April 19, 2015, 12:32:39 AM

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Topics - Sylent Jay

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1
Star Citizen / Alpha 1.1.1 patch notes and more
« on: April 16, 2015, 03:43:53 PM »
Star Citizen Alpha 1.1.1 released this past Saturday so I thought I would post the patch notes.

Also, the Super Hornet, Gladiator and Cutlass Black are back on sale for both stand alone and game packages, I'd assume for a limited time. Apologies if they are already off sale again by the time this gets posted, but worth checking into

-------------------------------------------
Patch notes:

Additions:

Gameplay

 Added the ability to toggle ‘target focus’ mode (Hotkey: L) after a ship is given permission to land

Added version control support to the custom control bindings in order to prevent control conflicts

Players can now solve issues where their characters get stuck by opening the console (~), typing in stuck, and hitting enter to respawn the character

Added server side improvements to help with some causes of the infinite loading screens

Added backend support to allow for adjusting REC totals differently for each game mode

Added [Left Alt] keybinding to toggle turret control between two modes (Turret Head Tracking On/Off)

Ships

Implemented Ejection Audio for the 300i

Implemented Ejection Audio for the Hornet

Added basic Multiplayer turret functionality to Super Hornet F7C-M

Implemented Ejection Audio for the M50

Gladiator is now flight ready

Added basic Multiplayer turret functionality to Gladiator

Added basic Multiplayer turret functionality to Cutlass

User Interface

Added landing mode activation and score board viewing to the default controls images for the gamepad

Added a custom keybinding option for ESP toggle

Added a custom keybinding option to allow toggling between Lag Pips and Lead Indicators

Balance/Tweaks:

Gameplay
Tweaked Vanduul Swarm Coop REC amount per wave

Pilots with lower score relative to the average contribute less to the REC pool

Added audio for Vanduul dropping out of warp

Ships
Adjusted Aegis ship AI collision warning based on community feedback

Adjusted Avenger health to correct phantom health issue

Adjusted power plant explosion color to match thruster color for Gladius

Added ladder animation updates for the Retaliator

Adjusted rotational thrust on the Mustang Delta and Mustang Beta

Updated Weapon Hard-points on Aurora to reflect brochure specs (2x S1 and 2x S2 guns)

Components
Balance pass on Sledge 2: Reduced ROF from 125 to 60. Increased Power and Heat pershot to 50. Adjusted Power Regen and Cooling to 25

Updated Shields on Gladius to reflect brochure specs (S2 to S3 max shield)

Reduced overall Sledge Rail ammo damage from 140 to 70

User Interface
Updated the color of the leaderboard so that it can be seen more easily against bright backgrounds

Updated controller and joystick images to include landing prompts

Environment
Updated lighting in Revel & York hangar

Camera is now forced into first person mode when using the Holotable

Adjusted spawn position for some of the flair ship models in all hangars

Fixes:
(PTU) – Denotes an issue from the PTU that was fixed

Gameplay
Fix to allow the ability to adjust virtual joystick curves and relative mode sensitivity

Fix for the public-facing “pp_rebindKeys export” command

Fixed an issue where the Warthog HOTAS had conflicting keybindings for landing mode and strafe right

Fixed an issue where the throttle would reset itself if a ship boosted before throttling up

Fixed an issue where the spectator camera would rapidly jump around if a dead character was the last client left in a match

Fixed an issue where strafing would break while traveling at max speed

Fixed an issue where Matchmaker would match more clients into a game mode than the instance allows

Fixed an issue where the game may crash when loading into a Multiplayer Game Mode

Fixed an issue where a combination of sprinting and shaking the mouse can cause the character to clip through a number of game objects

Fixed an issue where sprinting and jumping into walls will sometimes cause the character to fall out of the game world

Fixed an issue where players were prevented from connecting to a server

Fix for cockpit audio continuing to play after self destructing

Fixed an issue that could cause G-Force simulation to get out of sync with Black-Out/Red-Out visual effects

Fixed an issue where a client crash occurred after kicking a player from the lobby (PTU)

Fixed an issue where a client crash occurred when exiting to the hangar while in an Arena ** Commander game mode (PTU)

Fixed an issue where crosshair elements of the HUD became stuck based on your starting position upon initialization (PTU)

Ships
Standardized look pose range of motion across all ships

Fixed missing audio for various ship HUD elements

Fixed an issue that caused the 300 series ships to drop out and back in when ejecting

Avenger can no longer equip the Tigerstreik to its wingslot hard-points

Fix for entering the back seat of the Gladiator playing the animation for entering the front seat

Fixed animations for entering the Gladiator (PTU)

Fixed Gladiator damage states detaching clean sections of the ship rather than showing damaged innards (PTU)

Fix for Gladiator’s landing gear remaining deployed while in flight (PTU)

Fix for inability to look up to aim in the Gladiator’s Co-pilot Turret (PTU)

Fixed an issue where of the Gladiator’s primary thrusters will fail upon respawn (PTU)

