May 29, 2015, 06:06:08 PM

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Messages - hayt

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Other Games and Interests / Re: Witcher 3
« on: May 19, 2015, 08:55:39 PM »
I think there's a number of bottlenecks, which is about par for the course on a game from CD Projekt Red. I was running on high for everything but had to turn nvidia hairworks off (it was causing a freeze and CTD), so you might try small tweaks like that. The Hairworks seems to be causing a number of issues, and IMO it doesn't do enough to justify its hefty resource cost. For reference I'm using a GT 780, and I also turned shadows to medium (didn't notice much difference there, either). Everything else is at high and it's running quite smoothly.

Star Citizen / Re: Freelancer misc
« on: May 18, 2015, 03:27:59 PM »
Thanks Atlan,

Yeah i thought it was an interesting ship myself. I think the freelancer can go pretty fast so will help with getting free from fights. Getting lock on can be a problem but was planning on running away mostly unless playing support with guildies then i can light them up. I wonder if there will be advanced targeting system that would allow you to lock on sooner and from a farther distance. That would really help

Given the current state of the game, I can definitely see there being radar subsystems for helping acquire lock-on (with the trade-off that your signal also gets very high, I would think). Maybe even radar with modes, like passive and active sonar for submarines. I have a MIS as well, as I think they'll make great missile boats.

Ickky, I have not heard that at all. Have a source? They have repeatedly said no more wipes since the last alpha wipe in January-ish.

Open Beta starts tomorrow! Hope to see some of you around. Free heroes starting tomorrow are:

Nazeebo (Available after you reach player level 12)
Lost Vikings (Available after you reach player level 15)

Star Citizen / Re: Introducing Fox Squadron: SC FPS Element
« on: May 18, 2015, 01:00:11 PM »
Yeah, I read that article yesterday, made me interested in maybe playing along. If they manage to make it seamless with the space stuff that'd be insane. I just don't see a way that'd work and still be playable. But hey. If they do it, I have a game to play the rest of my life.

That's the goal of the multi-crew system - basically, you have ships flying around, smaller 1 and 2-man dogfighters and then capital ships. Capital ship gets boarded by a marine team, marine team tries to get to the bridge to take over the ship, or the power source to shut down the ship.

As you said - if it works, it will probably be one of the best games ever. The real question is will it - right now they're building the different pieces, and the PU is all of it together. I have a lot of faith that it will work out, but I can definitely understand being highly skeptical.

Other Games and Interests / Re: Runescape, LoL or HoTS - anyone?
« on: May 16, 2015, 03:19:24 PM »
I play HOTS pretty frequently, but I tend to play later West Coast hours so I rarely get to group with anyone. One of the tough parts of my job.

General Discussion / Re: CSI: Cyber ... wtf writers
« on: May 13, 2015, 02:05:23 PM »
I hate these shows. The use tropes and contrived situations to push inane drivel in your head, like this:

Small | Large

I believe someone did the calculation on the file size to have the high resolution of that photo (from a security cam video), and it was something like 3 terabytes.

I've been playing a lot lately, though just running random f2p rotation atm and saving my coins until I see what's available later.

Never knew there was an XP/day cap until today :P


XP cap is on cooperative and play with friends, I believe. I don't think there's a cap for playing actual matches.

I know a lot of people played, then many stopped, but there is a new patch coming, along with a very requested hero: Kael'thas!

Small | Large

Additionally, Johanna (the Crusader from Diablo 3) will likely be released on launch day, which is June 2nd. I typically play late nights, but if anyone wants to join, I'm always up for groups. Open Beta starts May 19th, so anyone who wants to play can, and there will not be a wipe of your progress come release!

Star Citizen / Re: Starfarer Gemini
« on: May 09, 2015, 11:58:16 AM »
Not worth $45. IMO. All that changes is different shield, you lose 25% of your cargo capacity, and your max power plant goes from size 6 to 7.

The nice story about better guns, and missiles in the paragraph above didn't make it to the stats. Not sure how when they increase armour the pass stays the same. More indicative that armour doesn't get added.

I think this is a quick buck sale more than passing on value to backers. Sad.

Armor isn't in the game yet, and isn't represented on the stats page, but it should be a factor in the PU game (currently, I believe it's just ship HP - the higher the intended armor, the more hp the ship has). Also, do not take the ship stats page verbatim - it has been wrong before and will be wrong again. That said, I don't think it's worth it to upgrade either.

Star Citizen / Re: May the 4th Fight or Flight
« on: May 05, 2015, 12:29:58 PM »
Some ships were flown, some things blew up. I learned that I need to stop getting creepy close to those Vanduul.

Star Citizen / May the 4th Fight or Flight
« on: May 04, 2015, 12:41:03 PM »
Hey all,

Continuing from last Monday, I'll hop on today around 7pm EST if anyone wants to get in some flying, be it royale or swarm or any of the above. Let's keep up our piloting so we can all improve!

Star Citizen / Re: MISC Hull Concept Sale!
« on: May 02, 2015, 10:35:43 PM »
Picked up a Hull C with some melted credit on my account.   Its SCUs are about 4 times greater than a few other ships, so I saw it as an incremental step up for the fleet when I needed to be a little more serious about hauling.  The Hull E is a monster. Would love to fly that behemoth around, but I'm not sure that I want to run THAT much cargo.

Hull Es will either be, as theory crafted, for carrying large quantities of bulk material (like space potatoes or space garlic), and not as likely for carting around 150k SCU of military equipment for anyone but the largest of orgs. I think it would be overkill to grab it now, if only for the fact that it would take some time for us to build to where it would be worthwhile to fuel that puppy up for a massive haul. However, I can definitely see logistics being a big part of this game, and if it is, defending your large haulers (especially Hull Ds and Es) will be a large priority.

Star Citizen / Re: Not sure what ship i should get any thoughts?
« on: May 02, 2015, 10:31:56 PM »
I actually hope they are done with sales of big ships at this point. A lot of the purchasing that happens is for re-sale reasons, and it's incredibly hard to get one (and I'm guessing it will be between $3,000 and $5,000), as they would likely sell 2,000 (or less). While I'm on-board with owning freighters and fighters to give the universe diversity, having a ton of capital ships in the hands of players now is just going to get ugly at the game's inception.

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