February 09, 2016, 06:36:32 AM

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Topics - hayt

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Other Games and Interests / Xcom 2 Day!
« on: February 04, 2016, 01:24:53 PM »
Commanders, Xcom 2 is now released in Australia (and you can VPN in as many did with Fallout 4). Otherwise, it's out at 9 pm PST / 12 pm EST US time. It's looking like most people think it's a top game of the year candidate for 2016 already!

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Good luck, fellow Commanders.

Star Citizen / 2.1 is out!
« on: January 14, 2016, 09:50:56 PM »

Star Citizen / 2.0 Live! Get those downloads started
« on: December 11, 2015, 06:21:35 PM »


If you have a data cap, I'll feel bad for you son, I got 99 problems but a gigabit ain't one.

Other Games and Interests / Total War: WARHAMMER
« on: December 04, 2015, 12:08:47 AM »
I know this game is beset by its pre-order bonus debacle, buuuuuuuuuuuuut...this looks gorgeous.  And deep, with heroes and customization. I'm getting a Warcraft-3-in-turn-based-strategy vibe.

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If you're familiar with Total War games, this one looks pretty superb in my opinion, just from the campaign map.

Star Citizen / Star Citizen - Anniversary Sale
« on: November 27, 2015, 12:37:52 PM »
All ships are now available. If you're looking to get your Super Hornet or Freelancer MIS and missed it the first time, now's your chance!


Other Games and Interests / Heroes of the Storm - Black Friday Sale!
« on: November 24, 2015, 07:24:05 PM »
For anyone who has played or likes to play, they are basically doing a 50% off sale on everything (heroes and skins). You can also buy a 360 day (12 month) stimpack for $60 as opposed to the $120 it would cost you over those months. Good way to grab those few heroes you're missing. I haven't played much in the last few months but was going to get back into it anyway, so this sale comes at a great time for me personally.

Star Citizen / 2.0 Flight Model
« on: October 29, 2015, 09:39:41 PM »

This looks huge. There are a ton of changes and they all look more or less great. No more zooming off, and maneuvering matters. Ships will have strong and weak axis, which will mean more familiarity with a certain craft will lead to better piloting, and hopefully it should allow for more interesting dogfights over the point and click that exists.

DOTA 2 / ESPN:60 Documentary on DOTA 2 and EG
« on: October 28, 2015, 12:20:32 PM »
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Pretty cool - while I'm posting in the DOTA 2 forum, I think this is important for most gamers to watch. This is what some mainstream acceptance looks like. Ron Perlman is the narrator.

Star Citizen / Sabre Q&A
« on: October 16, 2015, 06:03:22 PM »

Some relevant bits for us:

Does it come with a jump drive?

Yes, the Sabre comes with a jump drive standard.

How well will the Sabre handle in comparison to the Gladius? Will it be a good ship for Gladius pilots to transition into?

The Sabre is going to handle very similarly to the Gladius, if you look closely the manoeuvring thruster type and placement is very similar to the Gladius. If you enjoy flying the Gladius the Sabre should behave broadly the same but with a little extra weight to it.

Can you elaborate on why someone would pick the Sabre as opposed to the Hornet, and vice-versa? How does this relate to the Hornet Ghost specifically?

The Hornet is a tank, it’s not particularly mobile but can really take a pounding and make it out which is a great feature for a lot of players. Its similar in my mind to how current day pilots love the A-10 for its rugged reliability and ability to come back home with huge amounts of damage. The Sabre on the other hand is not tough, it relies heavily on its ability to not be detected and then its array shields to keep it safe. Once those shields are down you’d best be on your way out of combat else you’ll probably not make it back.

Compared to the Hornet Ghost the Sabre is built from the ground up to be a dedicated “stealth” ship whereas the Hornet Ghost is retrofitted to become stealthy, therefore whilst the Ghost is still very stealthy compared to other ships it wont be quite as impervious to radar as the Sabre. What little it lacks in stealth capabilities compared to the Sabre though is made up for in its additional armour and weaponry however.

For my money, I will probably prefer the Sabre over the Super Hornet in general (I favor more maneuverable and fast over more durable for dogfighting), though I have both. As we saw in the description, the Sabre will be there for quick strike and will be more or less a glass cannon in combat - get in, hit your target hard, and get out quickly to where you go out of radar contact, then repeat.

Jump drive standard is nice - but it should be viewed as a bigger Gladius and not a Hornet replacement. It's not going to show up and own a space. I think Spectre will want lots of Sabres, but Black Sheep would likely prefer Hornets in the roles we intend them to take.

Star Citizen / CitizenCon Wrap-up
« on: October 10, 2015, 08:07:15 PM »
What a show - hopefully, for those of you doubting, this dispelled a great many things. There's definitely a game, and it definitely looks like a lot of fun and, more to the point, that it's complex and wonderfully done. I will write this up for people who are just coming to the game, as I feel interest will be piqued by all the news.

Let's get started on the wrap up!


