So eating a unicorn for it's happiness, nothing wrong with that in my opinion...
Sorry Bona Dea Ubume
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Messages - Nightsong
« on: June 19, 2012, 01:46:56 PM »
Good article, nice to see them delve into the details of how the development process is affected by not having to follow the subscription based model of using a gear treadmill to keep players playing.
If our model was subscription based, we might be spending all this time racing to add as much filler content as possible to keep players chasing the carrot. Instead, as content designers with the goal of creating fun, we get to spend this time refining our content and making it amazing. As designers, this is both liberating and refreshing in an industry in which developers rarely get time from publishers to actually polish their games. (High-five, NCsoft!)
As a fun aside, as a result of allowing our QA team to be so involved in the development process, it helps us find people with amazing minds for design based on their feedback and suggestions. Many of our current content designers on GW2 originally started their careers in our QA department. Names of a few of these folks who may have built some of your favorite events, story steps, or dungeons include: Will “Willipedia” Fairfield, Devon “The Knife” Carver, Matt “Wolf” Wuerffel, Kim “The Truth” Kirsch, Ben “Zen” Kirsch, Mike “Z-Axis” Zadorojny, Leah “Giggles” Rivera, Theo “Thor” Nguyen, Anthony “Put a Buff on It” Ordon, Leif “Fly-By” Chappelle, and Jordan “Action” Anton. (Note: Some of these nicknames may have been invented for this article, but will now be used around the office…constantly. —Colin “Optimist Prime” Johanson. He didn’t start in QA, but Eric “The Commissar of Common Sense” Flannum deserves a shout out for helping make all of this possible by building a design culture that lets us chase fun!)
I love ArenaNet's humor in coming up with nicknames for a lot of their staff.
Tin foil hat time...
The last time the red jersey picture was seen they were ordered: 28-6-12 (European dating)
Now the red jersey picture has them ordered: 6-28-12 (American dating)
Now either ArenaNet is trolling the entire Guild Wars 2 community or there will be some big announcement then.
« on: June 18, 2012, 07:11:47 PM »
What makes me extremely happy is something ArenaNet said a while back that you really don't see much of in MMO's today. EQUALITY between the male and female armor. ArenaNet said that for every skimpy outfit you see on a female there is an equally skimpy outfit for the males. In addition to this for every skimpy outfit on either males or females there is another set to counter it that covers up everything.
This image gallery really does show that ArenaNet has stuck with that idea.
Looks like I'm going to have to figure out how much money to slip that gnome to let go of my application.
Don't... Trust me, paying the gnome will cause it's attention to not be focused on anything and it will start multiplying again.
Collection of different armor sets in Guild Wars 2.
Good mix of showing skimpy versus full on armor sets for female characters (as well as male characters).
My personal favorite of the lot is:
* Medium armor, Norn racial *
Another nice looking armor set:
* Level 25 Tailoring, Shadow Set *
What is your favorite armor set shown here (either linked on imgur or reddit)?
You're playing as a Charr?....
What else would the fabulous Canadians play as...?
Charr are cute and fluffy and fit the Canadian personality perfectly
« on: June 17, 2012, 06:14:06 PM »
Welcome to The Guardians.
Yea... it's sad.
What really kills it for me though is this:
- Funcom is a major big name studio. The Secret World releases soon. Performance of the game for me is very poor.
- ArenaNet is a smaller studio. Guild Wars 2 has no release date. Performance wise runs 100x better.
I really do want to like The Secret World since the story and background are fresh and new but the rest of the game is just same old, same old with very little in way of innovation.
My main problem and this is something I noticed last night running with Thranx, Athyr, and Jag in both Kingsmouth and Savage Coast. Funcom claims there are no levels and that you are free to go wherever you want right out of the tutorial. This is so far from the truth. You are forced down a semi-linear path of progression in seeing the zones. Heck... even the equipment has Quality Levels that gate (lock) certain content. If you don't have a high enough QL, well then you're SOL...
Because of that the game was always giving me this feeling of more of the same. Yes... the skill wheel is nice but the rest of the game feels like something I've seen and played thousands of times already (the investigation quests are great but only the first time you play through them...).
I also have to agree with Jag. The quest system is very poorly designed. I cannot tell you the number of quests we all had to pass up when playing last night. It was also very hard to determine how far along each party member was if we had the same mission unless someone spoke up in Mumble.