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Offline Portis

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Storm Legion Dungeon Guides
« on: December 09, 2012, 02:43:02 pm »
This is the Guide to Rifts Storm Legion Normal Version Dungeons. Not all Dungeons are included yet. There are a total of 7 Dungeons, and everything that is underlined is important. It looks like a lot, but with patience you will be successful.

Expert Boss Mechanics will be added at some point in the future,which will be located at bottom of each boss tutorial, Input is much appreciated.

Dungeon Guide List:

Green = Full Guide
Red = no Expert Guide
Strikethrough = No Guide

Exodus of the Storm Queen
Storm Breaker Protocol
Unhallowed Boneforge
Golem Foundry
Archive of Flesh
Empyrean Core
Tower of the Shaterred



Source: http://www.rift.rpgparadise.com  Thank You so much!

« Last Edit: December 09, 2012, 05:04:04 pm by Portis »

Offline Portis

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Re: Storm Legion Normal Dungeon Guides
« Reply #1 on: December 09, 2012, 02:50:43 pm »
Exodus of the Storm Queen

The Exodus of the Storm Queen dungeon is for players of level 50 and above, and it essentially starts in an instanced version of The Chancel of Labors. Within, there are a total of four different bosses. This dungeon isn't hard once you get it down, but it can be a little tricky the first few times.

MAP

When looking at the map, bosses 1, 2 and 4 are above ground. Boss 2 is in the underground cellar area (you'll basically go 1, underground for 2, above ground for 3 and then 4).


Dominax

The battle against Dominax has two phases to go through. The first phase is the boss inside a mech suit, and the second is the boss in a cyclone form. It's important to note that if you fail him on the second phase, you must re-start with the first phase again.

Phase 1

During the first phase, the boss uses three different attacks:

Normal attack – this is a frontal cleave, so everyone (other than the tank) should be behind the boss

Red Mist – this is preceded by the emote “Dominax aims at (name)'s head. Take cover!” The person this is targeting needs to LoS the boss as quick as possible until the channeled skill is over

Decimator – this is a frontal cleave skill that does a massive amount of damage. Luckily, it is interruptable, so ensure that it gets interrupted each time. Each interrupt also gives a Heroic Boon, buffing attack for a short period

Once you kill this form, phase 2 will begin.

Phase 2

In phase 2, you're against the cyclone version of Dominax. If you look north of the boss's spawning area, you will find a Capture Pad on the ground. The tank will need to keep the boss here while everyone pounds away on it. As his health gets lower and lower, he will start shrinking until he's captured.

It's important to keep up heals on this phase, as the boss emits a somewhat strong AoE that can not be LoS'd. The trick here is to keep the boss in one spot, keep up heals and DPS him down.


General Grim

General Grim starts out pretty easy, as he only has a normal attack and one special attack. The special one is “Reaper's Touch”, which causes him to throw a blade that moves around the room, doing damage if it hits anyone. The damage taken from this is quite low, so it's not really worth worrying about, although you can dodge it if you wish.

At 40% or so of health, he will move to the center of the room, spawn a flag, and emote “Are any of you brave enough to face me in single combat? Pick up the banner, or die where you stand.” You only have a few seconds in which someone must grab the banner or he will emit an AoE that will kill the entire group. Who picks it up isn't important.

The person with the banner is put in the ring with him, and given temporary skills. Utilize these to defeat the boss, while the rest of the group handles the mobs that are outside of the ring. It's worth noting that the mobs from outside the ring can go inside, so it's important to pull them prior. The rest of the group members, will receive a temporary healing spell whenever the flag holder activates it. Outside of that you are unable to heal the Flag holder.


Valthundr

The battle against Valthundr is pretty easy compared to the first two. There are just two mechanics to pay attention to here:

When he starts using Frost Bound, you will see a blue circle around him and a much larger red one that both merge into his body. When you see this, run close to him, as he will do significant damage to anyone outside of the blue. It's worth noting that when he first starts his channel, he will do a knockback on anyone near him, so you'll still need to run close afterward

Winter's Fury is the opposite of Frost Bound, in which you want to hide behind a bookcase to LoS his attack. He will also emote while using this skill, with the following: “Valthundr prepares to unleash Winter's Fury on anyone who is not behind cover”


Chekaroth

This battle starts with a little mini-event, where you are to survive an onslaught by the Blackstorm. It's easy enough, as you just have elite mobs spawning but also get healing orbs and a temporary skill called “Ascended Wrath” that will kill any mobs alive at the time. Once the mini-event is over, you're against Chekaroth.

