July 05, 2015, 12:21:37 AM

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Topics - Sylent Jay

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General Discussion / Take Me To Texas
« on: June 18, 2015, 06:14:21 PM »
I'm not really into country music but I've got Texas pride in spades. So after watching the season finale of "Texas Rising" on History Channel earlier this week, this song has been stuck in my head. Might need it played at my funeral someday.


**can't get the youtube viewer to imbed**  :(

Survival Zombie Mankill Simulators / ARK: Patch notes 177
« on: June 18, 2015, 01:34:01 PM »
Patch Notes- v177.0
Upcoming (Today):
- Linux Dedicated Server!

Current Version: 177.0

- You can now make the T-Rex ROAR!!! with alt fire. The first of many ;)
- New Structure: Reinforced Steel Vault, for when you gotta store a crapton of items with maximum security
- New Structure: Wood Spike Barricade, for when you just gotta build a quick defense on the cheap.
- New structure: "Bookshelf" to store mass quantities of blueprints and notes and implants
- Custom Skinned Mammoth Saddle & Sabertooth Saddles
- Storage Boxes now only use slots, not weight
- New Cosmetic: Dino Spectacles (Respawn to get them, or if necessary send them through the Steam Inventory using Obelisks)
- Major improvement to asynchronous background streaming, resulting in smoother overall performance when moving through the environment
- Can now adjust a setting for whether you want your dino to auto-collect inventory from things it kills
- Locked Doors now always accessible by Tribemates (PIN-coded doors follow the governance setting)
- fixed fall damage to never get a super high instantaneous velocity, is now time-based.
- fixed water jar blueprint
- Supply Drops now give crafted items again, albeit at adjusted rates
- Tribe governance can now be reset
- Flyers do 60% less damage to structures
- Guns/explosives are 20% more effective against dinos
- Doubled number of item slots on "Smithy", "Fabricator", etc
- Flyer-carried characters are now dropped if line-of-sight is broken, can't go thru structures
- Flyer-carried characters' inventory weights are now added to the carrying Flyer's inventory Weight

No more having to park our Carnos away from T-Rex and other lootable corpses!

Current Version (v176.0)

Current official log @ [Steam > ARK: Survival Evolved > General Discussions]


    Fixed remaining ladder climbing error
    You can now walk all your dinos backwards
    Removed the Dino Inventory Slot limits
    Raised the dino fall damage velocity threshold by about 33% and decreased fall damage by 33%
    Upped the Argentavis' Stamina by 150%, to better enable long-distance flight, it loses stamina when flying as the Ptera.
    Blue Supply Crates that weren't appearing are fixed.
    From the backs of dinos, only doors are now activatable. Otherwise [E] will dismount.
    Drop-All no longer drops equipped items (dino saddles etc)


    Fixed issue with being forced to "respawn" in 175.0. Redeployed the ARK Official Server Network with the saved data immediately prior to doing the update, no data loss. We suggest server admins use 175.1 rather than 175.0


