December 04, 2016, 07:11:26 AM

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Messages - hayt

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1
Don't cheap out on the graphics card, imo. I would prioritize graphics, cpu, and an SSD over other items in the budget. You can make do with 8 or 16 GB RAM, you can get one SSD and just be frugal about your storage budget, you can get a nice but not fancy motherboard, you can get an unflattering case, but I'd rather spend on the pieces that make your experience fly. When your bottleneck is graphics you will really feel or see it; if your bottleneck is storage, that's remedied easily later on by adding.

Or to put another way: if you spend $170 now on a 1050 but upgrade later to a 1060, 1070 or 1080, you're still out that initial $170, and unlikely to find a use (or have to sell it to someone else at a reduced price). If, however, you buy one SSD now and either add another or an HDD later, you are still using that part. Same thing on RAM - if you buy 8 now and 8 later, you aren't missing out on your investment.

2
Star Citizen / Re: CitizenCon Stream Viewing
« on: October 10, 2016, 12:15:20 PM »
any SQ42 information?

That was the big disappointment. We were expecting a trailer, and instead Chris wanted to put together a whole mission. They were unable to get it to a satisfying sequence, so instead they showed off the admittedly impressive procedural planet tech (and how easy it is for them to put a planet together, which was awesome from a development standpoint). We will probably see that SQ42 mission (fully fleshed out and played) around the end of the year, but it's a definite "not releasing until 2017" for SQ42, as some number (they were not specific) of missions are not out of greybox status.

Nothing changed my opinion, one way or another: SC still seems like it will be amazing game once it's in order. But until they release more of the game, the naysayers will gain traction with these missteps and missed deadlines. It's obvious there's a lot of work being done on all areas currently. Releasing an alpha slew of missions that function (with or without cutscenes) would go a long way for people to really be happy about the game.

3
Star Citizen / Re: Polaris LTI Concept Sale
« on: October 08, 2016, 12:17:12 AM »
And now the owner of a capital ship. Hoorah.

4
World of Warcraft / Re: WoW Legion - Launch Trailer
« on: August 29, 2016, 07:02:59 PM »
Legion is live in Europe and there's a lot more in-game cutscenes out now.

5
Star Citizen / Re: Patch 2.5...
« on: August 26, 2016, 05:01:40 PM »
wow... as someone that hasn't really played since I raced with a few of you months ago... I am impressed with the changes. I haven't gone into the PU, mainly because I still can't get SC to recognize my x52pro (the main reason I haven't really touched SC). I hear that my other gadgets are likely the cause (Nostromo, various controllers, etc). Now that I'm not really playing MMO's anymore I may finally unplug some of my gadgets and see if I can figure out the issue.

All in all I like the direction they are taking, definitely peaked my interest far more than last time.  :P

Make sure your drivers are squared away. Saitek/MadCatz devices are finicky and I had a problem for a long time with my X-55 before I got it right.

6
Star Citizen / Re: Need help for buying
« on: August 26, 2016, 03:39:28 PM »
Don't forget the 315p and the Carrack. Both are solid choices as well.

7
Star Citizen / Re: Need help for buying
« on: August 26, 2016, 03:33:30 PM »
I have a lot of ships, myself, but I cut myself off a while ago. Even though that Terrapin looked so, so fine to me, I decided that I'd rather earn the ships in-game with money. My fleet is sizeable enough and there aren't any obvious holes.

Even if all you have is one ship, I'd stick with that one and just work your way up. Its a vast universe, you have friends, and its not like you can't group up. The other part is the multi-crew ships which will let you earn money without needing a strong ship on your own; there's a lot of systems coming but I think its safe to say that you can get other ships pretty easily.

8
Star Citizen / Re: Patch 2.5...
« on: August 26, 2016, 02:40:11 AM »
Holy hell.  I was able to fly vandal for about an hour tonight.  Thats a huge stride for me.  So stoked.  I suck at things, but I will get better.  Bought me a cheap logitech stick for temporary use until I decide on my final configuration.  Stick is so much better at least for me than mouse.  Guess I need some tips from Jay now for my Hornet :)

I'll be getting in sometime tomorrow.