The fight against Chekaroth is very heal-intensive. He will be doing single-target channels, as well as AoE's, neither of which can be LoS'd (although you can interrupt Flash Freeze when he's on the channel part of it). Along with this, he'll be throwing blades around (much like the battle against General Grim earlier), but they are easily avoided. The trick to this fight is to keep heals up and to pick up warming orbs as soon as they spawn (just grab one per person though). These orbs will remove stacks of debuffs, which will otherwise kill you if not removed.

Once Chekaroth is down, a cut-scene will start with Crucia. Watch it through to the end and then you're done with the dungeon!
« Last Edit: December 09, 2012, 03:14:59 pm by Portis »

Offline Portis

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Re: Storm Legion Normal Dungeon Guides
« Reply #2 on: December 09, 2012, 03:26:07 pm »
Storm Breaker Protocol

Storm Breaker Protocol is the second new dungeon introduced with Rift: Storm Legion. This is designed for players level 52 and up, although higher levels (and better gear) make running this significantly easier.
 
The dungeon has a total of 4 bosses and an event, as shown on the map below (note that 4&5 occur at the same area – more details are given in their respective sections):


Citybreaker Zidae

During this battle you are utilizing the mech suit obtained at the beginning of the map, so you should already be familiar with its skills somewhat. During this battle the following mechanics are observed:

 
Zidae gets stacks of a defense buff. These can only be removed by pulling it to one of the flashing barrels and attacking it to blow it up. Whoever is being attacked by the boss should be the one luring it to one of the barrels. Note that at this time only skills #3 and 4 will blow up the barrels

To heal up, pick up healing orbs after one of the barrels is exploded

The boss will be doing a lot of AoE's, so try to spread out and be careful where you're standing

During this fight attacks #3, 4 and 2 should be your priorities, and in that order.


Vellion the Pestilent

This is the second (and final) boss in which you will be fighting in a mech suit. The following mechanics are observed here:

Vellion essentially has two phases: in phase 1, he had three limbs that must be destroyed, and in phase 2, you're able to attack his core. When on the limb phase, attacks #3, 4 and 1 should have priority (#1 is important as they take extra damage from the melee attacks) and in phase 2, you should be using #3, 4 and 2

He will be using frontal cleaves, but you can heal up pretty easily so it's not a big deal (see below)

To heal up, look for the plants that are spawned. These are called Ensnaring Blossoms and upon being killed they will drop a healing orb. They also do not attack

This battle ends up mostly just going back and forth between the two phases. It's pretty simple, it just takes a while. And the blossoms spawn often enough that you don't need to worry about breaking them open to get heals.

Telaphalon

Telaphalon is a very heal-intensive fight that requires everyone to be attentive. There are only a couple things that are going on here, but the boss is powerful and any of the core mechanics can wipe a party if not being careful.

 The boss will be throwing down fire AoE's. The tank needs to stay out of these, but other players also need to be careful not to walk into or stand in them as well

When the boss casts Magma Torrent, the healer needs to use an AoE cleanse. This is a hard-hitting DoT that does massive damage if not caught quickly

After the second Magma Torrent, the consoles on the opposite sides of his spawn will become active. One of the DPS needs to utilize this to go above the battle area, and then use the console up there. This will activate cannons that are used to destroy oncoming waves of mobs. It's important that every mob be killed, as any that are missed will buff the boss and make it extremely difficult to progress. The skills used for the turrets are a normal attack, an AoE slow and an AoE stun. It's usually best to alternate between the slow and normal attack, while throwing out stuns as there's time to do so

When the emote “(name) is wrapped in Chitin Weave!” is seen, everyone needs to go to that player to use a special temporary skill called Unravel. As soon as this finishes, Telaphalon's cast of Tectonic Rupture will becomeinterruptable. At that point an interrupt should be thrown, as allowing the cast to fully complete will wipe the entire party

Event – Sandstorm Onslaught

By the time you get this far, you should already be familiar with the two types of personal mine layers: AoE mines and tanking ones.

