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Topics - hayt
Starts tomorrow, 5pm PST. Hope to see some of you there!
First, if you played Vanilla through the end, you likely remember Naxxramas before WOTLK stole it. This video popped up on my feed today:
I think the numbers part is really interesting. I have a friend who has been at Blizzard since 2005, and was a GM then. I remember asking him why they were changing to 25-man raids, tuning down content, etc., and his answer was really edifying. While this video makes the connection about only 900 guilds killing a boss in Naxx, he had said to me only 3% of the population was able to enter the instance.
I am proud of what was accomplished, as I ended up as co-raid lead in SOD after the TG-SOD split, and we were able to get to Sapphiron (though not kill him as we lacked the frost resistance, and we had a really hard time with the mechanics of the fight, though I believe we got him to 25% if memory serves). It was definitely bittersweet, killing him and KT in WOTLK, though perhaps not as much in light of how few people actually killed them.
Anyway, just thought I'd share before it comes a distant memory - these are events from 10 years ago, after all.
There's a huge patch coming to Heroes of the Storm, right on the heels of their Heroes of the Dorm tournament, and it's doing a lot:
-Bans in Ranked Play
-New ARAM-type map
-Ranked play requirements and draft lobby changes
-New hero (Dehaka)
-Several hero reworks (Kael'thas, Sylvanas, Tychus, Gazlowe, Illidan) (and the re-works indicate a willingness to buff to current good heroes over nerfing good heroes to be bad)
-Lots of new ability icon art (small but satisfying change)
-More minor things!
Definitely looks like a great improvement. The PTR is up now if you want to play with the changes. Getting tired of playing versus AI with my nephew so if anyone wants to play let me know! I'm typically late PST, which puts me out of many people's timezone, but if there are brave adventurers I'm game.
Commanders, Xcom 2 is now released in Australia (and you can VPN in as many did with Fallout 4). Otherwise, it's out at 9 pm PST / 12 pm EST US time. It's looking like most people think it's a top game of the year candidate for 2016 already!
Good luck, fellow Commanders.
Vanguard time, gents and ladies.
« on: December 21, 2015, 05:56:34 PM »
If you have a data cap, I'll feel bad for you son, I got 99 problems but a gigabit ain't one.
I know this game is beset by its pre-order bonus debacle, buuuuuuuuuuuuut...this looks gorgeous. And deep, with heroes and customization. I'm getting a Warcraft-3-in-turn-based-strategy vibe.
If you're familiar with Total War games, this one looks pretty superb in my opinion, just from the campaign map.
All ships are now available. If you're looking to get your Super Hornet or Freelancer MIS and missed it the first time, now's your chance!
« on: November 24, 2015, 07:24:05 PM »
For anyone who has played or likes to play, they are basically doing a 50% off sale on everything (heroes and skins). You can also buy a 360 day (12 month) stimpack for $60 as opposed to the $120 it would cost you over those months. Good way to grab those few heroes you're missing. I haven't played much in the last few months but was going to get back into it anyway, so this sale comes at a great time for me personally.
This looks huge. There are a ton of changes and they all look more or less great. No more zooming off, and maneuvering matters. Ships will have strong and weak axis, which will mean more familiarity with a certain craft will lead to better piloting, and hopefully it should allow for more interesting dogfights over the point and click that exists.
Some relevant bits for us:
Does it come with a jump drive?
How well will the Sabre handle in comparison to the Gladius? Will it be a good ship for Gladius pilots to transition into?
Can you elaborate on why someone would pick the Sabre as opposed to the Hornet, and vice-versa? How does this relate to the Hornet Ghost specifically?
For my money, I will probably prefer the Sabre over the Super Hornet in general (I favor more maneuverable and fast over more durable for dogfighting), though I have both. As we saw in the description, the Sabre will be there for quick strike and will be more or less a glass cannon in combat - get in, hit your target hard, and get out quickly to where you go out of radar contact, then repeat.
Jump drive standard is nice - but it should be viewed as a bigger Gladius and not a Hornet replacement. It's not going to show up and own a space. I think Spectre will want lots of Sabres, but Black Sheep would likely prefer Hornets in the roles we intend them to take.