November 27, 2015, 03:12:48 AM

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Topics - Sylent Jay

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Star Citizen / "Crafting Officer" position for Star Citizen announcement!
« on: October 30, 2015, 11:36:18 AM »
Please join me in congratulating Thranx in his promotion to "Crafting Officer" for the Star Citizen Division!

"Crafting Officer" is currently the working title for the officer who will be overseeing all of the economic and "Civilian" type side of our division. The title of this position will likely change once we get closer to release and can unveil more of our finalized organizational structure.

Thranx has quite a bit of experience in this area from being heavily involved in crafting in most every game he has played with TG. Going back to our SWG days, he also was in this "crafting officer" type role which helped make Guardian crafted items not only some of the best gear for our members, but also highly sought after and brought in quite a bit of profit for the guild and was a major factor in the construction of the shining beacon of hope, the Guardian city of Libertas. So I believe he will serve our interests well.

So welcome aboard Thranx! Now get to work, ya slacker!


Star Citizen / Star Citizen Recruitment Officer Promotion
« on: October 28, 2015, 04:20:08 PM »
Please join me in congratulating Meridian on his promotion to the role of Recruitment Officer for the Star Citizen Division!

In addition to recruiting and processing recruiting apps, Meridian will be keeping his finger on the pulse of the greater Star Citizen community at large and working with Divisional leadership to evaluate how TG:SC will handle the recruiting process to suit our specific needs. More to come in the future regarding what TG:SC's philosophy regarding recruitment will look like so stay tuned.

As a reminder, as with all TG games, everyone can recruit not just recruiting officers.

Congrats again to Meridian!


General Discussion / Now I've seen everything
« on: October 16, 2015, 04:44:44 PM »
If this doesn't make your Star Wars nerd-dom brain short circuit, I don't know what will. I know this is a few years old now because it apparently happened on the set of Indy 4, but I just saw it on social media so I'm gonna post it here.

General Discussion / Hail to the King baby
« on: October 07, 2015, 03:33:11 PM »
Happy dance!

Star Citizen / Around The Verse: Season 2 premiere
« on: October 05, 2015, 03:03:17 PM »
The new Around The Verse went up late last week and I have to say that I like the new format. You still have Ben and Sandi as the hosts and your updates from each of the studios.

The  new interview portion from the new Community Manager Jared Huckaby (aka Disco Lando) was pretty good. I actually like Jared doing those interviews better because of his ability conduct the interview in a more fluid, lest scripted way and get the guest talking.

Ship Shape was really interesting too and seemed to get more screen time. The component talk was good and shed some light on how the components will work together and how you can tweak your parts.

The interview Jared did with Ben regarding the Endeavor was pretty cool too, those whiteboard graphics tho...

Anyways, the presentation seems more polished and more compelling. Nothing against James Pugh but I like the personality that Disco Lando brings to the table more. He seems more comfortable and makes the segments easier to watch because there are less awkward transitions between questions and answers.

ArcheAge / Graphics issues
« on: September 25, 2015, 05:47:15 PM »
So he keeps saying he is going to post a thread but still hasn't so I'll do it for him.

Direbreed started playing AA about the same time I did ( a few weeks ago) with no problems. Since 2.0 he is getting an issue where NPCs don't appear but their nameplates do. Also, there is no running animation on his toon, he is just floating along. Says he's reinstalled, switched to Dx9 and some of the other common things.

I don't know the exact specs are on his rig, but he hasn't had any issues with other games like ESO, ARK or even AA until 2.0 hit.

Anyone have any ideas or experienced this issue?

ArcheAge / Just started AA and I think I like it
« on: September 02, 2015, 11:34:21 AM »
Needless to say, this will be a stop gap game until Star Citizen. However, I was looking around for something new to play and now that I have a rig that will run this bad boy, I'm liking it so far. You can thank (or blame  :torynn:) Bronxbrew and Linel for drawing me in.

So just looking for a bit of feedback from our veteran AA Div members. 9 times out of 10, I am a PvP guy in games I play. So far, build wise I'm leaning towards Shadowblade. From a noob perspective, it strikes me as a healer hunter which is appealing for the greater good of our group PvP efforts. I always tell myself that I'm going to go some ranged caster type class but invariably I usually end up rolling a bunch of melee toons instead because of the face smashy smashy goodness. I love dps toons because  of the satisfaction of roflstomping people. However,  I also usually have a tank, which can be fun but I think y'all might be good in that area for now. I'm usually an alt-o-holic but for this game I'd like to try and avoid that since there is such flexibility you can get from one toon.

So anyhoo, looking for feedback on what can help the guild's war efforts and just veteran advice in general. Really, I'm looking for more than "play what makes you happy" because in TG that's a given.

Also, one of the biggest intrigues to me about this game is naval combat so any insight to that would be awesome.