Fixed an issue where the pilot retained control in the Gladiator when another player entered the manned turret (PTU)

Fix for the stuttering sound that played and persisted through respawn after ejecting from a Gladiator (PTU)

Fixed an issue where a Gladiator Co-pilot lacks functionality and can become stuck if the pilot ejects from the ship (PTU)

Fixed Gladius Ship Status Hologram from displaying corrupt textures

Gladius can no longer equip the Scorpion to its wingslot hard-points

Fix for inability to lock onto targets in the F7C-M Super Hornet’s Co-pilot Turret (PTU)

Fixed an issue where a Super Hornet F7C-M’s co-pilot was able to shoot and kill the pilot from the co-pilot/turret seat (PTU)

Fix for the stuttering sound that played and persisted through respawn after ejecting from a Super Hornet F7C-M (PTU)

Fixed an issue where seats in the back of the Cutlass were not animating when activated

Fixed an issue where the Cutlass pilot chair stayed centered after landing (PTU)

Cutlass landing gear is retracted while in the hangar (PTU)

Fixed an issue where the beds in the Retaliator could not be interacted with in the crew quarters

Components
Fixed countermeasure active dialogue being fired on ship respawn

Fixed an issue where turrets could not be re-equipped after being removed from a ship

Fixed an issue where Tigerstreik bullet impacts were not causing bullet hole effects

User Interface
Fixed an issue where the ping value was not updating in DFM modes

Fixed an issue where score bar UI elements were displayed in Multiplayer Free Flight

Fixed redundant message spam after player death

Fixed an issue where the scoreboard REC column only appeared for Aurora pilots after death

Fixed an issue where a control profile could not be exported a second time

Fixed an issue where multiple exports with the same name could exist in the Control Profiles list

Power Throttle is now functional and can be modified using the +/- keys on the numpad, or by holding down the left mouse button after pressing [Home]

Fixed an issue where the scoreboard could not be opened when in spectator mode

Fixed an issue where the contact name text field could not be edited more than once (PTU)

Fixed an issue where the Contact List did not refresh with updated adds or removes until the game was reloaded (PTU)

Environment
Fixed crate clipping through column in Self Land central hangar bay

Control panel in Self Land connecting doors between bays now renders properly

Fix for geometry issue on support column in Self Land

Fixed flickering passcode pad in Self Land hangar

Fixed minor flair graphical and placement issues in the Asteroid hangar

Fixed wall flickering issue in Aeroview

Fixed minor graphical issues with the Sim Pod

Fixed an issue where the character’s left hand would be flipped when driving the buggy

Fixed some issues that were causing interacting with the Holotable to be difficult when standing in specific locations

M50 holotable model now displays the main thrusters in the correct location

Fixed missing wall collision in the upper level of the Revel & York hangar (PTU)

Known Issues:

Gameplay

Gameplay divergence can cause situations where it appears like a ship is being hit but not taking damage, when the shots are actually missing the ship

Weapons fire can appear offset from weapon muzzle when fired while moving

Combustion Pistol cannot be equipped

Entering or exiting a ship will cause other clients to see the character T-pose

Characters rolling while prone is not seen by other clients

Characters will sometimes fail to animate correctly when exiting the pilot seat after

Decoupled mode is sometimes not disabled when taking off from a landing pad preventing ship movement (press [Caps Lock] to disable it)
landing

Character will occasionally spawn in as a pair of eyes

Client crash may occur when pressing ‘x’ to respawn after the pilot is killed by flying into an asteroid

Interacting with various elements of a lobby has a chance of causing a client crash for invited players

Unable to exit the cockpit if one of a ship’s landing gear is missing

Inverted controls do not work in default turret camera view


Ships

All ships aside from the Hornet are missing ship trails when carrying a Core

Multiple ships will sometimes tilt back when landing on landing platforms

Weapons impacting shields playing incorrect impact audio

300i does not have boost VFX for its main thrusters

Ladder causes the 300i to wobble once landed

Aurora intakes are not displaying paint

Equipping Longswords on an Aurora’s bottom hardpoints will cause the ship to wobble once landed due to excess collision on the weapons

Missile racks are not appearing in the holotable when an Aurora is selected

Avenger has some doors that cannot be opened in multiplayer

Gladiator Look Reticle/Crosshair is sometimes missing upon respawn, cycling camera views will usually correct this

Gladius damage states are detaching clean sections of the ship rather than showing damaged innards

All Hornets are missing a pipe on the main thruster

The M50’s starboard wheel briefly detaches itself from its strut when being deployed during landing

Cutlass isn’t attaching its Trireme thrusters for its default loadout

Cutlass Trireme thrusters are not able to be attached in the holotable (this will be left this way until they are ready for use)

Character is sunk into the seat when sitting in the Cutlass Blue and Red

Cutlass Blue’s top turret is missing

There will sometimes be an invisible block of collision in the cargo area of the Cutlass after landing the ship

Killing a Cutlass will sometimes not award kill credit on the scoreboard

Cutlass shots fired are not in sync when there is a player in the pilot seat and the turret seat

