February 27, 2015, 08:56:31 pm

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Messages - hayt

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1
General Discussion / Re: FCC Approves Net Neutrality
« on: February 26, 2015, 03:43:33 pm »
Will this eventually lead to better internet services? Such as seeing google fiber pop up more places, or Lower prices and higher speeds?

I havent been following the net-neutrality much, so I am a little naive about all of this.

That is a possibility. There are a lot of caveats now about what broadband is (25 down / 3 up i believe). You should gollow this debate; it directly affects every gamer, even if it doesn't increase your speeds right away.

The broader implication is more that there won't be bias: if you watch Netflix, it should run at the same speed as every other service. This had a lot at stake for online gaming, as Comcast could decide that Blizzard needed to pay for all the bandwidth they use on their end or face throttling by Comcast users when they connect, as an example. Fast lanes are inherently anti-competitive.

2
General Discussion / Re: FCC Approves Net Neutrality
« on: February 26, 2015, 03:33:41 pm »
Because government regulation is always so awesome. Oh well, we'll see what the FCC does with this i guess.

Because Comcast and Verizon are benevolent companies that don't mistreat consumers or employees, and would never sacrifice ideals to make an extra dollar.

I have never understood opposition to government regulation in general; the job of the government is to protect citizens from exploitation and abuse, and it can pass good or bad laws. Our job as voters is to indicate which laws we want and elect to office people who support those laws. While we don't vote for the fcc, we vote for the people who appoint them.

In this case, providers who have gotten very cushy legislation passed via the political system have finally met an area where everyone stood up and said no. Letting our isps dictate bias on what packets we send and receive based on how much they are paid on both ends is ludicrous, and as Wheeler said, this no more regulation on the internet than the First Amendment is a regulation on speech. It doesn't limit our rights, it limits the power of the ISPs.

3
Star Citizen / Re: Vanguard industies logo ideas
« on: February 24, 2015, 10:39:58 pm »
Just a heads up but I discovered that there is an actual Vanguard Defense Industries in the real world, and odds are probably a real Vanguard Industries proper.

Should we consider calling it something to the effect of Vanguard Interstellar (Industries) or something of the like, or say screw it we've been Vanguard Industries before and will continue to be so.

It wouldn't be anything for us to worry about from a legal perspective, if that's what you're getting at. The trademark only applies if we were trying to sell a product in the real world. However, I can see us wanting to back off from relating too much to real world things, so Vanguard Interstellar Industries, Inc, would be cool (we could also call it 8 from the roman numerals VIII of the initials).

4
Gadgets, Gizmos, and Computers / Re: New GPU/ Questions
« on: February 24, 2015, 01:45:20 pm »
To be honest when I built this rig last year I brought a weaker card, knowing that I would upgrade it when the game drops.  Time this card needs it Ill havea stranger gpu for about the same price I payed for the current gpu.

Which is all well and good, but that will change person to person in regards to value and what they are doing. If you are playing games now that require decent hardware (Total War: ATTILA, Witcher 3, even DA:I require some pretty hefty hardware to really look good) and want the expense, and can handle it financially, then drop some dough on a good card. I'm using a 780 I bought a year ago and things are still looking pretty great and running smoothly (even SC alpha runs high over 60 and very high at like 40ish fps), so that might be a good starting point.

5
Other Games and Interests / Re: Total War: ATTILA
« on: February 21, 2015, 05:56:57 pm »
How is diplomacy? Is it legit finally or more of the same useless stuff?

Fingers crossed you can issue ultimatums.

Diplomacy is so-so - DEI really spoiled me as they re-worked a lot of the diplomacy items and made it possible for friendly coalitions to arise a little more fluidly. The politics system is better, though it could use some work still, but the framework is there. Not as good as the Crusader Kings system, but I think it's asking a lot to get 3 games in one. However, the potential is there for both items.

6
Other Games and Interests / Re: Total War: ATTILA
« on: February 21, 2015, 03:36:36 pm »
Played a couple hard, a couple normal while I learn the different mechanics.

7
Other Games and Interests / Re: Total War: ATTILA
« on: February 21, 2015, 02:54:06 pm »
Right now, Radious mod seems to fix some of the early game problems. I'm not totally sold on the Horde playstyle - it's neat, for sure, but it doesn't really let you carve out an empire. The big thing Radious does is remove raze for the non-Hun factions. However, the AI still seems to favor sacking over capturing, so that makes it a big awkward as my Saxons start gobbling up territory. Not quite the master of Britain yet, but the problem of running into all the burnt land is gone with that, and I think it makes it better.

http://www.twcenter.net/forums/showthread.php?680541-Radious-Total-War-Mod-(Released-20-2-2015)

Be warned: as with most Radious mods, he turned down the maintenance cost of armies, so single-province factions can field 3 armies now from the get-go. In Rome 2, I used Radious for a while until other overhaul mods came out that (such as DEI), and probably will do so here as well. He does have a number of QOL improvements though, so in general I'm in favor of his mod currently.

8
While getting a ship isn't a priority for me I plan to space mine a lot, especially when we are building resources for the guild. I ran a fairly lucrative space mining company in SWG for almost a year. In its prime I employed 6 staff and pulled in 20 mil a week. We need to kick Jag in the butt to find someone to head up the trade and crafting aspects of SC!

Jag and I have both decided it would be good to wait for a bit longer to see who is interested and what details we can get that will affect people's feelings about resource-gathering and general economy items. But it is definitely something we're wanting to get done in the mid-term.

9
Other Games and Interests / Re: Total War: ATTILA
« on: February 17, 2015, 03:04:11 pm »
Yeah released today. Reception warm except for Destructoid too (and f those guys, seriously). I think the game looks pretty swell.

10
Other Games and Interests / Total War: ATTILA
« on: February 17, 2015, 01:47:57 pm »
For the few people out there who are into Total War, apparently the new game is quite good*, and mostly bug free (*unless you have an AMD CPU, in which case, it runs terribly right now). I've been playing the prologue campaign, and the games actually runs WAY better on my PC than Rome 2 does, and the details are not bad. I think this is basically the game Rome 2 should have been (and I almost wonder if someone will mod in the previous campaigns). Mods aren't out yet, but they're coming!

Between this and Diablo 3, I expect most of my free time will be used up.

11
Other Games and Interests / Re: Diablo 3
« on: February 17, 2015, 01:38:43 pm »
Definitely would be interested in the Malthael WP. My DH is cruising right along.

12
Star Citizen / Re: Dogfight the Devs! Shoot down Chris Roberts
« on: February 16, 2015, 03:30:15 am »
Sadly can't participate as I'm at my parent's house, and their internet is bad.

13
Star Citizen / Re: Introducing Fox Squadron: SC FPS Element
« on: February 05, 2015, 03:40:25 pm »
Aryne, you'll have plenty of ability to ride shotgun for people. Boarding teams need people who aren't actively piloting, so it's no worries if you don't own the ship - we'll need gunners and space marines.

14
Applicant Introductions / Re: Heyas and Sup from Hoschi
« on: February 02, 2015, 02:48:37 pm »
It is us Germans who will rule the world hahahha :) Sehr sind echt shoen

Yeah, how'd that work out last time?

Well, it started strong...

15
General Discussion / Re: Sony Sells off SOE Studios!
« on: February 02, 2015, 02:31:37 pm »
http://kotaku.com/sony-sells-off-studio-behind-everquest-h1z1-1683267881

I wonder what this will mean for Everquest Next and H1Z1?

Probably good things, unless the investment firm is going to drain them.

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