    Dino inventories now have limited slots (this was always intended, the value was just inputted incorrectly prior to now ;)
    Argentavis can now also pickup characters, with a higher weight limit than Pteranodon
    Nerdry Glasses and Rex Bone Helm are now paintable
    Fixed bug where Tribe data could be lost or corrupted, and bug where players who left Tribe would still be considered as "in" the Tribe.
    Majorly reduced stalls when streaming in new area zones
    Added a radial "Whistle Wheel" that you can use to choose from among the many whistles now available. Access it optionally by briefly holding the "Whistle 'You Follow'" key!
    Only female creatures can lay eggs now. I know, this makes me sad but it had to happen ;(
    Added volume slider for voice chat
    Eliminated delays upon Dino AI finding new targets, make the AI's snappier and more lifelike. Also made tamed Dinos cancel their current movement whenever they are given a new order/AI-state, making them more pro-active.
    You can now open gates with the [E] / Use key when riding a Dino, without having to dismount
    Tribe Governance Options: Presets: Communism, Capitalism, Libertarianism, and everything in between via total customizable property, dino, & structure sharing settings. Trive Manager now has "Government" options which can (currently) only be set upon creation of the Tribe. When you are invited to a Tribe, you can now view the Tribe's governance options in the Activation menu before deciding whether to join. If you wish to change this afterwards, Merge the Tribe into a new Tribe.
    Server startup time dramatically reduced.
    More efficient RAM usage of the TheIsland zones streaming
    Improved perf on GPU particles
    Dinos now take fall damage properly
    Better dino following logic, and fixed a bug where following dinos weren't sprinting like they should have been
    Oxygen Enhancing stew is now twice as powerful
    Rockets now have gravity and drop over time, no more infinite range rocket shots
    Crops now grow at 2x speed
    High-level surface supply crates now only give blueprints, was too OP for them to give fully-crafted items
    Piranhas now spawn in larget groups
    Megalodons can't beach anymore
    Fixed a server-side PhysX crash
    New: Craftable Headlamp item
    You can now access patch notes from within the game :)
    Environmental Resources now replenish twice as quickly and less range required away from human structures
    You can now 'Drop All Items' from remote inventories, which drops them onto the floor
    You can now press 'D' when highlighting an item in Inventory to drop it, you can also press Ctrl-D-Num to instantly drop a slotbar item. Power-users!!!!
    Behemoth gate can now be built on non-flat ground, and all dinos can now move through Dino Gate properly now.
    Ladder Climbing can properly be activated from above in all cases now.
    Added "Go Aggressive" and "Go Neutral" ranged whistle commands. "Go Neutral" also clears aggro, so is good for quickly recalling your dinos from an attack.
    Flyers can now carry other dinos, as well as humans
    New server browser that is more akin to Steam's server browser, allows asynchronous retrieving and filtering searching from among ALL servers, not just a handful.
    In PvE you can now drag unconscious players who are logged-out. Necessary, for now, to prevent people from logging out within your base and thus permanently "occupying" your base.
    You can now activate "wander" mode on tamed dinos, which will make them wander as they normally do in the Wild. Useful if you want mild hunting or just to have them feel more natural when penned-up (gotta have that Dodo farm naturalism). Coming soon: "Hunt-and-return radius" mode :)

Star Citizen / Player flyable Vanduul Scythe details
« on: June 16, 2015, 05:25:52 PM »
RSI site released a Work In Progress article that also shows the Human modified Scythe in the hangar and some flight video. If you bought one, rejoice because this looks bad ass. If you didn't buy one (like me) then it's still a cool read but there are no plans to sell any more of these. I actually like that the "limited sale" actually was "limited" in this case...actually (I'm trying to get my Zyloh on without stealing his catch word  :P). TG will need to capture some of these, I smell a joint operation between Spectre and Fox squadrons brewing!


Jay's Anvil Aerospace fanboi-ness just got a fresh shot in the arm  :o

General Discussion / Welcome back to The Guardians KILLGORE
« on: June 16, 2015, 04:34:40 PM »
Welcome back to The Guardians and welcome to the Star Citizen Division!

General Discussion / Welcome back to the fold BLINT!
« on: June 09, 2015, 11:30:04 PM »
Welcome home bruddah! This nod gif chain is for you!

Other Games and Interests / Elite: Dangerous - Anyone playing?
« on: May 29, 2015, 10:16:01 AM »
Thought I might start a thread to see who in TG is/might be playing this game so maybe we can start trying to group up. I already know a few people but I figure it's easier to put it all here.

General Discussion / Happy Birthday Aythr and Koasho
« on: May 29, 2015, 10:04:11 AM »

Star Citizen / MISC Reliant concept sale live as of 5/22
« on: May 22, 2015, 02:05:36 PM »

Haven't had a lot of time to read it myself yet but I will probably be picking one up. I'll post more details of my thoughts on it later today.

