May 25, 2017, 06:05:55 PM

Author Topic: [Side Quest] Starbound Launch Day  (Read 6562 times)

0 Members and 1 Guest are viewing this topic.

Offline Thranx

  • *
    • View Profile
  • Primary Game: Other
  • Secondary Game: Star Citizen
[Side Quest] Starbound Launch Day
« on: July 21, 2016, 03:55:17 PM »

1.0? Release? Completed?  Oh early access, what a wishy-washy world you've created.  Whatever you want to call it, tomorrow is it for Starbound, so lets get together and play on a fresh new server.  Hop on TeamSpeak, connect to the server (thranx.com) and have a fantastic time with your fellow Guardians.  Haven't played it? Awesome, please join, you'll learn with many of us.  Have the first 5 tiers of progression tool material quantities memorized?  You're crazy... but come anyways,  we could use that knowledge.  It's a large time window, pop in for any or all of it, and if you can't hang out that night, join any time in the following days.

Just have a fun evening with fellow Guardians and if you enjoy it, continue on into the following days and weeks.  The server will be up as long as people are interested.

When: 7/22 @ 4P/7E - 10P/1E
Where: TeamSpeak
Server: thranx.com
Password:--same as teamspeak--



(TG Side Quests are events setup to bring members together for smaller games or specific events in games where we don't have a permanent or organized presence.  If you have ideas or want to organize a side quest, reach out to me for an assist, or simply do it!)
« Last Edit: April 27, 2017, 10:52:48 AM by Barnaby »

Offline Blint

  • *
  • Pilot Blint Jones reporting in.
    • View Profile
  • Primary Game: Star Citizen
  • Secondary Game: GW2
Re: [Side Quest] Starbound Launch Day
« Reply #1 on: July 21, 2016, 04:02:14 PM »
Sweet! Aiming to hop on for some of that  ;D Thanks for getting it setup Thranx!

-Always happy to answer questions, I've got over 300 hours in this amazing game so feel free to hit me up. Everything from good old sector X (no longer part of the game) to village building (new(ish) addition to the game).-

Offline Thranx

  • *
    • View Profile
  • Primary Game: Other
  • Secondary Game: Star Citizen
Re: [Side Quest] Starbound Launch Day
« Reply #2 on: July 21, 2016, 04:07:46 PM »
Yea, imma need some info on villages... looking forward to tomorrow. :)

Online Meridian

  • *
  • Steady tides be with you!
    • View Profile
    • Friend me on Steam
  • Primary Game: Star Citizen
  • Secondary Game: Other
Re: [Side Quest] Starbound Launch Day
« Reply #3 on: July 21, 2016, 04:08:55 PM »
Wheeee! I can at last set out to solve mysteries like why Glitch can't hold their breath underwater!


The Guardians fleet needs you, citizen. Suit up today!

Online Meridian

  • *
  • Steady tides be with you!
    • View Profile
    • Friend me on Steam
  • Primary Game: Star Citizen
  • Secondary Game: Other
Re: [Side Quest] Starbound Launch Day
« Reply #4 on: July 21, 2016, 04:09:51 PM »
Oh and I assume we aren't doing Casual... so Survival or Hardcore? I suspect Survival, because we're carebears at heart :torynn:


The Guardians fleet needs you, citizen. Suit up today!

Offline DakSevkla

  • *
  • Plain ol' Member
    • View Profile
  • Primary Game: Other
  • Secondary Game: None
Re: [Side Quest] Starbound Launch Day
« Reply #5 on: July 21, 2016, 04:48:43 PM »
I'll be there for the whole shebang.  Can't pass up Thranx time.

Offline Dritzz

  • *
  • 60% of the time, it works every time!
    • View Profile
  • Primary Game: Black Desert Online
  • Secondary Game: Other
Re: [Side Quest] Starbound Launch Day
« Reply #6 on: July 21, 2016, 07:44:52 PM »
btw, if the unstable is anything to go by, and you are doing survival mode. make sure to start planting food as soon as you get a hoe made. Hunger is back in the game and killed me a few times deep in the mines. Also food decays now, so far i've found rice and wheat dont until you make them into something, so those are good ones to stock up on and keep in a regular storage box. or you can keep your stuff in a fridge and its supposed to act as a pause button on the decaying of your food.

