*coughs* Yea . . I have a problem with doing a bit of character development.
I could point you to any of the roleplaying forums on the Guardian site, but I'm sure you've seen some of it already.
I'd be glad to help any way I can if you feel you need more help. However, you can get some great ideas of your character by just playing the game.
Guild Wars has some rich lore already in place. You can use the game story lines to give you a starting point from which to jump off. What you pick for the choices when creating your character, and why/how you think they apply to your character, is a good start. Participating in some of the story quests as well as random encounters, thinking of them in terms of the character you are playing may give you some other ideas.
Other things that are useful to ponder:
- Motivations: What drives your character ? Is it lust for power, money, fame ? Is it to right some wrong done in the past, or to prove yourself to a parent ? Are you lashing out at others for some wrong in the past, or simply just trying to find yourself in the world ?
- Goals: Is there something your character might strive towards ? Investigating a murder ? Exploring the world as a sheltered child ? Finding a lost sibling/parent/whatever ? Revenge for some foul crime upon your family ? Goals can be a good way to give yourself something to work towards and actively seek.
- Pasts: Often times characters can be more easily created when coming up with event from their past. Pick a situation, awkward or not and think about how they might react to it. Could be something from your own past, a struggle or success that defined yourself (or your character) in some way. Carry that throughout their exploration of the world.
- Virtue/Vice: Is there something your character can be considered as virtuous ? Takes care of orphans, helps the poor, takes care of injured animals, etc. Anything that may be looked upon in a favorable or sacrificing way ? Likewise, does your character have a vice ? A need for finery, money, to hurt people, cause pain, manipulate others, etc. Something that may be viewed as undesirable ?
Just some thoughts, by no means exhaustive. If you are having a real hard time coming up with some ideas, I'm sure there are folks here (myself included) that could certainly help. The real trick though, to start the ball rolling, might be to look within. Possible start with something from your own life or past, and build on it in a different or similar direction. It might help identifying with how the character might feel a bit easier.
For myself, when I think of my characters I tend to put them into particular situations in my head. I begin my stories with these situations. As they unfold, I learn more about them and how they react to other people and to the world around them. Ariana is not fond of men, Iobhar is curious about the world and forgets himself, Kilani is a healer because of some need to make up for the past in which she was the 'cause' of her village being wiped out by imperials. Dearbhail was a character that came out of Iobhar's needing a mentor in the world. The 'Widow' was Ariana's mother who taught her the ways of being a thief. For me . . these other characters add life to the stories I write, but they also define those characters that draw on them for inspiration or thoughts or learning. Iobhar feels jealousy for the first time when he thinks of his mentor Dearbhail and a random human he's never met before. The idea is to explore the characters failures as well as their development. It makes them more life like and thus more interesting to play or want to play in a story telling way.
Some of the best stories are ones that are just a collaboration of characters that come together and talk, explore, dream, or just be.
Anyways, I've rambled enough, good luck. I think the element of story or character development can really add to any game, but that's just me