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Messages - hayt
I think there's a number of bottlenecks, which is about par for the course on a game from CD Projekt Red. I was running on high for everything but had to turn nvidia hairworks off (it was causing a freeze and CTD), so you might try small tweaks like that. The Hairworks seems to be causing a number of issues, and IMO it doesn't do enough to justify its hefty resource cost. For reference I'm using a GT 780, and I also turned shadows to medium (didn't notice much difference there, either). Everything else is at high and it's running quite smoothly.
Given the current state of the game, I can definitely see there being radar subsystems for helping acquire lock-on (with the trade-off that your signal also gets very high, I would think). Maybe even radar with modes, like passive and active sonar for submarines. I have a MIS as well, as I think they'll make great missile boats.
« on: May 18, 2015, 02:42:43 PM »
Ickky, I have not heard that at all. Have a source? They have repeatedly said no more wipes since the last alpha wipe in January-ish.
« on: May 18, 2015, 01:30:05 PM »
Open Beta starts tomorrow! Hope to see some of you around. Free heroes starting tomorrow are:
Nazeebo (Available after you reach player level 12)
Lost Vikings (Available after you reach player level 15)
Yeah, I read that article yesterday, made me interested in maybe playing along. If they manage to make it seamless with the space stuff that'd be insane. I just don't see a way that'd work and still be playable. But hey. If they do it, I have a game to play the rest of my life.
That's the goal of the multi-crew system - basically, you have ships flying around, smaller 1 and 2-man dogfighters and then capital ships. Capital ship gets boarded by a marine team, marine team tries to get to the bridge to take over the ship, or the power source to shut down the ship.
As you said - if it works, it will probably be one of the best games ever. The real question is will it - right now they're building the different pieces, and the PU is all of it together. I have a lot of faith that it will work out, but I can definitely understand being highly skeptical.
Here's the relevant Letter from the Chairman:
I hate these shows. The use tropes and contrived situations to push inane drivel in your head, like this:
I believe someone did the calculation on the file size to have the high resolution of that photo (from a security cam video), and it was something like 3 terabytes.
« on: May 10, 2015, 07:34:22 PM »
I've been playing a lot lately, though just running random f2p rotation atm and saving my coins until I see what's available later.
XP cap is on cooperative and play with friends, I believe. I don't think there's a cap for playing actual matches.
« on: May 10, 2015, 06:26:35 PM »
I know a lot of people played, then many stopped, but there is a new patch coming, along with a very requested hero: Kael'thas!
Additionally, Johanna (the Crusader from Diablo 3) will likely be released on launch day, which is June 2nd. I typically play late nights, but if anyone wants to join, I'm always up for groups. Open Beta starts May 19th, so anyone who wants to play can, and there will not be a wipe of your progress come release!
Not worth $45. IMO. All that changes is different shield, you lose 25% of your cargo capacity, and your max power plant goes from size 6 to 7.
Armor isn't in the game yet, and isn't represented on the stats page, but it should be a factor in the PU game (currently, I believe it's just ship HP - the higher the intended armor, the more hp the ship has). Also, do not take the ship stats page verbatim - it has been wrong before and will be wrong again. That said, I don't think it's worth it to upgrade either.
Picked up a Hull C with some melted credit on my account. Its SCUs are about 4 times greater than a few other ships, so I saw it as an incremental step up for the fleet when I needed to be a little more serious about hauling. The Hull E is a monster. Would love to fly that behemoth around, but I'm not sure that I want to run THAT much cargo.
Hull Es will either be, as theory crafted, for carrying large quantities of bulk material (like space potatoes or space garlic), and not as likely for carting around 150k SCU of military equipment for anyone but the largest of orgs. I think it would be overkill to grab it now, if only for the fact that it would take some time for us to build to where it would be worthwhile to fuel that puppy up for a massive haul. However, I can definitely see logistics being a big part of this game, and if it is, defending your large haulers (especially Hull Ds and Es) will be a large priority.
I actually hope they are done with sales of big ships at this point. A lot of the purchasing that happens is for re-sale reasons, and it's incredibly hard to get one (and I'm guessing it will be between $3,000 and $5,000), as they would likely sell 2,000 (or less). While I'm on-board with owning freighters and fighters to give the universe diversity, having a ton of capital ships in the hands of players now is just going to get ugly at the game's inception.