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Could this guide provide a link to "Isakura's Guide to Crafting Proficiencies" that isn't private?Thanks,Calraven
I found a lot of people asking about what to look for in a housing location. Everyone has different goals but I found this fairly helpful. (There are more things to look for, like half-way safe points for trade routes, convenience, ability to grow different goods, view,etc.)http://youtu.be/-9c3o0iKWXE
Quote from: Calraven on September 08, 2014, 12:15:15 PMCould this guide provide a link to "Isakura's Guide to Crafting Proficiencies" that isn't private?Thanks,CalravenHeya Cal, I think I addressed what you wanted, check again and let me know.
The World of ArcheAge, named Erenor, is huge. Not like "man that was a huge dungeon" huge but like "Man this trade run is going to take forever, wait I still need to cross a sea?" huge. Here's a great write up on the world itself from the ArcheAge Wiki.With such a large world our means of transportation becomes very important. And besides some limited recall stone use there are no teleportation systems like ESO's. So strap in and let's look at mounts, gliders and ships!http://youtu.be/A_fLW-Ic5C0?list=PLXI4IP7MnwtZ5M5bCAb8QKuQc-8SpdZW6http://youtu.be/cTo7is2siRQ?list=PLXI4IP7MnwtZ5M5bCAb8QKuQc-8SpdZW6Isakura has written a fantastic indepth look at all the ships and gives great commentary all around. Thanks Isakura!Boats, boats, boats… if one thing drew me into AA immediately, it is… NAVAL WARFARE!!!! Being able to sail RL, I can tell you - it is nothing like it. =D However, the strategies and collision mechanics are real, so here is a bit of a rundown on the boats of ArchAge, and what they do. =)One thing to drill into your minds if you are not familiar:PORT = LEFT SIDESTARBOARD = RIGHT SIDE Boat AbilitiesThe boat abilities are activated the same way as a mount using a small vehicle menu that pops up, tho not all abilities are available on every boat. Specific boat abilities will be listed in each boat description, but otherwise they are as follows:1. Owner's Mark: Boat-buff that prevents anyone except the boat's owner from taking the helm (by no one that includes absolutely everyone, including members of your guild, party, and family). It lasts for 60 seconds, after which it wears off and the boat is fair game for anyone. Essential to prevent your boat from being stolen.2. Captain's Intuition: Owner-buff that increases the captain's ability to evade attacks. Once cast, it will remain on the captain until the captain leaves the helm. Essential to decrease the risk of the captain being knocked/pulled off the helm, be it by sea bugs or pirates, etc.3. Forewind: Boat-buff that consumes 15 Eco-fuel to increase boat speed by 10% for 8 min.*4. Quick Turn: Boat-buff that increases the boat's ability to turn quickly by 30% for 30 seconds.*5. Turbulence: Boat-buff that pulses the air around a boat every few seconds to disable gliders, lasts for 2 minutes.6. Ship Charge: [TBA]*Along with the above abilities that the ship's captain can initiate, there are multiple interactive abilities on each boat, depending on the boat type:- Raise/lower sails (all except fishing boat & rowboat)- Activate harpoon abilities (harpoon clipper)- Activate cannon abilities (adventurer's clipper, merchant ship, galleon)- Activate crane (Fishing Boat)- Raise/lower anchor (galleon)- Activate radar (merchant ship, fishing boat, galleon)- Purchase fishing bait (fishing boat)- Use oxygen tanks to dive- Use harpoon gun- [few more I can't recall, will update when OBT is up]*Currently, there are 7 types of boats you can obtain in ArcheAge (excluding the Black Pearl, which is only obtained by assembling Black Pearl fragments looted off various elites/bosses in the open world). They are as follows (NOTE: Gilda prices are for the designs only - mats, etc, are needed to actually build the ship):RowboatSpeed: 4.4 m/sKeel depth: shallowAbilities: Owner's MarkThis is the basic starting boat that every race acquires somewhere along their quest lines. It may or may not be part of their story quest, so keep an eye out - usually if you are near a dock with a bunch of