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Author Topic: TG's ArcheAge New Player Guide (Start Here!) - LIVE  (Read 23419 times)

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Offline MajinGu

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Re: WIP - New Player Guide
« Reply #15 on: August 29, 2014, 06:07:36 PM »
Thank you so much for this! When i get the time to check Archeage out, this will probably be the most helpful thing I have found so far  ;D ;D

Offline Arthearius

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Re: WIP - New Player Guide
« Reply #16 on: September 05, 2014, 01:29:38 PM »
OK this guide is out of Beta and is now LIVE!  Hope it helps and as always if you have something you want to add or you think should be changed please let me know!

Offline Ambrosia

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Re: TG's ArcheAge New Player Guide (Start Here!) - LIVE
« Reply #17 on: September 06, 2014, 07:04:43 PM »
I found a lot of people asking about what to look for in a housing location.  Everyone has different goals but I found this fairly helpful.   (There are more things to look for, like half-way safe points for trade routes, convenience, ability to grow different goods, view,etc.)

http://youtu.be/-9c3o0iKWXE



Offline Calraven

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Re: TG's ArcheAge New Player Guide (Start Here!) - LIVE
« Reply #18 on: September 08, 2014, 12:15:15 PM »
Could this guide provide a link to "Isakura's Guide to Crafting Proficiencies" that isn't private?

Thanks,
Calraven

Offline Arthearius

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Re: TG's ArcheAge New Player Guide (Start Here!) - LIVE
« Reply #19 on: September 08, 2014, 12:43:54 PM »
Could this guide provide a link to "Isakura's Guide to Crafting Proficiencies" that isn't private?

Thanks,
Calraven

Heya Cal, I think I addressed what you wanted, check again and let me know.

Offline Arthearius

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Re: TG's ArcheAge New Player Guide (Start Here!) - LIVE
« Reply #20 on: September 08, 2014, 12:44:07 PM »
I found a lot of people asking about what to look for in a housing location.  Everyone has different goals but I found this fairly helpful.   (There are more things to look for, like half-way safe points for trade routes, convenience, ability to grow different goods, view,etc.)

http://youtu.be/-9c3o0iKWXE

Added!

Offline Calraven

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Re: TG's ArcheAge New Player Guide (Start Here!) - LIVE
« Reply #21 on: September 08, 2014, 01:22:46 PM »
Could this guide provide a link to "Isakura's Guide to Crafting Proficiencies" that isn't private?

Thanks,
Calraven

Heya Cal, I think I addressed what you wanted, check again and let me know.

Yep, that's perfect!!  Thanks!!

Offline Ambrosia

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Re: TG's ArcheAge New Player Guide (Start Here!) - LIVE
« Reply #22 on: September 10, 2014, 02:32:44 PM »
I think I'll add some useful reddit information to this post as I see it. 

ArcheAge Headstart Countdown! - Make sure to set it to your own time zone =)

Gearing up in ArcheAge -Where to find level 30+ gear reward quests.

Let's Talk Pets! -All about battle pets!

A Guide to Gliders - Everything you need to know about upgrading gliders.

Becoming a Juror- Ever dream of using trial chat for conversations other than trolling?
« Last Edit: September 10, 2014, 07:36:06 PM by Ambrosia »


Offline Booms

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Re: TG's ArcheAge New Player Guide (Start Here!) - LIVE
« Reply #23 on: September 10, 2014, 04:21:42 PM »
oh my gurd i want a golem samurai pet

« Last Edit: September 10, 2014, 05:28:16 PM by Booms »

Offline Arthearius

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Re: Planes, Trains and Automobiles (Get from A to B, in style!) - coming soon
« Reply #24 on: September 12, 2014, 07:22:45 PM »
The World of ArcheAge, named Erenor, is huge.  Not like "man that was a huge dungeon" huge but like "Man this trade run is going to take forever, wait I still need to cross a sea?" huge. 

Here's a great write up on the world itself from the ArcheAge Wiki.

