Today we’re revealing another game system: the Sacrifice system. One might ask “why do you need this system?” and it’s a great question. In general, we have reached a point in the project where we are trying to go back and finish systems, not add new ones. So first let’s talk about the design issues that we felt we needed to address, and then we’ll jump into our solution – and why we believe it is the right path.
The basic idea behind this system is that players collect resources, items, and relics and sacrifice them to the Gods for divine favor. This idea dovetails perfectly into our lore, as the central conceit of our game is that the players have been selected as immortal champions of the Gods, Crows sent forth to scavenge the Dying Worlds for resources, relics, and thralls.
You can sacrifice anything for divine favor... which means that anything that allows player to collect resources or items (exploring, harvesting, crafting, looting in PvP, everything) can be converted into advancement. (This means every
item in game has a baseline value to someone.)