Offline Blint

  • *
  • Pilot Blint Jones reporting in.
    • View Profile
  • Primary Game: Star Citizen
  • Secondary Game: GW2
Re: [Side Quest] Starbound Launch Day
« Reply #7 on: July 21, 2016, 08:07:40 PM »
I haven't messed with survival... but that sounds AMAZING!!

Offline Dritzz

  • *
  • 60% of the time, it works every time!
    • View Profile
  • Primary Game: Black Desert Online
  • Secondary Game: Other
Re: [Side Quest] Starbound Launch Day
« Reply #8 on: July 21, 2016, 08:21:17 PM »
oh, and if you farm on your ship (which expands in size as you progress through the story line) plants will grow while you are on a planet. If you farm on a planet though you have to be on said planet for the plants to grow.

Offline Jag

  • *
    • View Profile
  • Primary Game: Star Citizen
  • Secondary Game: None
Re: [Side Quest] Starbound Launch Day
« Reply #9 on: July 21, 2016, 08:25:55 PM »
Finally! Been holding off from burning out on this while waiting for 1.0 so I'll be there.
 

Offline Thranx

  • *
    • View Profile
  • Primary Game: Other
  • Secondary Game: Star Citizen
Re: [Side Quest] Starbound Launch Day
« Reply #10 on: July 21, 2016, 09:33:05 PM »
Cooooooool.  I'll probably set it up as survival (not hardcore) with the setting ticked so that new spawns are always on the same planet.  That way we're together to start.

Online Meridian

  • *
  • Steady tides be with you!
    • View Profile
    • Friend me on Steam
  • Primary Game: Star Citizen
  • Secondary Game: Other
Re: [Side Quest] Starbound Launch Day
« Reply #11 on: July 21, 2016, 10:56:15 PM »
Sweet! I can at least get started tomorrow but won't get to play full tilt until Sat midday.


The Guardians fleet needs you, citizen. Suit up today!

Offline DakSevkla

  • *
  • Plain ol' Member
    • View Profile
  • Primary Game: Other
  • Secondary Game: None
Re: [Side Quest] Starbound Launch Day
« Reply #12 on: July 22, 2016, 09:22:43 AM »
Cooooooool.  I'll probably set it up as survival (not hardcore) with the setting ticked so that new spawns are always on the same planet.  That way we're together to start.

Not sure if enjoy...That's alright, It'll just be a race to try and get off the dang planet and away from you uncultured swine!

I am so, excited now.

Offline Blint

  • *
  • Pilot Blint Jones reporting in.
    • View Profile
  • Primary Game: Star Citizen
  • Secondary Game: GW2
Re: [Side Quest] Starbound Launch Day
« Reply #13 on: July 22, 2016, 10:15:37 AM »
Thankfully if we work together and are mindful of others (don't cut down all the trees without replanting) the planet should have enough resources for all of us. But Dak has a point, it will be a race to get away so that we can farm to our hearts content.  :P

I try leaving flags at the spawn points of planets that I have visited but I am lazy and usually run around the surface and collect what I can see... rarely dig down deep... I'm shallow like that ;D

Offline Blint

  • *
  • Pilot Blint Jones reporting in.
    • View Profile
  • Primary Game: Star Citizen
  • Secondary Game: GW2
Re: [Side Quest] Starbound Launch Day
« Reply #14 on: July 22, 2016, 10:32:29 AM »
Obviously this should wait until we see the type of galaxy we get, but I would love to come back to the starter planet and colonize it. I am a little fuzzy on how the teleporter and bookmarking works but this would allow us to tele back to the starter planet at will to help new players. Worst part of getting to a game late is how far ahead everyone can get, this simple solution would allow us to go spelunking with the newbies with ease... just a passing thought.