World of Warcraft / State of the Classes/Balance in 2015?
« on: August 28, 2015, 12:35:37 PM »
So I reinstalled and rolled a DK on Feathermoon yesterday and it got me thinking. Since I'm 4 years removed from my last trip to Azeroth, what is the current state of class balance as it relates to PvP?

I never was much of a raider because when I was playing before, my daughter was much younger and so it didn't afford me time to raid. When I did though, I always had good raid awareness and so I'm not concerned about PvE content.

However, in all games I play I love to PvP. I never really did much arena stuff (although I would like to if I ever got the gear to not get nuked right out of the chute) but I did BG constantly. So I kinda want to ask those who have sort of kept in the loop what PvP looks like these days. Balance issues, what is OP/FOTM, are there any classes that are grossly gimped, are there new battlegrounds or pvp game modes (keep in mind, haven't played since cata). Just anything y'all can fill me in with. I'm all ears  ;D

General Discussion / My parenting level is over 9000
« on: August 12, 2015, 10:24:46 PM »
So I just got back from taking my 13 yr old daughter who is as big of a DBZ fan as me to the last night of the limited theatrical release of this:

Ohhhh yeah!

Gadgets, Gizmos, and Computers / Vista BSOD error
« on: August 11, 2015, 11:02:06 PM »
So I gave my old desktop to my daughter and I bought her a new monitor (although a cheap one). I had plugged it into a vga port not really thinking or remembering that my old monitor was connected to a dvi port that was part of a pci slot. So there were some errors that I don't recall almost certainly about having it hooked into a different video output but I continued anyway and it seemed to run ok for a few days.

Long story short, she was playing a sims game the other day and now I get BSOD with this error string:

0x0000007e (0xffffffffc0000005, 0xfffff80001329e58, 0xfffffa60005aea28, 0xfffffa60005ae400)

No eff'ing clue...anyone got anything?

Star Citizen / Star Citizen 1.1.5 is now live
« on: July 24, 2015, 04:34:58 PM »
Seems pretty meaty...lots of interesting balances to ships and components.

Survival Zombie Mankill Simulators / Calling ARK TG'ers
« on: July 15, 2015, 11:34:36 PM »

If you've tried ARK or are interested in checking it out, Grumn and I have built a pretty good base and have access to materials. What we need now is folks to join the server and the tribe to PvP and rofflestomp some honorless bitches that made the mistake of crossing TG.

Come one, come all! Let's crank up the war effort to outfit everyone with weapons and dinos and get our PvP ass-kick on!

Official Server 433

hit up me or Grumn in TS3 and enjoy the game you wanted when you first tried it out!

General Discussion / Welcome to TG Direbreed!
« on: July 13, 2015, 03:26:31 PM »
I see someone ninja approved your in the blue hell did that happen?!

I tried to veto it every step of the way...oh well you're one of us now!


General Discussion / Take Me To Texas
« on: June 18, 2015, 06:14:21 PM »
I'm not really into country music but I've got Texas pride in spades. So after watching the season finale of "Texas Rising" on History Channel earlier this week, this song has been stuck in my head. Might need it played at my funeral someday.

**can't get the youtube viewer to imbed**  :(

Survival Zombie Mankill Simulators / ARK: Patch notes 177
« on: June 18, 2015, 01:34:01 PM »
Patch Notes- v177.0
Upcoming (Today):
- Linux Dedicated Server!

Current Version: 177.0

- You can now make the T-Rex ROAR!!! with alt fire. The first of many ;)
- New Structure: Reinforced Steel Vault, for when you gotta store a crapton of items with maximum security
- New Structure: Wood Spike Barricade, for when you just gotta build a quick defense on the cheap.
- New structure: "Bookshelf" to store mass quantities of blueprints and notes and implants
- Custom Skinned Mammoth Saddle & Sabertooth Saddles
- Storage Boxes now only use slots, not weight
- New Cosmetic: Dino Spectacles (Respawn to get them, or if necessary send them through the Steam Inventory using Obelisks)
- Major improvement to asynchronous background streaming, resulting in smoother overall performance when moving through the environment
- Can now adjust a setting for whether you want your dino to auto-collect inventory from things it kills
- Locked Doors now always accessible by Tribemates (PIN-coded doors follow the governance setting)
- fixed fall damage to never get a super high instantaneous velocity, is now time-based.
- fixed water jar blueprint
- Supply Drops now give crafted items again, albeit at adjusted rates
- Tribe governance can now be reset
- Flyers do 60% less damage to structures
- Guns/explosives are 20% more effective against dinos
- Doubled number of item slots on "Smithy", "Fabricator", etc
- Flyer-carried characters are now dropped if line-of-sight is broken, can't go thru structures
- Flyer-carried characters' inventory weights are now added to the carrying Flyer's inventory Weight

No more having to park our Carnos away from T-Rex and other lootable corpses!

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