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Messages - Nightsong
« on: May 25, 2012, 11:56:53 PM »
How have I terrified her? I like her dog. Except when he headbutts me in the face. Other than that, her dog is swell. I'm just saying he would protect her from Mal. I didn't say the creepy thing.
That must be one tall dog.
That... or Gwill is really short. It might actually explain why she's scared of gnomes...
« on: May 25, 2012, 11:23:17 PM »
I love my dog, and I am going to go hide now.
Gwill! Malcynn! Look at what you've done. You've terrifyed poor Meg here who just wanted a nice relaxing birthday...
« on: May 25, 2012, 07:13:55 PM »
Another 40MB update to the client today!
Huh... My update was only 20MB. Weird...
Oh well, it's probably because I update the game every other day despite knowing there is no beta.
« on: May 25, 2012, 06:02:41 PM »
This is probably one of the more bizarre tributes ever created in the United States.
A towel, it says, is about the most massively useful thing an interstellar hitchhiker can have. Partly it has great practical value. You can wrap it around you for warmth as you bound across the cold moons of Jaglan Beta; you can lie on it on the brilliant marble-sanded beaches of Santraginus V, inhaling the heady sea vapours; you can sleep under it beneath the stars which shine so redly on the desert world of Kakrafoon; use it to sail a miniraft down the slow heavy River Moth; wet it for use in hand-to-hand-combat; wrap it round your head to ward off noxious fumes or avoid the gaze of the Ravenous Bugblatter Beast of Traal (such a mind-bogglingly stupid animal, it assumes that if you can't see it, it can't see you); you can wave your towel in emergencies as a distress signal, and of course dry yourself off with it if it still seems to be clean enough.
More importantly, a towel has immense psychological value. For some reason, if a strag (strag: non-hitch hiker) discovers that a hitchhiker has his towel with him, he will automatically assume that he is also in possession of a toothbrush, face flannel, soap, tin of biscuits, flask, compass, map, ball of string, gnat spray, wet weather gear, space suit etc., etc. Furthermore, the strag will then happily lend the hitch hiker any of these or a dozen other items that the hitch hiker might accidentally have "lost". What the strag will think is that any man who can hitch the length and breadth of the galaxy, rough it, slum it, struggle against terrible odds, win through, and still knows where his towel is, is clearly a man to be reckoned with.
Hence a phrase that has passed into hitchhiking slang, as in "Hey, you sass that hoopy Ford Prefect? There's a frood who really knows where his towel is." (Sass: know, be aware of, meet, have sex with; hoopy: really together guy; frood: really amazingly together guy.)
—Douglas Adams, The Hitchhiker's Guide to the Galaxy
Towel Day: A Tribute to Douglas Adams
Douglas Adams will be missed by his fans worldwide. So that all his fans everywhere can pay tribute to this genius, I propose that two weeks after his passing (25 May 2001) be marked as "Towel Day". All Douglas Adams fans are encouraged to carry a towel with them for the day.
So long Douglas, and thanks for all the fish!
« on: May 25, 2012, 06:00:11 PM »
Take a deep breath Martini, the day is almost over.
Also... remember today is Towel Day so...
« on: May 25, 2012, 05:49:46 PM »
Your skill bar in The Elder Scrolls Online has six slots, so Nick explained what you can put in each one. With great enthusiasm.
“Your first two slots are derived from your weapon. If I pick up a bow they’re bow attacks and if I pick up a sword then they’re sword attacks. Anyone can do that and anyone can be good at it. That’s sort of a touchstone of Elder Scrolls games, and we wanted to make sure we included that in here.
“Your first two slots are derived from your weapon. If I pick up a bow they’re bow attacks and if I pick up a sword then they’re sword attacks. If I continue to use that weapon over a period of time, I will get better with it, which will give me a wider variety of things that I can potentially do with my weapon attacks. So I can gain mastery of it by virtue of having it equipped, but I can still pick up any weapon in the game and be good with it. And that’s true of anyone.
“On top of that, if I continue to use that weapon over a period of time I will get better with it which will give me a wider variety of things that I can potentially do with my weapon attacks. So I can gain mastery of it by virtue of having it equipped, but I can still pick up any weapon in the game and be good with it and that’s true of anyone. I think that’s an essential part of it.
“Your next three slots are derived from your class. You will have over the course of your progression many abilities and spells that you will get, more than three. But you want to pick the three that you think will support your weapon loadout in an interesting way.
“And your sixth ability is your ultimate. It’s also a class ability and I will have more than one available to me through my overall progression but I can only ever put one on my bar because it’s really powerful. And you’re going to want to pick the one that supports that overall.
Sounds really similar to how Guild Wars 2 is doing their skills in the fact that they are tied to the weapon and then you pick what utility skills you bring along. Should be interesting to see how this all plays out in the end.
« on: May 25, 2012, 12:07:53 AM »
But... is it bad that the first thought that went through my mind was... 'that's a Charr cub from Guild Wars 2!'...
« on: May 24, 2012, 11:20:17 PM »
« on: May 24, 2012, 07:03:34 PM »
Remind me what's so cool about inferno. I haven't played in a couple patches.
Sent from my iPhone using Tapatalk
- Revamped war-dec system
- Revamped missile effects
- Revamped inventory
- Start of the restructuring/balancing of ships
Basically CCP getting back to the roots of EVE Online and attempting to make it the best sci fi starship sandbox on the market.
« on: May 24, 2012, 06:07:27 PM »
I personally love Inferno so far. The new missile effects are so pretty.
And yes... this expansion is essentially propaganda for the Caldari State since they use missiles as their primary weapon.
« on: May 24, 2012, 03:35:35 PM »
I have a set of names I use for my MMO characters.
For Guild Wars 2, I tried to match the meaning of the name to a profession.
And honestly, one of my character names works perfectly: Valdis. It's Scandinavian and means "goddess of the dead". I'm using that name for my Sylvari Necromancer.
« on: May 24, 2012, 03:08:14 PM »
The following picture. If you are drunk or high, the Asuran area is going to be super trippy...
« on: May 24, 2012, 02:47:41 PM »
Gwill, Meghaya... you two are ridiculous. What started out as a simple thread about thongs and wishing Meg a late happy birthday you two have turned into discussing height and stacks of gnomes...
« on: May 24, 2012, 02:16:32 PM »
When I get a chance to I'll dig through the ArenaNet blog to find the race week blog posts. ArenaNet gave some good insight into the culture and naming practices for each race.