September 02, 2015, 04:29:47 AM

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Messages - hayt

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1
Star Citizen / Re: Vanguard Harbringer VS Retaliator
« on: September 01, 2015, 12:15:45 PM »
Given your fleet, I would keep the tali.

I am guessing that the tali will have a larger variety of possible ordinance it can carry.

In star wars parlance: tali is the B-wing bomber. Harbinger is the x-wing carrying bombs.

Or, for modern military equipment, the Tali is a B-52 and the Vanguard is an A-10 with some serious air-to-surface ordnance.

Thats what I think I would like about it the most. Is that it is comparable with an A-10. Enough guns to mess someone up, and bombs, and missiles to finish them off.

Looking over my account, I would have to melt my Retaliator though. Since my Super Hornet is the Weekend warroir Package (with the game). So getting rid of that, would cause me to lose alpha access.


Choices... choices. This toys with my head too much! lol

I'd stand pat and look to buy a vanguard in-game. I don't think the Vanguard will be as good a dogfighter as the Hornet nor as good of a bomber as the Tali.

2
Star Citizen / Re: Vanguard Harbringer VS Retaliator
« on: September 01, 2015, 12:01:27 PM »
Given your fleet, I would keep the tali.

I am guessing that the tali will have a larger variety of possible ordinance it can carry.

In star wars parlance: tali is the B-wing bomber. Harbinger is the x-wing carrying bombs.

Or, for modern military equipment, the Tali is a B-52 and the Vanguard is an A-10 with some serious air-to-surface ordnance.

3
Star Citizen / Re: Avenger vs Cutlass (thinking of a switch)
« on: August 31, 2015, 01:00:54 PM »
It's easy to fall into it! I intend to be playing this a lot whenever it finally releases too, and wanted to lend support to the team. I regretted not being in a position to fund when it originally came out too, but 2012-2013 was a rough year for me. Happy to be in a better spot now.

That said, if I were getting it now I might pick one ship (and the Vanguard seems quite nice) to get and stick with that. A multi-purpose ship would likely also be good for starting out and making your money.

4
Star Citizen / Re: Vanguard...to upgrade or not to upgrade?
« on: August 28, 2015, 06:43:30 PM »
The variants are up and I think they solved my problem!

A set of Battlefield Upgrade Kits are also available for those who would like to keep their older Vanguard Wardens. The upgrade kits function as in-universe part sets which convert the existing ships to the variant’s specifications. This allows you to swap between the abilities of the Warden, Sentinel or Harbinger at will! The upgrade kits exist in world similar to the interior Retaliator upgrade pods and do not change the styling of the individual ships, just the weapons and other upgrades installed.

Sold!

Just waiting to see if those have insurance at all. Would be silly to buy a one-time pack. I think I prefer the Warden for general combat.

They indicate that it is not a 1 time use; but rather the parts that you can use in game and change any time you want.  I would also assume mixing/matching would be possible.

Right, but it's not clear how those kit parts are covered under the insurance policy. I'm not seeing them cover that and it's being asked a lot in the Q&A thread.

5
Star Citizen / Re: Vanguard...to upgrade or not to upgrade?
« on: August 28, 2015, 05:21:01 PM »
The variants are up and I think they solved my problem!

A set of Battlefield Upgrade Kits are also available for those who would like to keep their older Vanguard Wardens. The upgrade kits function as in-universe part sets which convert the existing ships to the variant’s specifications. This allows you to swap between the abilities of the Warden, Sentinel or Harbinger at will! The upgrade kits exist in world similar to the interior Retaliator upgrade pods and do not change the styling of the individual ships, just the weapons and other upgrades installed.

Sold!

Just waiting to see if those have insurance at all. Would be silly to buy a one-time pack. I think I prefer the Warden for general combat.

6
Star Citizen / Re: Vanguard...to upgrade or not to upgrade?
« on: August 28, 2015, 01:38:00 PM »
I don't think there's necessarily a wrong answer here. At this point, with my small fleet, I'm looking at ships as tools in the toolbox. The Vanguard is likely going to serve a more specialized role as it will not be a great dogfighter, but more of a strike craft to take out larger targets on its own (like a Connie). If one of them adds torpedoes, as most people assume, that's likely furthering that strike craft role and adding some layers of offense to where a squadron could take on a capital ship, probably at the cost of maneuverability. We'll have to see what the other variants are all about.

7
Star Citizen / Re: Vanguard...to upgrade or not to upgrade?
« on: August 28, 2015, 01:00:23 PM »
I'm waiting to see what's offered before making any decision.

8
I tend to play with my little brother, but it's usually pretty late Pacific time when I hop on. If you're around I'm happy to group up and play some games.

9
I haven't been playing as much lately, but that will likely change. Been eaten up by Destiny lately, and will be playing the new Diablo season tonight.

10
Star Citizen / Re: Social Module Live on PTU
« on: August 26, 2015, 07:12:02 PM »
I want in! I've been trying to become the best Hornet pilot alive, with limited success... I want an invite. I got to the top 100, they should give me an invite. It's almost my birthday! I wanna Social module. Whimper.

If you've been playing lately, you should get one sooner or later.

11
Star Citizen / Re: Social Module Live on PTU
« on: August 26, 2015, 01:59:06 PM »
Individual invites. I would definitely log into the main game, as they are inviting active folks who have been in arena commander/hangar module lately first.

12
Star Citizen / Re: Social Module Live on PTU
« on: August 26, 2015, 11:52:14 AM »
I'm happy they did this, but it's right in the middle of a bunch of other releases I'm playing. Hopefully I get in this weekend - the fiance is away for her bachelorette party so I'm free to just game.

13
Other Games and Interests / Re: Diablo 3
« on: August 25, 2015, 06:24:16 AM »
2.3 patch launches tomorrow (tuesday after maintaince).

Season 4:
North America: Friday, August 28 @ 5:00 p.m. PDT / 8:00 p.m. EDT
Europe: Friday, August 28 @ 5:00 p.m. CEST
Asia: Friday, August 28 @ 5:00 p.m. KST

Anyone plan on being on for the start of S4?

I will be in the office that day, but hopefully should be on around 6 or 6:30 PST.

14
Other Games and Interests / Re: Destiny
« on: August 20, 2015, 02:06:10 PM »
I still play, I am on the XBONE. However, I am probably not going to get the next expansion as many more releases on the Horizon that I will enjoy more: Halo 5, CoD 3, Star Wars Battlefront and Tom Clancy's: The Division.

:)

Of all those, only Battlefront mildly excites me. I'm more filled up with Heroes of the Storm, D3 new season, and XCom 2 in November (also, marriage somewhere in there). I'm undecided still on TTK, though the game feels a bit better now - and they removed the need to do PVP if you don't want to, which is rather nice.

15
Other Games and Interests / Re: Destiny
« on: August 18, 2015, 04:22:13 PM »
Hah. Keeping my eyes peeled.

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