March 28, 2015, 06:11:43 PM

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Messages - hayt

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1
I have a Saitek cyborg X flight stick.

http://www.mypilotstore.com/mypilotstore/sep/6816  sorry for a store link, but this was the best picture of it.  it isn't made any longer.

I also have a trackIR.   right now everything is default settings

A cursory googling shows that more than a few people have posted on the RSI forums, and most people seem to like the included software (and that it works with adjusting keys in SC). So you can probably re-program some buttons. I would definitely push Voice Attack as well.

2
Mad, what control scheme (HOTAS, M+KB, etc) are you using?

For managing weapon groups, I highly recommend the ANNA profile for Voice Attack, when he fixes it for 1.1. His latest version (ANNA 4.6) is not updated, so some functions don't work, but I believe you can alter the weapon groups on the fly. I'm not sure about your presets question - I use energy weapons on the SH, so I don't have that issue about not wanting to fire.

https://forums.robertsspaceindustries.com/discussion/153203/updated-voiceattack-profile-anna-fully-state-aware-control-everything-with-your-voice/p1

3
Star Citizen / Re: Vanguard Concept Sale
« on: March 27, 2015, 11:16:16 PM »
Jag, Hayt, you two are not helping.

I like it, with the big size 4 nose gatling and sturdy construction it's got that A-10 feel (even designated A3G), not great for dogfighting but lovely for pointing at something and blowing it up. The turret is helpful for the 180 degree plane above (definitely vulnerable below though).

4
Star Citizen / Re: Vanguard Concept Sale
« on: March 27, 2015, 09:05:22 PM »
I might melt my super hornet for this. It took a bit to grow on me but I love the look of it.

Apparently it's got 2 engines and 2 shield generators so if you lose one you can keep fighting.

I melted my Avenger and Mustang Delta (I'll just buy them in PU). To me, the Vanguard looks like a bomber-killer and capable of assaulting larger ships, as well as just being a terror to smaller ships. In a dogfight it'll be not great, but I think it will be quite useful. Plus, it has some utility with its range, and toughness.

I'd keep the Super Hornet though. I think they will still be kings of the dogfighting world, next to the Gladius.

5
Star Citizen / Re: Vanguard Concept Sale
« on: March 27, 2015, 08:38:24 PM »
Sale is up:

https://robertsspaceindustries.com/comm-link/transmission/14623-Relentless-Predator-The-Aegis-Vanguard

Super tempted to melt my avenger and mustang delta for this, as I'm not super pleased with those two ships (and they lack LTI anyway).

6
Star Citizen / Re: Voyager Direct weapons- worth it at this stage?
« on: March 25, 2015, 08:58:21 PM »
So I'm guessing we do a 4-man in public matchmaking.

7
Star Citizen / Thranx's Experience in the Aurora last night
« on: March 25, 2015, 08:07:09 PM »
Small | Large

8
Star Citizen / Re: Star Citizen v1.1 is Live
« on: March 25, 2015, 11:22:42 AM »
Had girl aggro to watch the Hobbit - hopefully we can't get some more in tonight!

9
Star Citizen / Re: Star Citizen v1.1 is Live
« on: March 25, 2015, 10:57:43 AM »
Anyone else experiencing a ball turret bug? I cant seem to see mine (after i removed it) in my inventory

Yes. I had to delete my USER folder to bring it back (which stores the saved loadout profiles for ships).

10
Star Citizen / Re: Voyager Direct weapons- worth it at this stage?
« on: March 24, 2015, 06:48:41 PM »
You definitely don't need to purchase the weapons now that REC is there. We should all hopefully be earning a significant amount of REC shortly!

11
Big patch today. Lots and lots of buffs (and nerfs). Ones that stick out are Abathur, Jaina, Murky getting buffed, Zeratul nerfed, Uther/Tyrande got serious changes.

http://us.battle.net/heroes/en/blog/18401781

Also, Sylvanas and a new map! Should be fun to play.

12
Star Citizen / Re: Jag's Arena Commander Guide
« on: March 24, 2015, 11:20:35 AM »
On controllers, I have used all three, joystick, game pad and M/k. A simple joystick will be more than enough for now. I wouldn't get into a HOTAS setup just yet. Everything that is out there is designed for atmospheric flight not space. There will be something made just for space flight released closer to launch. Not to mention VR will be amazing also.

I disagree somewhat - I think HOTAS works pretty well, as it gives you granular velocity control that is difficult to emulate via keyboard or even voice attack. I don't particularly love the feel of it with strafing, however - still working on getting good with that bit.

13
Star Citizen / Re: Jag's Arena Commander Guide
« on: March 24, 2015, 11:18:38 AM »

Note that the game is still not optomized for graphics yet. Even the most powerhouse computers still can have a hard time with it.

I can confirm this too. I just bought at badass rig with a gtx970 card and the graphics are wonky sometimes in the HUD and other elements occasionally.

I find that tuning the graphics down to "High" from the default "Very High" fixes most issues (though asteroids and objects can still flicker).

14
Star Citizen / Re: Star Citizen v1.1 is Live
« on: March 23, 2015, 05:59:46 PM »
According to Will, they are restarting every 15 minutes to help with the connection issues (this does not affect games in progress, apparently) until the servers are working optimally again.

15
Star Citizen / Re: Star Citizen v1.1 is Live
« on: March 23, 2015, 03:38:34 PM »
It looks like they should be working tonight, so hopefully we can't get some people on then.

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