May 18, 2012, 08:11:49 PM

Author Topic: It's Thursday!!! = PTS 1.1.4 Notes  (Read 1771 times)

0 Members and 1 Guest are viewing this topic.

Offline Airic Knyght

  • *
  • There are no men like me....... Just me.
    • View Profile
    • Primary Game: GW2
It's Thursday!!! = PTS 1.1.4 Notes
« on: February 16, 2012, 04:42:47 PM »

    Star Wars™: The Old Republic™ - 1.1.4 Patch Notes

    Because development is ongoing during testing, it should be noted that all changes and updates listed in the patch notes should be considered incomplete and are subject to change or removal before release to the live servers. The Public Test Server patch notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved to live servers.


      General
      • The key formerly bound to /bug can now be mapped to any action and no longer opens the /bug window. The command is no longer able to be bound to a quickslot, but player can still type /bug in chat to open a new bug report.


      Classes and Combat

        General
        • Using abilities with indirect targeting (such as area of effect abilities) will no longer cause players to be flagged for PvP if a PvP-flagged player from the opposing faction is within the ability’s range, and the ability will have no effect on the PvP-flagged player.

        Imperial Agent

          Operative
          • Medical Therapy: Kolto Probe and Recuperative nanotech will now properly benefit from this skill.

        Bounty Hunter

          Powertech
          • Carbonize: PvP armor for Combat Tech will no longer prevent this skill from stunning enemies.

        Flashpoints and Operations

        Operations

          Eternity Vault
          • Casting Mind Trap will no longer cause Soa to lose threat against his primary target.

          Karagga’s Palace
          • G4-B3 Heavy Fabricator now has fewer hit points in Normal Mode.

        Items

          Vendors
          • “Show Usable” now properly filters to only show equipable items.

          Missions and NPCs

          Missions
            Republic
            • Unlikely Allies: Resetting no longer requires players to abandon and re-acquire the mission in order to complete it.

          PvP


            General
            • Fixed a queue interface exploit that allowed players to bring additional players into a warzone. While imbalances can still happen under specific circumstances, the issue can no longer be intentionally triggered by players in this way. *UPDATED*

            Warzones
              Alderaan Civil War
              • The Eastern Turret no longer fires twice under some circumstances when it is captured by the Imperials.

            UI

              General
              • Added a /version command.
              • Added several new preferences for cooldown appearance:
                • Show Ready Flash: Toggles a bright flash when an ability finishes cooldown.
                • Show Global Cooldown Ready Flash: Toggles a bright flash when an ability finishes global cooldown.
                • Cooldown Style: Changes the art style for the cooldown graphic.
                • Global Cooldown Style: Changes the art style for the global cooldown graphic.
                • Show Cooldown Timer: Toggles cooldown time text on top of the ability icon in the quickbar.

                Bug Fixes
                • Sorting will now function properly in the Guild Window.
                • Items placed in a quickbar are no longer removed when training abilities.
                • Using Shift + Right Click to split a stack of usable items will no longer cause the item to be used.


                Miscellaneous Bug Fixes
                • Players will no longer experience occasional disconnection when purchasing Crafting Materials from the GTN.

                [/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list]
                « Last Edit: February 16, 2012, 05:13:11 PM by Airic Knyght »




                ~ No matter how dark the night, somehow the sun rises once again and all shadows are chased away ~

                Offline Airic Knyght

                • *
                • There are no men like me....... Just me.
                  • View Profile
                  • Primary Game: GW2
                Re: It's Thursday!!! = PTS 1.1.4 Notes
                « Reply #1 on: February 16, 2012, 04:43:10 PM »
                So East Turret... umm yeah.




                ~ No matter how dark the night, somehow the sun rises once again and all shadows are chased away ~

                Offline Airic Knyght

                • *
                • There are no men like me....... Just me.
                  • View Profile
                  • Primary Game: GW2
                Re: It's Thursday!!! = PTS 1.1.4 Notes
                « Reply #2 on: February 16, 2012, 05:14:04 PM »
                Yay warzone exploit fixed too!




                ~ No matter how dark the night, somehow the sun rises once again and all shadows are chased away ~

                Online BeenieWeenie

                • *
                • Beans and Wieners
                  • View Profile
                  • Primary Game: GW2
                Re: It's Thursday!!! = PTS 1.1.4 Notes
                « Reply #3 on: February 16, 2012, 05:15:13 PM »
                We beat the Fabricator Droid before they nerfed his HP.