If you are flying with a stick, I suggest getting fixed weaponry. You can still play with gimbals and a stick but I think it's much harder. Flying with fixed also gives you bigger guns so you need less hits to down your target.

9
Other Games and Interests / Re: Stellaris
« on: August 25, 2016, 05:32:44 PM »
  How does this game stack up against Endless Space?  I've been looking for another space 4X.

Way better, in my opinion. It's very solid and the patches are really improving it drastically.

10
Star Citizen / Re: is SC being released as promised?
« on: July 14, 2016, 01:12:37 PM »
I don't know why everyone assumes there's financial trouble, unless you're listening to Derek Smart, who is the loudest drum beater in that camp. There has been no outwardly obvious signs of financial problems. That doesn't mean there aren't any, but I sincerely doubt that they're out of cash. There's no second kickstarter; TOS is for use of the product and so forth. As Meridian said, they aren't adding new features, and there was even a recent post about them not adding some stretch goals until after release.

As far as needing more money, I remember reading that they don't just get the money from KS and sit on it; there are ways to use that money to get more money from financial institutions and the like, so that they aren't strapped to a certain number.

Derek Smart was hating on SC for as long as i can remember. I do however think that RSI squanders money like it has no meaning or worth.

On what? I see people say this all the time without substantiating it. Should they work in an office with no air conditioning? That can be ''squandered'' money. Should they give employees pto? That too is ''squandered.'' The two examples flung about by dshart are the cappuccino machine and the custom door. For coffee, I would think it makes sense as that is less for people to leave the premises and results in more productive time. As for the door, they stated it was not that expensive.

They might be out of money, that is totally possible. But I have yet to see anything they have done that makes me question how they run the business. Have mistakes happened? Yes. Have they missed their deadlines? Assuredly. But that seems pretty normal to me from a games development perspective.

I would also add that most people who complain don't seem to work in American office environments, and further, with their hq in California, there is another layer of expectation that employees have. Blizzard's offices are not too far away, and they have spent a colossal amount on ornamentation and making their office ''cool.'' No one has any gripes with how the money they spent on WoW or D3 is spent by Blizzard. I appreciate that those are finished products and SC is not, but you cannot deny that the development process has been open and transparent, and that your incremental access to the game has been there.

Given the campuses and perks available to workers here in California, it is important to attract and maintain talent, and office perks and benefits are a means to do that without spending more on labor. Is it cheaper to buy 100k in office perks or give 100 employees 5k more a year in salary? I have worked for cheapskate companies and it was no fun to be there, and I left as soon as I was able. I work for a company with a ton of perks now (unlimited pto, fully-paid health insurance, work from home most days, etc) and I work harder and am much happier as a result.

11
Other Games and Interests / HOTS night
« on: July 05, 2016, 01:22:48 PM »
Hey guys, with unranked draft, new heroes, and a lot of cool features, I think HOTS is in a good place now. Anyone up for playing a night or two during the week? Gul'dan inc.

12
Star Citizen / Re: is SC being released as promised?
« on: July 05, 2016, 12:41:23 PM »
I don't know why everyone assumes there's financial trouble, unless you're listening to Derek Smart, who is the loudest drum beater in that camp. There has been no outwardly obvious signs of financial problems. That doesn't mean there aren't any, but I sincerely doubt that they're out of cash. There's no second kickstarter; TOS is for use of the product and so forth. As Meridian said, they aren't adding new features, and there was even a recent post about them not adding some stretch goals until after release.

As far as needing more money, I remember reading that they don't just get the money from KS and sit on it; there are ways to use that money to get more money from financial institutions and the like, so that they aren't strapped to a certain number.

13
World of Warcraft / Re: Stonetalon TBC PVE Server
« on: July 04, 2016, 12:55:39 PM »
Yeah they took the server down around 3:30am my time last night. Hopefully back up in the afternoon.

14
World of Warcraft / Re: TBC 2.4.3 Add Ons
« on: June 20, 2016, 12:59:05 PM »
XPerl should have a version.

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World of Warcraft / Re: Stonetalon TBC PVE Server
« on: June 17, 2016, 05:39:18 PM »
I'm on and playing as Xanai. Hope to be 20 this evening for some deadmines!

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