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Author Topic: dodge/parry/block  (Read 1133 times)

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Offline Debrek

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dodge/parry/block
« on: April 09, 2011, 07:19:04 AM »
with various warrior builds i've been testing, ive been becoming more curious about some of the mechanics behind dodge parry and block.
havn't been able to get online as much, and i havn't been playing the last couple of days while nursing a broken finger  :'(  so i was hoping somebody could help me out.

a succesful block does not negate damage, but reduces it.  while dodge and parry negate damage completly?

and my second question involves the combination of the three.  say a character has a 5% chance in each ability.  (rolling a 100 sided dice a 96=100 would succeed) 
are they each considered in seperately?  by example, rolling the die 3 times against each attack?

and lastly, if they are executed seperately, do any of them take precidence over the others?  say if a dodge and a block would trigger, the dodge would take effect instead of the block?

thanks for your help, please link any sites that may be useful!

Offline Debrek

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Re: dodge/parry/block
« Reply #1 on: April 09, 2011, 07:22:11 AM »
havn't been able to get online as much, and i havn't been playing the last couple of days while nursing a broken finger  :'( 

btw, you have no idea how long it took to start this topic!

Offline nautix

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Re: dodge/parry/block
« Reply #2 on: April 09, 2011, 12:45:05 PM »
Haven't been able to find any info on this myself but here are some thoughts:

Block chance is much easier to obtain at 50%+
Dodge and Parry together can rach some give or take 20%

If you keep stacking dodge and parry you damage intake will be mostly spike damage. This is a little more stressful on the healer.
While block mitigates a certain percent of the damage, you take steady and lower blows.

What my opinion on this is:

There shouls be some soft and hardcap for block, dodge and parry.
I haven't done the math myself but for example, lets say 60% is the softcap for block.

The best damage mitigation would be:

Keep block at 60% and increase dodge and parry as much as you can, this would provide the mitigation you need.

Just from top of my head you are probably looking at something like this when just hitting 50:

50% block
15% dodge
5% parry
5% miss (not sure if these stack from the other classes)

this would give a combined mitigation of 75%. The goal for raids I assume would be to get a combined mitigation of 100%.

Best person to check with is probably Thadios though, since he has done some extensive research on this and he is always happy to answer tanking questions, I bug him on occasion myself :P
How yes no!


Offline Thadios

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Re: dodge/parry/block
« Reply #3 on: April 25, 2011, 04:23:41 PM »
 Certain warrior souls, such as Paragon, offers a 21 pt skill "Bend like a Reed" - which increases parry by +75% for up to 10 secs. That said, you generally start around 5-6% parry by just having some +parry on your gear. With Duality of Mind, you are picking up another 5% parry from generating AP's.
 
 My experience vrs melee heavy fights, has been that I can rotate "Bend like a Reed" every 20 seconds from the time I first use it, as it only has a 30 sec timer, and last 10 secs. So now your getting 10 sec of melee immunity every 20 secs.

 Now, couple this with the rest of my build that I listed (Paragon - Pally - Warlord) and decent gear, your block %chance is upward around 55-56% and your mitigating around 50-60% of those hits. Add this in with 2 disarm skills from the build, and you can effectively mitigate a large chunk of damage vrs heavy hitting trash pulls.

 Deepstrike Mines for example, has some nasty hard hitting trash pulls that will leave your healers crying if you screw them up. If your using my listed build, you will generate AP's very fast, and can start rotating your parry mitigation after 2 hits, thus giving your healers some wiggle room while dps burns at least 1 target.

 A rotation I will commonly use is:

 Lights Decree > Shield Charge > Aggressive Block (macro) > Bend like a Reed > Sweeping Strike >  Pacifying Strike > Pacifying Strike > (macro) > Lights Decree > Pacifying Strike.  At this point, I work in Predictable Movements for another 3 fully mitigated reflected melee hits, then add in reactive Disarming Counterblow, then another Bend like a Reed soon after, with a back up Weapon Blow (another 5 sec disarm). 

 For those who want a heavy physical mitigation build, check my link on how to set it up in my updated Warrior build post. Why I take this over a 44 pt Pally build, is because 1. Impassible Guard only adds dmg absorption and is on 60 sec timer, while the Paragon 21 pt Bend like a Reed is 100% physical mitigation for the same 10 sec, and only has a 30 sec timer.

 Feel free to shoot me a PM or chat in vent sometime with any questions =)

Offline Gobnil

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Re: dodge/parry/block
« Reply #4 on: May 09, 2011, 01:03:23 PM »
Block Chance:
20.6 Block rating per 1% block chance, no diminishing returns(up to 831 block rating)

Block Value:
Has significant diminishing returns, I'd appreciate if someone wants to figure out what they are based on my data

At 300 Block Rating its approx 2.00% Block Value per 20 points
At 450 Block rating its approx 1.75% Block Value per 20 points
At 600 Block rating its approx 1.50% Block Value per 20 points
« Last Edit: May 09, 2011, 11:57:18 PM by Gobnil »
There are two kinds of people: Those who can extrapolate from incomplete information.


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