Star Citizen / Wanna race?
« on: May 13, 2015, 11:33:26 PM »
Let's get a racing session on! Bring your speedy ship and I'll bring my bus of a Super Hornet and we'll do this. Tomorrow night (Thursday), 8 central!

General Discussion / Birthday present to myself
« on: May 12, 2015, 01:26:06 PM »

Three Philosophers, so delicious!

Guild Wars 2 - Isle of Janthir / Dusting it off
« on: May 01, 2015, 11:51:25 AM »

So I patched up last night just to check it out on my new rig. I've been away since pretty much a year ago so if anyone wants to group and do shizz hit me up in mumble. I'm not interested in playing solo so if I'm in the SWTOR channel or something feel free to come poke me to switch over.

General Discussion / The Brink: New series coming to HBO
« on: April 20, 2015, 12:15:45 PM »
This caught my attention last night as HBO was rolling trailers for their new upcoming series' before GoT.


Jack Black. Tim Robbins. HBO. 'nuff said.

Star Citizen / Alpha 1.1.1 patch notes and more
« on: April 16, 2015, 03:43:53 PM »
Star Citizen Alpha 1.1.1 released this past Saturday so I thought I would post the patch notes.

Also, the Super Hornet, Gladiator and Cutlass Black are back on sale for both stand alone and game packages, I'd assume for a limited time. Apologies if they are already off sale again by the time this gets posted, but worth checking into

Patch notes:



 Added the ability to toggle ‘target focus’ mode (Hotkey: L) after a ship is given permission to land

Added version control support to the custom control bindings in order to prevent control conflicts

Players can now solve issues where their characters get stuck by opening the console (~), typing in stuck, and hitting enter to respawn the character

Added server side improvements to help with some causes of the infinite loading screens

Added backend support to allow for adjusting REC totals differently for each game mode

Added [Left Alt] keybinding to toggle turret control between two modes (Turret Head Tracking On/Off)


Implemented Ejection Audio for the 300i

Implemented Ejection Audio for the Hornet

Added basic Multiplayer turret functionality to Super Hornet F7C-M

Implemented Ejection Audio for the M50

Gladiator is now flight ready

Added basic Multiplayer turret functionality to Gladiator

Added basic Multiplayer turret functionality to Cutlass

User Interface

Added landing mode activation and score board viewing to the default controls images for the gamepad

Added a custom keybinding option for ESP toggle

Added a custom keybinding option to allow toggling between Lag Pips and Lead Indicators


Tweaked Vanduul Swarm Coop REC amount per wave

Pilots with lower score relative to the average contribute less to the REC pool

Added audio for Vanduul dropping out of warp

Adjusted Aegis ship AI collision warning based on community feedback

Adjusted Avenger health to correct phantom health issue

Adjusted power plant explosion color to match thruster color for Gladius

Added ladder animation updates for the Retaliator

Adjusted rotational thrust on the Mustang Delta and Mustang Beta

Updated Weapon Hard-points on Aurora to reflect brochure specs (2x S1 and 2x S2 guns)

Balance pass on Sledge 2: Reduced ROF from 125 to 60. Increased Power and Heat pershot to 50. Adjusted Power Regen and Cooling to 25

Updated Shields on Gladius to reflect brochure specs (S2 to S3 max shield)

Reduced overall Sledge Rail ammo damage from 140 to 70

User Interface
Updated the color of the leaderboard so that it can be seen more easily against bright backgrounds

Updated controller and joystick images to include landing prompts

Updated lighting in Revel & York hangar

Camera is now forced into first person mode when using the Holotable

Adjusted spawn position for some of the flair ship models in all hangars

(PTU) – Denotes an issue from the PTU that was fixed

Fix to allow the ability to adjust virtual joystick curves and relative mode sensitivity

Fix for the public-facing “pp_rebindKeys export” command

Fixed an issue where the Warthog HOTAS had conflicting keybindings for landing mode and strafe right