rowboats, that means the quest giver/turn in is nearby. Machinists can also build one using minimal mats.Adventure/Harpoon ClipperSpeed: 11.1 m/sCost: 50 Gilda StarsKeel depth: shallowAbilities: Owner's Mark, Captain's Intuition, ForewindThe typical boat seen & owned by a majority of players, the clipper comes in 2 forms:1. Harpoon: has a player-operated harpoon gun on the bow that can target anything from land to trees to other boats; tension physics apply to the line and it can break relatively easily; purchased from the Western docks on Mirage Isle; used for the ubiquitous 'land-boating' maneuver; easily troll-able as anyone can use your harpoon and flip your boat.2. Adventurer's: aka 'Cannon Clipper,' in lieu of a harpoon on the bow this possesses a cannon on the port side - in order to use it, you must carry cannonballs in your inventory; purchased from the Eastern docks on Mirage Isle; used to destroy boats pretty easily.Both ships carry oxygen tanks that take 3 minutes* to recharge and are carried like a trade pack - you can loot an oxygen tank and despawn your boat yet still have the O2 tank on your back. The harpoon clipper also has a portable harpoon cannon that can be carried like a trade pack and used on the water against enemies.Merchant ShipSpeed: 10 m/sCost: 400 Gilda StarsKeel depth: mediumAbilities: Owner's Mark, Captain's Intuition, Forewind, Quick-TurnExtras: RADAR (700m radius)*Able to carry 20 trade packs, this has recently become quite popular as a PvP base ship as well due to the speed, maneuverability, and radar (moreso than the galleon even). It also possesses 2 cannons* on both the port & starboard sides. Galleon (Lutesong Junk/Eznan Cutter)Speed: 10.8 m/sCost: 500 Gilda StarsKeel depth: deepAbilities: Owner's Mark, Captain's Intuition, Ship Charge, Turbulence, Quick TurnExtras: RADAR (800m radius)*, anchorThese are the fighting bulwarks of the ocean, and by that I mean they have an enormous amount of HP and are essentially immobile once the anchor is dropped. Both possess a radar, 4 cannons on port & starboard side, rear entries into the lower deck, 4 trade pack storage crates, and 6 oxygen tanks. They also have planks on both sides that can be raised/lowered. While not that great at chasing down ships, they are fantastic to use as a blockade into a port, around a peninsula, or as the endpoint while clippers funnel enemy ships towards their ready & waiting cannon fire. They differ as follows:1. Lutesong Junk: radar is located on the main deck midship; carries a war-drum; purchased on the Eastern docks in Mirage Isle.2. Eznan Cutter: radar is located up in the crow's nest of the mast; purchased on the Western docks in Mirage Isle.Fish-Find LonglinerSpeed: 8.3 m/sCost: 400 Gilda StarsKeel depth: medium*Abilities: Owner's Mark, Captain's Intuition, Forewind, Lower CraneExtras: Fishfinder radar, 5 small/medium fish storage, 2 large fish storage (crane hooks), bait vendorAs you might've guessed, these are fishing boats! Due to the extreme profitability of sport-fishing in the open ocean, these are quite popular nowadays. Fish, when caught, are carried and stored like trade packs - except they can't be stored in a trade pack bin, but they CAN be stored in the storage wells on these boats. The 2 cranes in the back can be used to carry in extra large fish that can, feasibly, turn in for hundreds of gold. However, due to the bells and whistles, these are one of the most expensive to build in terms of mats, labor, and gold.I hope this quickly little (hah) guide helped to clear up some of the more common questions asked regarding the differences among ArcheAge's fine naval vessels. If you have any questions, by all means post here! Thank you, and keep sailing!PS: comments with a * are subject to clarification once OBT/launch has arrived - doing this from memory and the wiki. =]Mount & Travel F.A.Q.When do I get my mount? : Level 6-8 via a quest in your respective starting area. All stablehands sell armor to make your mount feel fancy.Where do I get a glider? : For West, Level 13ish quest in Bear Mountain, Lilyut. You can upgrade it for cheap at Mirage Isle also.
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