This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Topics - Blint
Pages:  2 3 4 Next Last
« on: April 12, 2017, 12:58:25 PM »
A feature that drew me into Star Citizen and Elite dangerous was the promise of multicrew. Elite dangerous started with humble beginnings, no way for commanders to positively interact with one another. There was literally no way to work together in the beginning. Then they launched "Wings" (Groups). It was great, but wasn't "Multicrew". Today (well, actually yesterday) Frontier released the multicrew update.
Based on the ship you can have a maximum of three people per ship. Nautix and I have begun testing what you can do and how it effects people. Currently, having a crew member on board give the ship another "pip" (a term in the power management of the ship). We have successfully had Nautix flying my ship launched fighter, however there were some hiccups with Nautix being able to control my turrets. Further testing in the future.
At this level from what I have experienced, this allows new people to join a more established ship and earn credits that way. This is a fantastic way to help new people learn the ropes as they can see all the ship systems while the owner explains the different systems. All in all I honestly feel bad for Billz as this feature would have really helped him when he was first learning the game. (however it will help me refresh your memory faster/easier with no risks to you *hint hint*)
An example: Usually the beginning of the game is taking really crummy quests and grinding that out to upgrade your ship to get a trader and move into rare goods trading. Then its a tiring grind to save up for a bigger trader, to move more goods, to upgrade again. With the upgrade to combat AI it is much more difficult to solo bounty hunt which used to break up the monotony of trading. In short it took new players a long time to get into a good ship and do what they actually consider fun. With multicrew you can join my ship and we can do some trade runs in a fraction of the time and you still make credits. We both make money which helps everyone.
I'll be playing ED fairly regularly in the evenings again, anyone interested is welcome to join me. I plan on having a mining vessel (still need to test if profit is split or duplicated, and if it's too boring to be viable) as well as a fighter. Both will be multicrew, I even have a passenger ASP which is also multicrew. In total I'll have three different play styles available.
Last little note, multicrew is a Horizons feature, you will need the base game and Horizons to utilize the multicrew feature.
« on: November 03, 2016, 05:47:17 PM »
So I recently updated my graphics card drivers and a thought occurred to me that maybe I could play "The Division" again. I go through setup hopeful, load in and everything is normal! I am super pumped and running around shooting things with glee. Probably five minutes in the graphical issues struck again.
White blocks everything but the HUD inside buildings. Outside was a flashing strobe light effect that drove me off to begin with.
Maybe when I break down and buy a new graphics card I will return.
« on: August 30, 2016, 09:03:01 AM »
So the Terrapin is calling me. It's perfect, 2 man crew is what I aim for so that solo my ship wont suffer too much but I can also have multi-crew elements. I've read everything I can get my hands on about it. The lack of any cargo space is a bummer, but the concept really spoke to me. Now, I probably won't get it, mostly because it isn't in-game right now. But it really got me wondering how we would use them in fleet combat.
So, my theory/question is, how would we use it in an attack capacity? I imagine that the Terrapin would probably launch with about 2 fighters all powered down for stealth. The fighters are there to buy the Terrapin time to get a complete scan if they are discovered. The goal is information gathering, not combat. The information gained (I assume) would be enemy numbers, note any form of patrol they might have, and a general lay of the land (thick asteroids that would be a good staging area). That is pretty easy to imagine. However, when the fighting starts it is important for a commander to know how the battle is evolving (additional enemies warp in, enemies are fleeing, scouts are going to warn the bulk, etc). Would we have commanders and/or officers in an information gathering craft to relay information? (early to say, I know, but fun theory crafting)
My next question is one that has completely stumped me. How would we utilize and convey this information in the heat of the moment? With us being in a ship watching it unfold on the radar, how would we convey directions when our up could be their down? Would we attempt to designate facing a planet is "up"? I would love it if we could somehow share the information to members of our fleet like stream the data to the fighter's computers (something in the form of a radar lock on all enemies, maybe allowing us to alter targeting colors so that focus fire is achievable). This is where I thought we could kinda theory craft how you think the scanning ships will benefit ships in it's group
The concept is really interesting to me, mainly because I've never had a game with that form of play style. How would you envision scanning working in the game and how would it help a group?
Outside of combat it would be pretty easy to imagine. Fly, scan, anything useful gets sent to be sold or help the guild. This interests me as well, but I am really worried about it. In ED there is a large part of the game focused on "exploration". The mechanics allow you to scan systems and planets, its pretty nice. However, the payouts are horrible. I would never be able to count it as a primary source of income. Most space games I have played are like that, exploration just doesn't pay the bills. So I am concerned for that aspect, they can't make everything valuable because they need to follow a risk/reward path so exploration can't be too profitable without risk which they aren't fitted to handle. Then again if that promotes having an escort... hmm.. anyways, what's your theories on ships that focus on information gathering?
« on: March 28, 2016, 05:57:19 PM »
My graphics card is an AMD Radeon HD 6900 Series
My issue is:
As you can see, inside of buildings I get my own personal strobe light. In the video is about average, it can get worse and I have had it so the flashing is less. The other day I flat out had to quit because of the screen flashing red and white (not the walls, the whole screen).