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Gary Oldman headlines a sensational cast (Mark Hamil, Mark Strong, John Rhys-Davies, Andy Serkis, Gillian Anderson, Rhona Mitra, and more) who were used in the face capture and voice overs. Here's a 12-minute interview with Gary Oldman.

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And another video on their facial animation tech:

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Squadron 42 stuff - for realz

Here's a lovely breakout of the introduction on the Idris. This is our first look at the new exterior and interior layout of the ship. I'm definitely liking the re-do:

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Squadron 42 is the single-player campaign, and this (and the above) are our first glimpses into it. The idea is that SQ42 (as it's abbreviated) will be a game unto itself, with length and fidelity approaching some of the longer single-player games (10 hours of cutscenes and gameplay of a much longer timeframe). While you don't have to play it to get to the persistent universe, it's highly recommended on your first trip through.


Finally, we can chart a course to our new home:

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This is our first real look into how the 'Verse is organized, what our travel routes are, and what the current state of the political sphere is. Overall, it's just super cool (plus you can leave it open and the calming music is great too).


New Ship - Aegis Sabre

Seriously, Aegis, stop making so many ships or I'll...

...buy another one. Dammit.

This guy is supposed to have the lethal potential of a Hornet with a much more nimble package. Probably not as durable, but it's likely faster. I'm imaging between the Hornet and Gladius on speed and maneuverability. Also, it specifically has retro thrusters, so I'm imaging you can pull some crazy things with them.

Buying new ships in Star Citizen is unnecessary - the game itself is funded even if no one else spent a single cent. It helps them to improve, expand, and support more of the game. You can buy into the game for $45 and get an Aurora and have alpha/beta access like anyone else. Only buy this ship (or others - they are having a military ship sale at the moment) if you want to donate to the cause.

Oh, and Idris-P can be bought IF you purchase the military ship pack. It's $2,500 so not something I recommend.

Presentation Slides

Here's the slides from the show, which give a lot more information on what's to come in 1.3 and 2.0. 1.3 should be out in the next few weeks, and 2.0 next few months. This should have most of the game in it (flying, multicrew, FPS) and it's pretty exciting that we're at the doorstep.


I'll incorporate any major missed elements into the post, so if you saw something that's not here, let me know!

Star Citizen / Ejection system is offline
« on: October 08, 2015, 06:01:51 PM »
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In short - this looks amazing. As much as I don't want to lose any big ships, holy cow - attention to detail.

Other Games and Interests / Destiny - King's Fall Raid
« on: September 21, 2015, 12:41:43 PM »
For those of you playing Destiny, how many are interested in getting a raid for King's Fall? Our times may be awkward next week, as I'm out of town Thursday through Sunday (bachelor party woo), but if we have enough people around the right level we should give it a shot. The first two events are pretty fun, and we can likely knock out the rest of the raid with some experience this week. Let me know if you'd like to give it a shot and when you could be on.

Star Citizen / Interregnum - Let's Play
« on: September 21, 2015, 12:28:17 PM »
Hey guys,

As a first step in preparing, I feel like we should start teaming up to play more games together. We've seen similar threads in Crowfall, but I believe that to have a unified team, we'll need to actually participate. Some of us are already hitting Arena Commander hard, which is great, and ultimately I'd love to get everyone in, but I realize the game is not in a great place for grouping up, and many people are holding out for various reasons.

However, as a community of gamers who play many different games and game types, I think it would be great for us to game together and start building that valuable trust. While I know many of you from forum interactions, I think I've only played with maybe 15 to 20% of the Star Citizen members, and I feel like that number should be higher. In general I no longer find the fantasy MMO to be my particular slice of pie, though I know a good many folks play AA and/or are planning on playing Crowfall, and hopefully we can see .

All that said, there are lots of games out there that we could play together. I've been playing the Diablo 3 new season, Heroes of the Storm off and on, and Destiny (pretty much the entire last week - if you didn't like it before, like Dak and I, please give it another shot). I will also organize a flight night every few weeks, though I noticed participation in those are typically the same group and would much prefer to see more people attend. I can usually be found online between 6pm PST and 1am PST on weekdays, with breaks for dinner and some nights off for social times. I will also be away this weekend but should be back Sunday night.

Other Games and Interests / Destiny
« on: August 18, 2015, 12:43:58 PM »
So my buddy has been playing this still, and really enjoys it, and I came back to get a Gjallarhorn last week thinking I'd have it for future endeavors.

I had initially stopped due to 1, wireless issues that I resolved with a 50 foot ethernet cable and 2, it felt really grindy and un-fun. I can say that the new and improved version removes a lot of the grindiness. Weapons are levelled quickly and non-exotics come with full damage upgrades so you only need to unlock the meaningful upgrades.

I'm still pretty bad at PVP but even that felt better. I'm very much considering giving the game another chance in TTK, though still undecided about it. Anyone else playing a bit? I'm on PS4 for new folks, but tend to play pretty late west coast time.

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