March 02, 2015, 07:33:34 pm

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Airic Knyght

Pages: [1] 2 3 4 ... 16 Next Last
1
We are well on our way to Stretch Goal #1, with luck, we’ll soon be looking for another Eric to join our team, upgrade our FX, and commence work on Female Centaurs!


Today, we go into detail and answer questions regarding Campaign Export Rules. In addition, Lead UX artist Billy Garretsen – narrates his process in creating our latest Knight Poster!
 
Campaign Embargo FAQ

How are rewards determined at the conclusion of a campaign?
Players can place items, resources, and materials into Embargo – basically, this is a way of “uploading” items to your Account Bank inside a Campaign. This can only be done at certain specific locations inside a Campaign, and items placed there are basically “in quarantine” until the Campaign is over.
 
When the world is destroyed at the end of a Campaign, some portion of the player’s winnings (i.e. the contents they have placed inside their Embargo vault) will be transferred into that player’s Account Bank. The number of items transferred depends on how well that player fared within the Campaign.
 
What is the Account Bank? How does it work?
Each player has an Account Bank, which can be used to transfer items between characters on that account. The account bank cannot be accessed when your character is locked into a Campaign.
 
How does the Account Bank related to the Embargo Vault?
The account bank exists at the account level – meaning that all of your characters share one account bank. The vault is Campaign specific, meaning that each Campaign will have a different Embargo area. At the end of the Campaign, depending on how well you (and your team) did, some number of item(s) will be moved from the Embargo into your Account Bank. The rest of the items will be lost.
 
What determines the number of items that can be placed in the Embargo Vault? The size of the Embargo Vault changes based on Campaign type. As a general rule, longer and more risky Campaigns will have larger Embargo Vaults (higher risk leads to higher reward).
The primary factor that determines the size (and loss factor) of the Embargo is how well your team (faction or guild) finished in the Campaign, as well as your individual contribution to the Campaign.
 
The length of time spent in a Campaign will be used to scale the final results. This is done to prevent players from waiting until the last moment and then jumping on the winning team of a Campaign just to get the reward. (In fact, Players who join at the very end may get no reward -- even if their team is victorious.)
 
We really believe in the concept of risk vs reward. The more difficult the ruleset of a Campaign – and the longer of a commitment the player is required to make -- the larger the potential payout from the Embargo.
 
Add this to the fact that the more rare crafting materials are more plentiful in the difficult Campaigns, and we should have a risk/reward ratio that is quite compelling.
 
Where is the embargo located in the campaign?
To place item(s) into the Embargo Vault, players must physically transfer those items to a particular type of Point of Interest known as a Summoning Circle. The Summoning Circle acts like a giant bank, and can be found in only the most hostile areas. (Thematically, you could think of these like the giant IO towers from TRON).
 
We are certain that these areas will be incredibly deadly, as they make fantastic ambush spots – other players will know that this is a location players will gravitate towards, and that they will be heavily laden with items when they come. This system also ties well into the Caravan system (currently at stretch goal) to haul stuff to the Embargo. Items placed within an Embargo Vaults cannot be removed. You can’t use Summoning Circles to “teleport” items around the map.
 
Is the Embargo Vault specific to a player?
Yes! Each player will have their own Embargo Vault to fill, in each Campaign. Players will need to balance how much of the world’s resources are dedicated to helping the team win, versus how much they want to scavenge for themselves. Having a full Embargo Vault isn’t going to help maintain control of the structures in a world! Are the contents of the embargo safe? Yes. If you can make it safely inside the Summoning Circle, then any items you place inside your Embargo Vault will be locked there until the conclusion of the Campaign. It is just like a bank in many respects. Some of the Rulesets call for 20% reward how does this work for items?
 
For materials and resources it is easy – we can just adjust the size of the material stack that each player is entitled to. For equipment, we will have to work out some other means of scaling the rewards.
 
Do I have any control over which item(s) are kept and which item(s) are lost from my Embargo?
Maybe. Right now our design is simple: we will randomly select which item(s) and materials will be released and which item(s) and materials will be lost. We could certainly change this design later, to give preferential treatment to certain items based on rarity, size, value or player preference.
 
----------
 
Crowfall Knight Poster
Time to shift gears as we share a new video and poster graphic of our Knight Archetype. Our artists at ArtCraft come from diverse backgrounds and this video offers a detailed look into the world of hardcore vector illustration.

Small | Large


Billy Garretsen has a long history of poster illustration and was eager to take up the task of bringing the Knight to life with vector.
We hope you enjoy this graphic and peek behind the curtain. Be sure to let us know if you want to see more art and videos like this one!
 

2
Crowfall / Goal!
« on: February 27, 2015, 10:03:32 am »
Well that went fast! Now to hit those stretch goals!



3
Crowfall / Stretch Goals
« on: February 26, 2015, 01:23:55 pm »

Got our first set of stretch goals posted. We definitely need to hit the Mounts one!

4
Other Games and Interests / EA's Star Wars Games Site
« on: February 12, 2015, 10:59:46 am »


I bet we might see some announcements for new games coming out this next winter when the new movie hits.  Probably some movie tie in games.  Battlefront? Wooo!

5
https://shadowrealms.com/blog/an-important-update-on-shadow-realms

Quote
Today I’m sharing some important news about Shadow Realms and our BioWare Austin studio.

We’ve made the decision to not move forward with development of Shadow Realms. We fully recognize that this news is disappointing to some of our fans, so I want to explain more behind this decision.

While the team did amazing work on the game concept and we got lots of great feedback from our fans at events and through other game testing, right now there are other projects for the team to work on within the BioWare studios for the coming year and beyond. We’ve got an incredibly talented team here at the Austin studio, and they are excited and already deep on new projects within the BioWare family, ones that will make some great BioWare games even better.

These include additional ongoing enhancements to the award-winning Dragon Age: Inquisition, as well as the next game in the Mass Effect series and other new IP.

But the biggest focus for our team in BioWare Austin will be on Star Wars™: The Old Republic™. As every Star Wars™ fan knows, this is a massive year in the Star Wars universe. We have some great plans for expanding this epic game this year, and look forward to sharing the news about those plans with our players in the coming weeks.

For all the people that registered for the Shadow Realms Closed Alpha, we’re working on a way to say thank-you for signing up. To all those players that gave us feedback at Gamescom and PAX, and those that shared their thoughts and impressions in the past months, we thank you for being part of the conversation.

Jeff Hickman

General Manager, BioWare Austin


Sounds like some big things coming to SWTOR this year.  Can't wait to hear the next announcements...!

6
Applicant Introductions / Greetings Old Friends
« on: February 08, 2015, 01:09:55 pm »
I've been back playing SWTOR since July.  Came back for the Strongholds and Conquest patch.  I took a look around for which guild I would like to be part of and couldn't go any where else.  The Guardians are the best guild on the server and my competitive nature wouldn't be happier any where else.  It doesn't help that I also have over a decade of memories of greatness already with TG.  I just hope you guys will have me back.

I know the situation revolving around my removal will be highly debated in my application.  I just want to get one thing straight.  I'm here to play games with my friends and nothing else.  I don't want my application to rejoin to start fights or split up friendships.  The last thing I want to do is cause any more harm to TG.  I'm here to rebuild what I have lost and help TG continue to be the best guild it can be.  I just want to be a gear in the machine and have some fun playing games.

I have three 60s in SWTOR.  Airic - my gunslinger, Llwellyn - my Commando Healer, and Ciria - my guardian tank.  I'd like to get back into raiding, and usually you will find me in a warzone on Airic.  I've had a lot of fun playing beside TG unofficially the last couple months and contributing any way I could.  I was proud to see TG get Server firsts and game firsts in regards to the Conquest, I only wish I could have helped more.  If I'm not playing SWTOR, you can find me in H1Z1 or maybe in Minecraft.  In fact, I have a Minecraft Realm Server that I'd like to share if people want to play some old fashioned Vanilla Minecraft sometime.

A lot has changed for myself in the last two years.  I found the love of my life, Kayla, and she's thebomb.com.   We got married in November and it's been nothing but smiles and laughter.  We also got a second dog Daisy, so Rupert has a partner in crime to track mud into our house.  Recently, I just started my own business as a Farmers Insurance Agent.  So that's been taking up a lot of my time as well.  I use gaming to cool down from the long days.  So there's that.  I've grown a lot in the last two years and I hope those who are questionable of my return give me a chance to show I can help TG be the best it can be.

7
Survival Zombie Mankill Simulators / H1Z1: 1/23 Update!
« on: January 23, 2015, 07:25:37 pm »
The servers will be coming down at 3:45 PST for approximately 2 hours.