So, any suggestions outside the obvious "Get a new graphics card"? I have custom graphics set right now but I have tried playing on med-high with 12 frames (still have the flashing issue) to low with everything set to off (still flashing). I am not the only person having the issue and Google searches have pretty much stated that it is because "The Division" doesn't support my card.
« on: March 18, 2016, 08:48:34 PM »
on being our very first "The Division" Squad member!!
« on: March 04, 2016, 10:38:45 AM »
We had a great talk about our favorite weapons in another thread. I am now curious what kinda play style you lean toward. They have already confirmed raids and told us about how skills can complement each other. So I am curious what is the play style you lean toward. I used this site to take a peak at all the skills and their mods: http://miodec.com/division/
I tend to play a more support type character. I think I would probably use Smart Cover with the Mod that effects enemies. Pulse with the damage increase mod. My signature skill will probably be the heal "Recovery Link". Talents we will get to equip four of them (according to sources). I will probably pick up:
Triage (use a skill to heal someone and get a 15% CD on skills)
Combat Medic (Use a medkit and heal others around you for ~40%)
Steady Hands (enter cover to reduce recoil by 25% for 10 sec)
? (no clue yet. Nothing speaks to me yet)
My goal will be to have skills that affect the team and help the team do more damage. Pulse is just too good for me not to take. Smart cover sounds amazing because it buffs allies that are using the smart cover or it can cause enemies to take more damage. From what I understand they (enemies) cannot see when smart cover is being used on them. This will be great in the DZ. The third signature skill will almost certainly be the heal because it can heal/rez others.
So, how do you think you will play? (please remember this is just speculation to keep us busy while we wait)
« on: February 08, 2016, 09:36:51 AM »
As the title states, at this point nothing is official, this is just a Rumor
It sounds like a leak on the Division Italy FB page made mention of a possible Feb 16th beta. Since that time I believe the post was removed. Considering they extended the previous beta and received a mostly positive response, I find this information within the realm of possibility. Feb 16-21 was the projected estimate. I haven't heard any other information regarding this possible open beta though.
What would you most like to see in the beta (other than all of it
« on: July 17, 2015, 10:26:04 AM »
Ok, I miss a few of the old zany posts we used to have and hopefully a few of you out there miss it to. I check the forums all the time and its supposed to be a de-stresser! So here is to light hearted camaraderie building fun!
Rules: the obvious, keep it PG-13
I'd post a picture such as this:
Your task is to find a picture of something that can break it. Then the next person attempts to break yours, ect ect. Lets see where this goes shall we?
« on: May 30, 2015, 12:32:49 PM »
Hello everyone, I have recently re-applied. Most of the reasons why I left are in the App but I am willing to answer more specific questions if the need arises.
For those that don't know me, I am pretty quiet and keep to myself. My wife and I have two kids. I am currently working toward my Bachelors Degree in IT Network Security. Between family and school I try and steer clear of games that demand lots of attention and try to take on a casual mentality. I am mostly playing Witcher 3 on PS4 and Elite Dangerous on PC.
Look forward to gaming with you guys more in the weeks ahead.
« on: March 05, 2014, 02:02:30 PM »
Just curious if Mumble is down for maintenance or if this is an unexpected issue. Its non peak hours so I assume it is maintenance.
P.S. thank you Barnaby for taking care of the site and mumble. A thankless job that no one notices unless something is wrong
« on: December 16, 2013, 04:18:20 PM »
Alright guys, the new crafting stuff is amazing and I am glad they added it. Brand new reason for me to pick GW2 back up, loving it. But I am running into an issue that I can't seem to work around. I can't seem to find a good way to get the dragonite ore. I have plenty of the other two ascended mats but that darn dragonite is all that is between me and my chest piece and my weapon.
I have made and spent record amounts of gold the past 48 hours (shut up Voa and Dave). My record gold would be 200-300G which I turned around and spent. I have had good luck with wintersday gifts. They drop a bit of each ascended mat as well as a few things that can be re-sold to buy more gifts (new back pieces, and a few endless potions).
The question is, how do you guys get dragonite ore? I read the wiki so I know what drops it and all that. But do you have a method to farm dragonite?
I am 200-300 dragonite ore away from my chest piece. Then another 500 away from my staff.
« on: October 02, 2013, 07:19:06 AM »
This looks pretty interesting. A really small niche game but interesting all the same. 2D top down Space MMO. Already in beta, just kickstarting for capital ships. I threw some money at it and once I get my beta key I will post my thoughts on it. I think there is only a few days left on the kickstart and it has already reached its goal. http://www.kickstarter.com/projects/webinar/expansion-capital-ships-crews-in-epic-space-online
It had a previous failed attempt. But I believe the creator is at fault for believing more people would be interested. This isn't going to be a huge game, more of a niche side game.
Pages:  2 3 4 Next Last