 Start off by looking at the map at the beginning of this guide, and you'll see the marker for where this event takes place. Mobs will be incoming from all four sides of this platform in groups, and they will need to be killed. The way your group will be handling this will depend on a lot of factors, but here's the general method:

 All players grab regular AoE mines and place them at the same spot

Players move away from that spot, towards a corner of the platform

Tank pulls the groups of mobs on to the mines while players AoE them

It may take a few tries to get this down with your group, but the general idea is to let the mines do most of the work for you.

Baron Slagstorm

Baron has only a couple mechanics to be on the watch for, making this a somewhat easy battle. These include:

He'll be using a skill called Chain Lightning that needs to be cleansed as soon as possible as it will radiate AoE damage from its target (just use AoE cleanse to get rid of it)

He'll spawn minions that need picked up by the tank

He'll be using a skill called Ion Shield. This will spawn a reflective damage shield that needs to be purged as soon as it appears, as it does massive damage

When he starts a channeled skill, the DPS need to go in the same direction of it, avoiding the lasers, to find a crystal. This crystal needs to be destroyed before he finishes his channel or the party will wipe

When the minions are up, everyone should be DPS'ing them, as they will compound over time and they do a lot of damage. If any are still up when he starts the crystal channel, however, the DPS need to split off to destroy the crystal as soon as possible, then return and continue pounding away on the minions.

Essentially this battle just involves rotating between the minions and the crystals, while ensuring to keep up the cleanses and purges.
« Last Edit: December 09, 2012, 03:33:02 pm by Portis »

Offline Portis

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Re: Storm Legion Normal Dungeon Guides
« Reply #3 on: December 09, 2012, 03:50:11 pm »
Unhallowed Boneforge



Unhallowed Boneforge is a dungeon designed for players level 54-58. Within, there are a total of four bosses, with a final encounter at the end. A map showing the locations of the various parts is as follows:



Ahgnox the Corpsekeeper

The battle against Ahgnox takes place is a very small room and involves a lot of ground-based AoE's. He'll be throwing out a ranged one that hits a random player and poisons the ground where they were standing, but he will also fly around the room, dropping off a lot of AoE circles that need to be avoided. Furthermore, he does a lot of damage to the tank.
 
The trick to this fight is to have everyone that can go ranged do it, to help spread out across the room. If everyone other than the tank can go ranged, this battle becomes much easier, as each player can pick a corner. The boss will randomly pull the group in to him, adding a DoT on them that radiates to the other group members. Using the ranged method of battle, this is easy to counter as each person should be going to a different area, keeping the distance big enough that no damage is taken.
 
It's vital that everyone watches the ground constantly for AoE's, especially in the flying phase, as they do a great deal of damage and if you're not watching you can easily find yourself trapped between a few of them. Resurrecting each other on this battle is also sometimes hard, and must be timed for when there aren't many AoE's left on the field.


Avoxcia

This battle is pretty simple in that it's mostly based on placement. The tank will want to pull Avoxcia to the door you entered her little room from, which gives plenty of time to react to her skills.

Her skills consist of the following:

An active skill that wraps someone up in web and starts pulling them towards the fire in the room. At the time this happens, the player will get a temporary skill called “Test Your Might.” This needs to be spammed (pressed over and over as quickly as possible) until they are broken out. If they are pulled into the fire, death will consume them!
She will spawn minions. The tank can handle these pretty easily and everyone else can just AoE them down with the boss.
The spider eggs around the room will explode, doing AoE damage, so stay away from them.

Bruzhail the Black Chariot

Bruzhail is a boss that comes in two stages, as follows:
 
In the first stage, he will be doing melee attacks (frontal cleaves), a skill called “Meathook” and a single-target dash. Meathook is used on two random players and does significant damage. This must either be healed through or cleansed (although cleanse seems to be a bit iffy here – sometimes it works and sometimes it doesn't). The dash attack must be healed through. These two skills together make this a somewhat heal-intensive battle, but that's the only hard part!
 