With such a large world our means of transportation becomes very important.  And besides some limited recall stone use there are no teleportation systems like ESO's.  So strap in and let's look at mounts, gliders and ships!

http://youtu.be/A_fLW-Ic5C0?list=PLXI4IP7MnwtZ5M5bCAb8QKuQc-8SpdZW6

http://youtu.be/cTo7is2siRQ?list=PLXI4IP7MnwtZ5M5bCAb8QKuQc-8SpdZW6



Isakura has written a fantastic indepth look at all the ships and gives great commentary all around.  Thanks Isakura!

Boats, boats, boats… if one thing drew me into AA immediately, it is… NAVAL WARFARE!!!!  Being able to sail RL, I can tell you - it is nothing like it. =D  However, the strategies and collision mechanics are real, so here is a bit of a rundown on the boats of ArchAge, and what they do. =)

One thing to drill into your minds if you are not familiar:

PORT = LEFT SIDE
STARBOARD = RIGHT SIDE

 :evil:

Boat Abilities

The boat abilities are activated the same way as a mount using a small vehicle menu that pops up, tho not all abilities are available on every boat.   Specific boat abilities will be listed in each boat description, but otherwise they are as follows:

1.  Owner's Mark:  Boat-buff that prevents anyone except the boat's owner from taking the helm (by no one that includes absolutely everyone, including members of your guild, party, and family).   It lasts for 60 seconds, after which it wears off and the boat is fair game for anyone.   Essential to prevent your boat from being stolen.

2.  Captain's Intuition:  Owner-buff that increases the captain's ability to evade attacks.   Once cast, it will remain on the captain until the captain leaves the helm.   Essential to decrease the risk of the captain being knocked/pulled off the helm, be it by sea bugs or pirates, etc.

3.  Forewind:  Boat-buff that consumes 15 Eco-fuel to increase boat speed by 10% for 8 min.*

4.  Quick Turn:  Boat-buff that increases the boat's ability to turn quickly by 30% for 30 seconds.*

5.  Turbulence:  Boat-buff that pulses the air around a boat every few seconds to disable gliders, lasts for 2 minutes.

6.  Ship Charge:  [TBA]*

Along with the above abilities that the ship's captain can initiate, there are multiple interactive abilities on each boat, depending on the boat type:

- Raise/lower sails (all except fishing boat & rowboat)
- Activate harpoon abilities (harpoon clipper)
- Activate cannon abilities (adventurer's clipper, merchant ship, galleon)
- Activate crane (Fishing Boat)
- Raise/lower anchor (galleon)
- Activate radar (merchant ship, fishing boat, galleon)
- Purchase fishing bait (fishing boat)
- Use oxygen tanks to dive
- Use harpoon gun
- [few more I can't recall, will update when OBT is up]*


Currently, there are 7 types of boats you can obtain in ArcheAge (excluding the Black Pearl, which is only obtained by assembling Black Pearl fragments looted off various elites/bosses in the open world).  They are as follows (NOTE:  Gilda prices are for the designs only - mats, etc, are needed to actually build the ship):

Rowboat
Speed: 4.4 m/s
Keel depth: shallow
Abilities: Owner's Mark


This is the basic starting boat that every race acquires somewhere along their quest lines.   It may or may not be part of their story quest, so keep an eye out - usually if you are near a dock with a bunch of rowboats, that means the quest giver/turn in is nearby.   Machinists can also build one using minimal mats.

Adventure/Harpoon Clipper
Speed:  11.1 m/s
Cost: 50 Gilda Stars
Keel depth: shallow
Abilities:  Owner's Mark, Captain's Intuition, Forewind


The typical boat seen & owned by a majority of players, the clipper comes in 2 forms:
1. Harpoon:  has a player-operated harpoon gun on the bow that can target anything from land to trees to other boats; tension physics apply to the line and it can break relatively easily; purchased from the Western docks on Mirage Isle; used for the ubiquitous 'land-boating' maneuver; easily troll-able as anyone can use your harpoon and flip your boat.
2. Adventurer's:  aka 'Cannon Clipper,' in lieu of a harpoon on the bow this possesses a cannon on the port side - in order to use it, you must carry cannonballs in your inventory; purchased from the Eastern docks on Mirage Isle; used to destroy boats pretty easily.

Both ships carry oxygen tanks that take 3 minutes* to recharge and are carried like a trade pack - you can loot an oxygen tank and despawn your boat yet still have the O2 tank on your back.   The harpoon clipper also has a portable harpoon cannon that can be carried like a trade pack and used on the water against enemies.