Fixed an issue where the throttle would reset itself if a ship boosted before throttling up

Fixed an issue where the spectator camera would rapidly jump around if a dead character was the last client left in a match

Fixed an issue where strafing would break while traveling at max speed

Fixed an issue where Matchmaker would match more clients into a game mode than the instance allows

Fixed an issue where the game may crash when loading into a Multiplayer Game Mode

Fixed an issue where a combination of sprinting and shaking the mouse can cause the character to clip through a number of game objects

Fixed an issue where sprinting and jumping into walls will sometimes cause the character to fall out of the game world

Fixed an issue where players were prevented from connecting to a server

Fix for cockpit audio continuing to play after self destructing

Fixed an issue that could cause G-Force simulation to get out of sync with Black-Out/Red-Out visual effects

Fixed an issue where a client crash occurred after kicking a player from the lobby (PTU)

Fixed an issue where a client crash occurred when exiting to the hangar while in an Arena ** Commander game mode (PTU)

Fixed an issue where crosshair elements of the HUD became stuck based on your starting position upon initialization (PTU)

Standardized look pose range of motion across all ships

Fixed missing audio for various ship HUD elements

Fixed an issue that caused the 300 series ships to drop out and back in when ejecting

Avenger can no longer equip the Tigerstreik to its wingslot hard-points

Fix for entering the back seat of the Gladiator playing the animation for entering the front seat

Fixed animations for entering the Gladiator (PTU)

Fixed Gladiator damage states detaching clean sections of the ship rather than showing damaged innards (PTU)

Fix for Gladiator’s landing gear remaining deployed while in flight (PTU)

Fix for inability to look up to aim in the Gladiator’s Co-pilot Turret (PTU)

Fixed an issue where of the Gladiator’s primary thrusters will fail upon respawn (PTU)

Fixed an issue where the pilot retained control in the Gladiator when another player entered the manned turret (PTU)

Fix for the stuttering sound that played and persisted through respawn after ejecting from a Gladiator (PTU)

Fixed an issue where a Gladiator Co-pilot lacks functionality and can become stuck if the pilot ejects from the ship (PTU)

Fixed Gladius Ship Status Hologram from displaying corrupt textures

Gladius can no longer equip the Scorpion to its wingslot hard-points

Fix for inability to lock onto targets in the F7C-M Super Hornet’s Co-pilot Turret (PTU)

Fixed an issue where a Super Hornet F7C-M’s co-pilot was able to shoot and kill the pilot from the co-pilot/turret seat (PTU)

Fix for the stuttering sound that played and persisted through respawn after ejecting from a Super Hornet F7C-M (PTU)

Fixed an issue where seats in the back of the Cutlass were not animating when activated

Fixed an issue where the Cutlass pilot chair stayed centered after landing (PTU)

Cutlass landing gear is retracted while in the hangar (PTU)

Fixed an issue where the beds in the Retaliator could not be interacted with in the crew quarters

Fixed countermeasure active dialogue being fired on ship respawn

Fixed an issue where turrets could not be re-equipped after being removed from a ship

Fixed an issue where Tigerstreik bullet impacts were not causing bullet hole effects

User Interface
Fixed an issue where the ping value was not updating in DFM modes

Fixed an issue where score bar UI elements were displayed in Multiplayer Free Flight

Fixed redundant message spam after player death

Fixed an issue where the scoreboard REC column only appeared for Aurora pilots after death

Fixed an issue where a control profile could not be exported a second time

Fixed an issue where multiple exports with the same name could exist in the Control Profiles list

Power Throttle is now functional and can be modified using the +/- keys on the numpad, or by holding down the left mouse button after pressing [Home]

Fixed an issue where the scoreboard could not be opened when in spectator mode

Fixed an issue where the contact name text field could not be edited more than once (PTU)

Fixed an issue where the Contact List did not refresh with updated adds or removes until the game was reloaded (PTU)