In the second stage, he will cast “Spectral Stampede,” teleports to the exit of the room, go invulnerable and start spawning ground AoE's and stampeding mobs that you must avoid. After a few stampede runs, he'll return to stage 1 again, so you'll just be cycling between the two.
 
For the best placement during the stampedes, please reference the picture below. Ensure that you do not stand there prior to engaging the boss, however, as doing so can put you behind an invisible wall.



Forgelord Helix


This battle is pretty much just a battle of movement. Forgelord will be using frontal cleaves, so everyone needs to be behind her. Along with this, she'll be spawning two types of ground AoE's: one is a green whirlpool and one is a bluish spark. Both of these need to be avoided at all times, and both will be moving around the room.
 
Being that this battle involves a lot of movement and avoiding cleaves, it's easiest to do with ranged builds. This allows everyone to spread out more, as well as get in more attacks while on the move.


Necrotic Throne


This is a battle against the Necrotic Throne, which isn't really a boss fight so much as an encounter.
 
For this fight, you'll be in front of the Necrotic Throne, which has three parts: two arms and a core. The core is immune to taking direct damage, and instead is damaged by attacking the two arms. Beside the throne are two Necro Titans, which are inactive once the battle starts. If the battle goes on too long, one will unleash, and after a while longer the other will. You need to take down the throne before this happens, as these mobs hit ridiculously hard.
 
As you do damage to the throne, it will be throwing out a pulsing ground AoE. This will be chasing after a player, and if it hits them it does massive AoE damage. The trick to disabling this is for someone else (not the person it's locked on) to run into it. This makes it disappear. The only damage you need to worry about from the throne is its green ground AoE's that go in a straight line. These are easily avoided.
 
The only other aspect of this fight is that skeletons will spawn, run to a player, and explode. This just needs to be healed through.


Offline Portis

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Re: Storm Legion Normal Dungeon Guides
« Reply #4 on: December 09, 2012, 04:21:01 pm »
Empyrean Core

Empyrean Core is designed for players levels 59 and 60. This dungeon consists of four bosses and an encounter. The map showing the locations of each of these is below.



Baird Bringhurst

This fight is pretty easy in that there are only a few things that happen:

When he says “What.. have I become?!” he will prepare for a frontal and rear cone. Move to his sides to avoid this. After doing this, he'll then do side cones, so move behind him

When he says “Share my torment!” he will cast a DoT on a random player that damages anyone around them. Stay separated for this (you'll see a circle below the player so it's easy to tell)

Manic Assault – this is a channeled skill that does damage as it's cast. Interrupt this to halt the damage


Kaliban's Bodyguards



This fight is actually against two bosses: Strauz and Mercutial. Their skills are as follows:

Strauz only has normal attacks and lays ground AoE's. These are easily avoided due to the large room

Mercutial only has randomattacks (he will target random people to throw darts at) and a teleport, however the teleport does damage if you're not within the bubble when it goes off

The trick to this fight is to focus down Strauz first, but pay attention to both the ground AoE's he lays, as well as Mercutial's teleporting. When Mercutial is casting his skill, everyone needs to run into the bubble as fast as possible. It's fine to continue attacking Strauz while this is going on.


Doctor Perfidus

This battle is a little different than most so far. The mechanics of this fight are:

When you see the emote “Doctor Perfidus forcefully injects (name) with massive amounts of elixer,” all minions that are out will chase after that person. They need to kite them around while the rest of the group snares and kills them

Red AoE bubbles will be popping up around the field. Stay away from these, as lightning will strike the center, doing a lot of damage

Minions will spawn throughout the fight, including three types: Contaminated Mutants, Dissolving Mutants and Unstable Experiments. The mutants need to be killed, and the experiments need to be dragged through Perfidus' shield to damage him

The best way to handle this battle is for the tank to pick up all the minions and stay near the boss. This ensures that the experiments are running into the boss and the group can AoE the mutants down. It's very important to be aware of who has the elixer on them, though, as it only takes a couple hits to kill non-tanks.


Event – Core Meltdown

This event, when done right, is very easy. Essentially what you're trying to do is kill mobs to get power cores, and then use them on crystals.