                Just sayin'.



                Offline Airic Knyght

                • *
                • There are no men like me....... Just me.
                  • View Profile
                  • Primary Game: GW2
                Re: It's Thursday!!! = PTS 1.1.4 Notes
                « Reply #4 on: February 16, 2012, 05:25:47 PM »
                Who hasn't? :P




                ~ No matter how dark the night, somehow the sun rises once again and all shadows are chased away ~

                Online BeenieWeenie

                • *
                • Beans and Wieners
                  • View Profile
                  • Primary Game: GW2
                Re: It's Thursday!!! = PTS 1.1.4 Notes
                « Reply #5 on: February 16, 2012, 05:32:00 PM »
                Who hasn't? :P
                In three years, we will be able to say that.

                Of course, the noobs won't care.



                Offline Airic Knyght

                • *
                • There are no men like me....... Just me.
                  • View Profile
                  • Primary Game: GW2
                Re: It's Thursday!!! = PTS 1.1.4 Notes
                « Reply #6 on: February 16, 2012, 05:45:45 PM »
                In three years people won't care about that droids hp.  Haha.




                ~ No matter how dark the night, somehow the sun rises once again and all shadows are chased away ~

                Offline Krish

                • *
                  • View Profile
                  • Primary Game: SW:ToR
                Re: It's Thursday!!! = PTS 1.1.4 Notes
                « Reply #7 on: February 16, 2012, 07:02:21 PM »
                I hope the east turret really is fixed.

                Re: It's Thursday!!! = PTS 1.1.4 Notes
                « Reply #8 on: February 16, 2012, 07:27:40 PM »
                Sweet.  Another twenty or thirty patches like this and we can finally call TOR out of "paid beta test" stage.  Then maybe I'll play the game more than just raid nights and for PvP events.  This should about correspond with Guild Wars 2 open beta time, so...
                Elytharra - 50 cleric, TG Rift
                Tiniwiel - 85 priest, TG WoW
                Elytharra - PvP rogue, TG WoW
                Saesha - 50 Scoundrel Sawbones, TG SW:TOR
                Saescha - 50 Consular Sage, TG SW: TOR
                Saesha - Shortie nuker, TG GW2

                Offline VelJharig

                • *
                  • View Profile
                  • Primary Game: SW:ToR
                Re: It's Thursday!!! = PTS 1.1.4 Notes
                « Reply #9 on: February 16, 2012, 07:43:53 PM »
                So East Turret... umm yeah.

                Yeah... I just posted to your original thread on the official PvP forum, linking to the new patch notes to show that you were right about the issue.  After all the strident denials about the problem, it seemed appropriate to make sure that the last post showed you were correct (with a third party pointing it out).

                Offline Sylent Jay

                • *
                • Twitter: @Sylent_Jay
                  • View Profile
                  • Primary Game: SW:ToR
                Re: It's Thursday!!! = PTS 1.1.4 Notes
                « Reply #10 on: February 17, 2012, 11:08:08 AM »
                I would like for them to fix the bug where you cannot drop a mission in your log if you completed the primary but did not complete the bonus.

                It is really pissing me off  >:(

                Jaedric Caine- Gunslinger: "Got 99 problems but a Sith ain't one."

                Sai'iri Caine- Powertech Hunter: "You had better run, because you can't hide."
                Xylrath-Sith Assassin: "You could no sooner avoid my wrath than you could your own shadow."
                "The early bird may get the worm, but it's the second mouse who gets the cheese."

                Offline Airic Knyght

                • *
                • There are no men like me....... Just me.
                  • View Profile
                  • Primary Game: GW2




                ~ No matter how dark the night, somehow the sun rises once again and all shadows are chased away ~

                Offline Chi

                • *
                  • View Profile
                  • Primary Game: SW:ToR
                Re: It's Thursday!!! = PTS 1.1.4 Notes
                « Reply #12 on: February 19, 2012, 01:16:23 AM »
                "The key formerly bound to /bug can now be mapped to any action and no longer opens the /bug window. The command is no longer able to be bound to a quickslot, but player can still type /bug in chat to open a new bug report."


                This is by far the best change I could see made in this game, I cant wait for it to be implemented

                Tags: