August 30, 2015, 07:51:00 AM

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Topics - Sylent Jay

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World of Warcraft / State of the Classes/Balance in 2015?
« on: August 28, 2015, 12:35:37 PM »
So I reinstalled and rolled a DK on Feathermoon yesterday and it got me thinking. Since I'm 4 years removed from my last trip to Azeroth, what is the current state of class balance as it relates to PvP?

I never was much of a raider because when I was playing before, my daughter was much younger and so it didn't afford me time to raid. When I did though, I always had good raid awareness and so I'm not concerned about PvE content.

However, in all games I play I love to PvP. I never really did much arena stuff (although I would like to if I ever got the gear to not get nuked right out of the chute) but I did BG constantly. So I kinda want to ask those who have sort of kept in the loop what PvP looks like these days. Balance issues, what is OP/FOTM, are there any classes that are grossly gimped, are there new battlegrounds or pvp game modes (keep in mind, haven't played since cata). Just anything y'all can fill me in with. I'm all ears  ;D

General Discussion / My parenting level is over 9000
« on: August 12, 2015, 10:24:46 PM »
So I just got back from taking my 13 yr old daughter who is as big of a DBZ fan as me to the last night of the limited theatrical release of this:

Ohhhh yeah!

Gadgets, Gizmos, and Computers / Vista BSOD error
« on: August 11, 2015, 11:02:06 PM »
So I gave my old desktop to my daughter and I bought her a new monitor (although a cheap one). I had plugged it into a vga port not really thinking or remembering that my old monitor was connected to a dvi port that was part of a pci slot. So there were some errors that I don't recall almost certainly about having it hooked into a different video output but I continued anyway and it seemed to run ok for a few days.

Long story short, she was playing a sims game the other day and now I get BSOD with this error string:

0x0000007e (0xffffffffc0000005, 0xfffff80001329e58, 0xfffffa60005aea28, 0xfffffa60005ae400)

No eff'ing clue...anyone got anything?

Star Citizen / Star Citizen 1.1.5 is now live
« on: July 24, 2015, 04:34:58 PM »
Seems pretty meaty...lots of interesting balances to ships and components.

Survival Zombie Mankill Simulators / Calling ARK TG'ers
« on: July 15, 2015, 11:34:36 PM »

If you've tried ARK or are interested in checking it out, Grumn and I have built a pretty good base and have access to materials. What we need now is folks to join the server and the tribe to PvP and rofflestomp some honorless bitches that made the mistake of crossing TG.

Come one, come all! Let's crank up the war effort to outfit everyone with weapons and dinos and get our PvP ass-kick on!

Official Server 433

hit up me or Grumn in TS3 and enjoy the game you wanted when you first tried it out!

General Discussion / Welcome to TG Direbreed!
« on: July 13, 2015, 03:26:31 PM »
I see someone ninja approved your in the blue hell did that happen?!

I tried to veto it every step of the way...oh well you're one of us now!


General Discussion / Take Me To Texas
« on: June 18, 2015, 06:14:21 PM »
I'm not really into country music but I've got Texas pride in spades. So after watching the season finale of "Texas Rising" on History Channel earlier this week, this song has been stuck in my head. Might need it played at my funeral someday.

**can't get the youtube viewer to imbed**  :(

Survival Zombie Mankill Simulators / ARK: Patch notes 177
« on: June 18, 2015, 01:34:01 PM »
Patch Notes- v177.0
Upcoming (Today):
- Linux Dedicated Server!

Current Version: 177.0

- You can now make the T-Rex ROAR!!! with alt fire. The first of many ;)
- New Structure: Reinforced Steel Vault, for when you gotta store a crapton of items with maximum security
- New Structure: Wood Spike Barricade, for when you just gotta build a quick defense on the cheap.
- New structure: "Bookshelf" to store mass quantities of blueprints and notes and implants
- Custom Skinned Mammoth Saddle & Sabertooth Saddles
- Storage Boxes now only use slots, not weight
- New Cosmetic: Dino Spectacles (Respawn to get them, or if necessary send them through the Steam Inventory using Obelisks)
- Major improvement to asynchronous background streaming, resulting in smoother overall performance when moving through the environment
- Can now adjust a setting for whether you want your dino to auto-collect inventory from things it kills
- Locked Doors now always accessible by Tribemates (PIN-coded doors follow the governance setting)
- fixed fall damage to never get a super high instantaneous velocity, is now time-based.
- fixed water jar blueprint
- Supply Drops now give crafted items again, albeit at adjusted rates
- Tribe governance can now be reset
- Flyers do 60% less damage to structures
- Guns/explosives are 20% more effective against dinos
- Doubled number of item slots on "Smithy", "Fabricator", etc
- Flyer-carried characters are now dropped if line-of-sight is broken, can't go thru structures
- Flyer-carried characters' inventory weights are now added to the carrying Flyer's inventory Weight

No more having to park our Carnos away from T-Rex and other lootable corpses!