When you first enter the room, you will see an Irradiated Monster on or near a blue circle on the ground. Tank the mob here and kill it, after which it will spawn three Toxic Reavers and a power core. AoE these down but do not grab the core yet!

Pull the second Irradiated Monster to the same spot you killed the first at, and then do the same with the third as well. At this point you should have three cores. In the water just ahead, there are three crystals. Pick up each of the cores and quickly run into the water, using the crystals.

There is a countdown that start after you grab the first core, but utilizing the above strategy you can avoid it. Otherwise this battle would be somewhat of a DPS race.


Prince Kaliban

This battle has the following mechanics:

Growing Corruption – this is a ground AoE. Simply stay out of it (it's green gas)

Wrath of the Beastlord – this is a frontal cone, which you'll see with a red triangle. Get out of this as soon as possible

Pestilent Elixir – this puts a DoT on a random player that lasts 10 seconds. Cleanse this as soon as possible (easiest done by using group cleanse)

Vitality Leech – this is a channeled skill that does damage to a random player. It can be interrupted

Trample – this is preceded by the emote “Prince Kaliban glares at (name).” After this, he will pound the ground, doing an AoE knockback and then start a charge. The person whose name was called need to move as far as they can from their original location (left or right) as that's where the boss will jump to, doing an AoE that does a great deal of damage

Cores – there are blue cores along the wall like you picked up during the event earlier. If a player is knocked back into one of these, it will explode, doing damage. Try to avoid this by using good placement (really it shouldn't be a big problem though)

The best way to handle Kaliban is to tank him in the middle of the room. This gives the greatest leverage for when he does dashes and ground AoE's, and the rest is pretty simple to handle. Overall I'd classify this as one of the easier battles of the dungeon, as long as everyone is paying attention to the mechanics. While it's easy to stay alive, small mistakes here can cause wipes as well.



 
« Last Edit: December 15, 2012, 08:10:49 pm by Portis »

Offline Pie

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Re: Storm Legion Dungeon Guides
« Reply #5 on: December 09, 2012, 08:12:19 pm »
Thank you Portis.  Will stickie this soon.  Well done!




"So come, my friends, be not afraid.  We are so lightly here." Leonard Cohen

Offline Savant

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Storm Legion Dungeon Guides
« Reply #6 on: December 10, 2012, 10:15:29 am »
Nice!

Offline Raptorak

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Re: Storm Legion Dungeon Guides
« Reply #7 on: December 24, 2012, 06:38:01 am »
Hey guys, this is Raptorak! I'd like to reach out and say thanks for supporting TerRIFTic.

As a heads-up, the Golem Foundry guide was added a while ago.

I also wanted to let you guys know that the two final guides should be live soon, and if you find any errors or anything with any of them you can feel free to let me know! I do my best to keep them error-free but we're all human!

Once the two final guides are live I'll be working on getting the expert ones done.

Thanks again guys!
« Last Edit: December 27, 2012, 09:13:02 am by Raptorak »

Offline Raptorak

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Re: Storm Legion Dungeon Guides
« Reply #8 on: December 27, 2012, 09:11:54 am »
Hey guys, just updated the listing with the Archive of Flesh guide!
« Last Edit: December 27, 2012, 09:13:26 am by Raptorak »

Offline Savant

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Storm Legion Dungeon Guides
« Reply #9 on: December 27, 2012, 10:12:47 am »
Thanks for letting us know, Raptorak!

Offline Pie

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Re: Storm Legion Dungeon Guides
« Reply #10 on: December 27, 2012, 10:29:33 am »
Thanks Raptorak!




"So come, my friends, be not afraid.  We are so lightly here." Leonard Cohen

Offline Raptorak

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Re: Storm Legion Dungeon Guides
« Reply #11 on: December 29, 2012, 01:54:06 pm »
No problem, guys! And the last one is now up as well: Tower of the Shattered Guide.

If there are any questions, feel free to ask, :).

Offline Portis

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Re: Storm Legion Dungeon Guides
« Reply #12 on: January 05, 2013, 12:47:09 am »
If any moderators want to update or add info for these dungeon guides, you can change access permissions. I don't know how to change it, and I don't have time to work on this guide.

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