Merchant Ship
Speed:  10 m/s
Cost: 400 Gilda Stars
Keel depth: medium
Abilities: Owner's Mark, Captain's Intuition, Forewind, Quick-Turn
Extras: RADAR (700m radius)*


Able to carry 20 trade packs, this has recently become quite popular as a PvP base ship as well due to the speed, maneuverability, and radar (moreso than the galleon even).  It also possesses 2 cannons* on both the port & starboard sides.   

Galleon (Lutesong Junk/Eznan Cutter)
Speed: 10.8 m/s
Cost: 500 Gilda Stars
Keel depth: deep
Abilities:  Owner's Mark, Captain's Intuition, Ship Charge, Turbulence, Quick Turn
Extras: RADAR (800m radius)*, anchor



These are the fighting bulwarks of the ocean, and by that I mean they have an enormous amount of HP and are essentially immobile once the anchor is dropped.  Both possess a radar, 4 cannons on port & starboard side, rear entries into the lower deck, 4 trade pack storage crates, and 6 oxygen tanks.   They also have planks on both sides that can be raised/lowered.   While not that great at chasing down ships, they are fantastic to use as a blockade into a port, around a peninsula, or as the endpoint while clippers funnel enemy ships towards their ready & waiting cannon fire.   They differ as follows:

1.  Lutesong Junk:  radar is located on the main deck midship; carries a war-drum; purchased on the Eastern docks in Mirage Isle.
2.  Eznan Cutter:  radar is located up in the crow's nest of the mast; purchased on the Western docks in Mirage Isle.

Fish-Find Longliner
Speed:  8.3 m/s
Cost:  400 Gilda Stars
Keel depth: medium*
Abilities:  Owner's Mark, Captain's Intuition, Forewind, Lower Crane
Extras:  Fishfinder radar, 5 small/medium fish storage, 2 large fish storage (crane hooks), bait vendor


As you might've guessed, these are fishing boats!   Due to the extreme profitability of sport-fishing in the open ocean, these are quite popular nowadays.   Fish, when caught, are carried and stored like trade packs - except they can't be stored in a trade pack bin, but they CAN be stored in the storage wells on these boats.   The 2 cranes in the back can be used to carry in extra large fish that can, feasibly, turn in for hundreds of gold.  However, due to the bells and whistles, these are one of the most expensive to build in terms of mats, labor, and gold.

I hope this quickly little (hah) guide helped to clear up some of the more common questions asked regarding the differences among ArcheAge's fine naval vessels.   If you have any questions, by all means post here!  Thank you, and keep sailing!

PS:  comments with a * are subject to clarification once OBT/launch has arrived - doing this from memory and the wiki. =]



Mount & Travel F.A.Q.

  • When do I get my mount? :  Level 6-8 via a quest in your respective starting area. All stablehands sell armor to make your mount feel fancy.
  • Where do I get a glider? : For West, Level 13ish quest in Bear Mountain, Lilyut. You can upgrade it for cheap at Mirage Isle also.

Offline Sarpedon

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Re: TG's ArcheAge New Player Guide (Start Here!) - LIVE
« Reply #25 on: September 13, 2014, 10:47:33 AM »
I was looking for this info yesterday, an Aegis conveniently put up a guide today:

http://archeaegis.com/a-guide-to-mining/

It has nice maps with mining locations!

Offline WastelandENT

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Re: TG's ArcheAge New Player Guide (Start Here!) - LIVE
« Reply #26 on: March 03, 2015, 10:21:22 PM »
This is an awesome guide! I have been wanting to learn more about ArcheAge and possibly play it and now that I have read this I really think I'm going to start the download tonight. My main game is TESO but hopefully I can get into AA and play with some of you guys some time!

Offline MightyD

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Re: TG's ArcheAge New Player Guide (Start Here!) - LIVE
« Reply #27 on: April 23, 2015, 02:40:41 PM »
hope to see you on soon wasteland

Offline Angelofmercy

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Re: TG's ArcheAge New Player Guide (Start Here!) - LIVE
« Reply #28 on: April 28, 2015, 07:34:38 PM »
 Thanks for this guide☺