  • Revised loot spawn rules
  • Your nameplate will not display while prone.
  • Fixed Metal Doors to open/close/lock/unlock properly.
  • Punji stick traps, dew collectors, and rabbit traps will now slowly decay over time. They can be repaired with a hammer.
  • Punji sticks have lower health and should be a little easier to remove.
  • Spool of twine now has a unique icon.
  • The arrow recipe now produces one arrow instead of two.
  • Increased placed barricade resistance to damage.
  • Slightly raised the chance to harvest usable cloth from dead zombies.
  • Metal pipes, metal sheets, and hunting rifles can be melted down in furnaces for metal bars.
  • There were two Calamity (EU) servers. One has been renamed to Collapse (EU). Please check the green character indicator on the far left of server select to see if which server your character is on.
  • The ground tamper item has been disabled and the recipe to make it is no longer discoverable
  • Improved Vehicle Survivability
  • Rotten food has been removed from the fridge spawners

8
Survival Zombie Mankill Simulators / H1Z1: 1/20 Update!
« on: January 20, 2015, 04:53:43 pm »
Servers going down at 2pm PST for 2 hours, should be back up by 4pm PST.

Patch Notes!

The update includes the following fixes:
•Fixed issue with loot rules which were preventing spawning items inside containers
•Metal Gate should now work properly
•Floating Arrows should no longer cause damage or obstruct vehicles.
•Structures are now more resistant to damage
•Zombies should no longer slide or attack while knocked down
•Dragging a stack of items that was too large to fit in your inventory would not move any of the stack. It now tops off as much as it can fit
•Fixed issue where the inventory wouldn't accept the maximum it could hold when picking up items from proximity/containers.
•The dew collector should work now, seriously
•Adjusted many items so that they will stack in the inventory properly
•Added a recipe for a Metal Door that is more durable than a wooden door
•Additional server list sorting options are now available
•The inventory option "Delete" has been removed
•“Drop”, “Unload” and “Place” inventory options have been removed from proximity items
•Rebalanced melee damage, including fists
•Enabled melee headshot damage for NPC's and players Have feedback on the new melee changes? Post them in Jimmy's thread here
•Fixed issue with the Runamok Toxic Cavern container not working
•Stagnant water can now be purified in barbecue.
•Bear meat can now be cooked on a barbecue.
•Rabbit stew can now be cooked. It now requires cooked rabbit meat instead of raw rabbit meat.
•Hammers, wrenches, and combat knives can now be melted down into bars inside of a furnace.
•Some larger items like the machete and AR15 now yield more metal bars when melted in a furnace.
•Animal traps now take damage.
•The animal trap recipe now require four nails.
•Fixed picking overlapping blackberry bushes where players sometimes had crouch to pick them successfully
•Fixed event tickets so that tickets found in the world are granted and the name and count show up properly

9
General Discussion / Happy Holidays!
« on: December 22, 2014, 11:10:49 am »
Small | Large

10
Other Games and Interests / Blizzard Cancels Titan
« on: September 23, 2014, 07:22:24 pm »
Blizzard cancels its next-gen MMO Titan after seven years!

http://www.polygon.com/2014/9/23/6833953/blizzard-cancels-titan-next-gen-mmo-pc


That's a boat load of money down the drain.  I was interested in seeing what Blizzard could bring to the table with a new IP and MMO.  Oh well.

11
Minecraft / Microsoft to Aquire Minecraft
« on: September 15, 2014, 10:55:51 am »
I've seen the rumors rolling around for the last couple weeks.  Turns out it really is happening!  Not sure about this one.


Official Mojang Statement

Official Microsoft Statement

Notch is leaving Mojang Statement!


13
Star Wars: The Old Republic / Reputation Estimates Were Wrong
« on: February 19, 2013, 10:37:05 am »
Since this morning with the reset, people have had the chance to look and see what it takes to make it a couple ranks higher.  It was assumed each Rep Level was +2500 of the previous level, but that is not the case.  Hmmm looking at the new chart I might go as far  and assume Legend is 25000 or maybe even 50000!


Champion = 15000 not 12500 like we assumed
Outsider = 2500
Newcomer = 5000
Friend = 7500
Hero = 10000
Champion = 15000
Legend = ?

14
Report a Bug / New ESO Forums
« on: February 18, 2013, 09:22:14 pm »
The New Elder Scrolls Forums don't show up on the Home Page Recent Posts Box.  Some people might be missing some hot topics.

15
Star Wars: The Old Republic / Here Lies Booms
« on: February 16, 2013, 06:53:46 pm »

Just visited theMemorial at the old Ilum Republic Base.

Pretty sure this Hefty Body is all that remains of our friend Booms after the Battle of Ilum.

Good times!

/tear

Pages: [1] 2 3 4 ... 16 Next Last