor” professions, such as Leatherworking, so that you can craft bags for yourself. Anyway, cooking which make consumable buffs and the like is going to suck the time out of beta. Be forewarned, cooking can be a lot of fun, but it is hardcore. Also make sure to look for tabs from the merchants near the crafting areas.
7. Jump Around, Jump Around
Possibly one of the most fun side excursions built in to the PvE zones are the “jumping puzzles”. These small areas are a bit off the beaten path, and they will push your skill to the limits. The Demongrub Pits are in southeast Queensdale (human 1-15), the Shaman’s Rookery is on the west side of central Wayfarer’s Foothills (norn 1-15), and the charr have theirs at the Loreclaw Expanse in the Plains of Ashford (charr 1-15). They are amazing, and should not be missed. They give decent loot too.
8. WvW Together, Die Alone
World vs. World (WvW) can be a source for some constant activity. Hours can just bleed away fighting in the Mists for your world. A few tips. Find a group, and stick with them. If you go exploring all alone, don’t be surprised when 10 enemies run over the hill, trample you, and move on. Seriously, finding just a few other people can be enough to start grabbing objectives for your world. Also, always grab “supply” which is the lifeblood of WvW, wherever and whenever you can. Supply creates siege weapons from merchant-sold plans and heals your structures. And, guerrilla tactics are critical if you are outnumbered. Hit the enemy elsewhere if you can’t confront them directly. Taking down their supply chain can really shake things up.
9. Inverse Mass Effect
The greatest thing about Guild Wars 2 is simply playing together with random strangers and it being a positive, helpful experience. Unfortunately, when a mob of players hits some critical mass things can get a little unfun. The population seems to spread out quickly enough, but I would recommend that you take the time to get away from 40 players fighting an overgrown spider at level 4 to check out some of the other sights. Exploring the racial city almost nets enough experience for a whole level. There are hidden nooks and crannies everywhere. In other words, break from the herd if it feels too strong.
10. So, I Met This Norn
I’ve already suggested exploring the capital cities, and you should. If you later find out that your favorite new best friend (since they also pre-purchased and are as cool as you) rolled a different race than you, there are asura gates (purple portals on your city map) in each capital city that will warp you to the other race’s capital cities. ArenaNet also seems to lock out non-beta content at the warps, so for beta purposes you can sometimes warp to other races’ areas by hitting the warp at the edge of a zone. Either way you should be able to meet up with friends pretty quickly.
Have Fun! I can’t wait to hear all the stories from everybody.
« on: April 17, 2012, 12:27:16 PM »
Aion went totally free on April 11th. Some of us made characters on Israphel on the Elyos side. However now apprently that server is locked from more Elyos toons being created. So we made Asmos on the new Kahrun server.
Feel free to join us!!
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