Current Version (v176.0)

Current official log @ [Steam > ARK: Survival Evolved > General Discussions]


    Fixed remaining ladder climbing error
    You can now walk all your dinos backwards
    Removed the Dino Inventory Slot limits
    Raised the dino fall damage velocity threshold by about 33% and decreased fall damage by 33%
    Upped the Argentavis' Stamina by 150%, to better enable long-distance flight, it loses stamina when flying as the Ptera.
    Blue Supply Crates that weren't appearing are fixed.
    From the backs of dinos, only doors are now activatable. Otherwise [E] will dismount.
    Drop-All no longer drops equipped items (dino saddles etc)


    Fixed issue with being forced to "respawn" in 175.0. Redeployed the ARK Official Server Network with the saved data immediately prior to doing the update, no data loss. We suggest server admins use 175.1 rather than 175.0


    Dino inventories now have limited slots (this was always intended, the value was just inputted incorrectly prior to now ;)
    Argentavis can now also pickup characters, with a higher weight limit than Pteranodon
    Nerdry Glasses and Rex Bone Helm are now paintable
    Fixed bug where Tribe data could be lost or corrupted, and bug where players who left Tribe would still be considered as "in" the Tribe.
    Majorly reduced stalls when streaming in new area zones
    Added a radial "Whistle Wheel" that you can use to choose from among the many whistles now available. Access it optionally by briefly holding the "Whistle 'You Follow'" key!
    Only female creatures can lay eggs now. I know, this makes me sad but it had to happen ;(
    Added volume slider for voice chat
    Eliminated delays upon Dino AI finding new targets, make the AI's snappier and more lifelike. Also made tamed Dinos cancel their current movement whenever they are given a new order/AI-state, making them more pro-active.
    You can now open gates with the [E] / Use key when riding a Dino, without having to dismount
    Tribe Governance Options: Presets: Communism, Capitalism, Libertarianism, and everything in between via total customizable property, dino, & structure sharing settings. Trive Manager now has "Government" options which can (currently) only be set upon creation of the Tribe. When you are invited to a Tribe, you can now view the Tribe's governance options in the Activation menu before deciding whether to join. If you wish to change this afterwards, Merge the Tribe into a new Tribe.
    Server startup time dramatically reduced.
    More efficient RAM usage of the TheIsland zones streaming
    Improved perf on GPU particles
    Dinos now take fall damage properly
    Better dino following logic, and fixed a bug where following dinos weren't sprinting like they should have been
    Oxygen Enhancing stew is now twice as powerful
    Rockets now have gravity and drop over time, no more infinite range rocket shots
    Crops now grow at 2x speed
    High-level surface supply crates now only give blueprints, was too OP for them to give fully-crafted items
    Piranhas now spawn in larget groups
    Megalodons can't beach anymore
    Fixed a server-side PhysX crash
    New: Craftable Headlamp item
    You can now access patch notes from within the game :)
    Environmental Resources now replenish twice as quickly and less range required away from human structures
    You can now 'Drop All Items' from remote inventories, which drops them onto the floor
    You can now press 'D' when highlighting an item in Inventory to drop it, you can also press Ctrl-D-Num to instantly drop a slotbar item. Power-users!!!!
    Behemoth gate can now be built on non-flat ground, and all dinos can now move through Dino Gate properly now.
    Ladder Climbing can properly be activated from above in all cases now.
    Added "Go Aggressive" and "Go Neutral" ranged whistle commands. "Go Neutral" also clears aggro, so is good for quickly recalling your dinos from an attack.
    Flyers can now carry other dinos, as well as humans
    New server browser that is more akin to Steam's server browser, allows asynchronous retrieving and filtering searching from among ALL servers, not just a handful.
    In PvE you can now drag unconscious players who are logged-out. Necessary, for now, to prevent people from logging out within your base and thus permanently "occupying" your base.
    You can now activate "wander" mode on tamed dinos, which will make them wander as they normally do in the Wild. Useful if you want mild hunting or just to have them feel more natural when penned-up (gotta have that Dodo farm naturalism). Coming soon: "Hunt-and-return radius" mode :)

Star Citizen / Player flyable Vanduul Scythe details
« on: June 16, 2015, 05:25:52 PM »
RSI site released a Work In Progress article that also shows the Human modified Scythe in the hangar and some flight video. If you bought one, rejoice because this looks bad ass. If you didn't buy one (like me) then it's still a cool read but there are no plans to sell any more of these. I actually like that the "limited sale" actually was "limited" in this case...actually (I'm trying to get my Zyloh on without stealing his catch word  :P). TG will need to capture some of these, I smell a joint operation between Spectre and Fox squadrons brewing!

Jay's Anvil Aerospace fanboi-ness just got a fresh shot in the arm  :o

General Discussion / Welcome back to The Guardians KILLGORE
« on: June 16, 2015, 04:34:40 PM »
Welcome back to The Guardians and welcome to the Star Citizen Division!

General Discussion / Welcome back to the fold BLINT!
« on: June 09, 2015, 11:30:04 PM »
Welcome home bruddah! This nod gif chain is for you!

Other Games and Interests / Elite: Dangerous - Anyone playing?
« on: May 29, 2015, 10:16:01 AM »
Thought I might start a thread to see who in TG is/might be playing this game so maybe we can start trying to group up. I already know a few people but I figure it's easier to put it all here.

General Discussion / Happy Birthday Aythr and Koasho
« on: May 29, 2015, 10:04:11 AM »

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