Fixed crate clipping through column in Self Land central hangar bay

Control panel in Self Land connecting doors between bays now renders properly

Fix for geometry issue on support column in Self Land

Fixed flickering passcode pad in Self Land hangar

Fixed minor flair graphical and placement issues in the Asteroid hangar

Fixed wall flickering issue in Aeroview

Fixed minor graphical issues with the Sim Pod

Fixed an issue where the character’s left hand would be flipped when driving the buggy

Fixed some issues that were causing interacting with the Holotable to be difficult when standing in specific locations

M50 holotable model now displays the main thrusters in the correct location

Fixed missing wall collision in the upper level of the Revel & York hangar (PTU)

Known Issues:


Gameplay divergence can cause situations where it appears like a ship is being hit but not taking damage, when the shots are actually missing the ship

Weapons fire can appear offset from weapon muzzle when fired while moving

Combustion Pistol cannot be equipped

Entering or exiting a ship will cause other clients to see the character T-pose

Characters rolling while prone is not seen by other clients

Characters will sometimes fail to animate correctly when exiting the pilot seat after

Decoupled mode is sometimes not disabled when taking off from a landing pad preventing ship movement (press [Caps Lock] to disable it)

Character will occasionally spawn in as a pair of eyes

Client crash may occur when pressing ‘x’ to respawn after the pilot is killed by flying into an asteroid

Interacting with various elements of a lobby has a chance of causing a client crash for invited players

Unable to exit the cockpit if one of a ship’s landing gear is missing

Inverted controls do not work in default turret camera view


All ships aside from the Hornet are missing ship trails when carrying a Core

Multiple ships will sometimes tilt back when landing on landing platforms

Weapons impacting shields playing incorrect impact audio

300i does not have boost VFX for its main thrusters

Ladder causes the 300i to wobble once landed

Aurora intakes are not displaying paint

Equipping Longswords on an Aurora’s bottom hardpoints will cause the ship to wobble once landed due to excess collision on the weapons

Missile racks are not appearing in the holotable when an Aurora is selected

Avenger has some doors that cannot be opened in multiplayer

Gladiator Look Reticle/Crosshair is sometimes missing upon respawn, cycling camera views will usually correct this

Gladius damage states are detaching clean sections of the ship rather than showing damaged innards

All Hornets are missing a pipe on the main thruster

The M50’s starboard wheel briefly detaches itself from its strut when being deployed during landing

Cutlass isn’t attaching its Trireme thrusters for its default loadout

Cutlass Trireme thrusters are not able to be attached in the holotable (this will be left this way until they are ready for use)

Character is sunk into the seat when sitting in the Cutlass Blue and Red

Cutlass Blue’s top turret is missing

There will sometimes be an invisible block of collision in the cargo area of the Cutlass after landing the ship

Killing a Cutlass will sometimes not award kill credit on the scoreboard

Cutlass shots fired are not in sync when there is a player in the pilot seat and the turret seat

Freelancer loading ramp has no collision

Freelancer Main Thrusters are missing

Character can get stuck inside a Freelancer’s hull above its right landing gear

Multiple objects in the Retaliator are missing use prompts

Retaliator maneuvering thrusters are not in landing mode when in the hangar


User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions

Rattler Cluster missile second stage rockets will all use the same trajectory

Missiles aren’t inheriting velocity from the ship that launches them

Seal Corporation shield generators will not be visible when equipped to Hornets

Weapon trail trajectories are inconsistent for targets that aren’t being looked at resulting in game divergence

Thrusters cannot be deactivated in power management

User Interface

Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)

Shield hardpoint in the holotable is too small for Mustangs and 300 series

Missiles have a small portion of the ship targeting UI on them after being launched

Multiple in game items and ships are missing text and are displaying their internal names

Paint objects in the holotable are placeholders

Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)

Holding tab while ship’s HUD initializes causes the HUD’s score screen to default ‘On’

There are several locations in the hangars where the character can fall out of the world

Thorshu Grey space crab does not have animations

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