Freelancer loading ramp has no collision

Freelancer Main Thrusters are missing

Character can get stuck inside a Freelancer’s hull above its right landing gear

Multiple objects in the Retaliator are missing use prompts

Retaliator maneuvering thrusters are not in landing mode when in the hangar


Components

User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions

Rattler Cluster missile second stage rockets will all use the same trajectory

Missiles aren’t inheriting velocity from the ship that launches them

Seal Corporation shield generators will not be visible when equipped to Hornets

Weapon trail trajectories are inconsistent for targets that aren’t being looked at resulting in game divergence

Thrusters cannot be deactivated in power management

User Interface

Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)

Shield hardpoint in the holotable is too small for Mustangs and 300 series

Missiles have a small portion of the ship targeting UI on them after being launched

Multiple in game items and ships are missing text and are displaying their internal names

Paint objects in the holotable are placeholders

Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)

Holding tab while ship’s HUD initializes causes the HUD’s score screen to default ‘On’

Environment
There are several locations in the hangars where the character can fall out of the world

Thorshu Grey space crab does not have animations
 

2
General Discussion / Brace yourselves...April 12th is coming
« on: April 09, 2015, 12:52:58 PM »

3
TG Sports! / Hey Jag, guess what day it is?
« on: March 27, 2015, 12:49:06 PM »


Good luck buddy!

From Stars PR:

ALBERTA SAYS HELLO
The Dallas Stars meet the Edmonton Oilers for the third and final game of the 2014-15 campaign on Friday night at Rexall Place in Edmonton. This season, the Stars are 2-0-0 against the Oilers and enter Friday's contest having won six straight games at Rexall Place. The last Stars road loss in Edmonton came on Feb. 15, 2011. Since the team moved to Dallas for the 1993-94 season, the Stars have won 39 games in Edmonton (including playoffs), which is the most wins by any team in the NHL. Dallas erased a three-goal deficit in the second meeting of the season and emerged with a 6-5 shootout victory on Dec. 21 at Rexall Place. Former Oilers captain Shawn Horcoff notched the game-deciding goal in the shootout with four Stars tallying multi-point games including Tyler Seguin (2-1=3), Jamie Benn (1-1=2), Alex Goligoski (0-2=2) and Ales Hemsky (0-2=2).

4
Star Citizen / Voyager Direct weapons- worth it at this stage?
« on: March 24, 2015, 05:51:55 PM »
If I buy weapons for the Voyager Direct store, are they worth it at this point? Are they going to stay in my hangar/account or possibly subject to a future pre-release wipe?

Thanks in advance

5
Star Citizen / First blood drawn
« on: March 24, 2015, 11:09:13 AM »
So after what seems like an eternity waiting to get a new rig, I finally did some Vanduul swarm in my Super Hornet last night for about a half hour and splashed 4 bandits before getting eaten by the asteroid monster lol.

I'm rusty as hell with a flight stick, but it felt damn good to line up those PIPs and blow those bastards to bits!

I'm going to try and spend more of my game time in AC and soon Star Marine to get as much practice under my belt as possible because I'm committed to hitting the ground running when this all goes live to be the best damn fighter jock for TG interests as I can be.


6
Report a Bug / Text box text wrap bug?
« on: March 18, 2015, 02:19:07 PM »
Maybe something with my work laptop changed but it seems like as of today when I type a forum post, like the one I am now, when I get to the end of where the text box is, the box starts to scroll right and is seemingly never ending. Now when the post is submitted it shows up as properly formated but is weird as hell when typing.

Is this a forum bug?

7
Gadgets, Gizmos, and Computers / New Rig Time!
« on: February 18, 2015, 03:21:02 PM »
So I'm about to pull the trigger but wanted to get some last min feedback from you guys. Primarily this is in preparation for Star Citizen but I understand that tech will progress as the development time wears on and into release. Anyways, here is what I am looking at getting:

Specs:
- NVIDIA GTX 970 4GB
- Intel Core i5 4690K CPU
- 8GB 1600MHz Memory
- 120GB Samsung EVO SSD
- 1TB 7200RPM HDD
- Upgraded CPU Air Cooling
- GIGABYTE Z97 Motherboard
- 600W Corsair CX Power Supply
- DVD-R/RW/CD-R/RW
- Microsoft Windows 8.1

8
Smuggler / Scrapper Scoundrel PvP Skill build
« on: February 11, 2015, 12:47:09 PM »
Just looking for some feedback regarding my potential skill build for PvP with my Scrapper.

Tier 1:

Sneaky - Increases movement speed by 15% and effective stealth level by x.

Dirty Escape - Reduces the cooldown of Dirty Kick and Flash Grenade by 15 seconds.

Then from here I'm sort of torn between Scar Tissue and Smuggled Get-Up but am leaning towards Scar Tissue

Scar Tissue - Increases damage reduction by 5%.
Smuggled Get-up - Reduces all area of effect damage taken by 30%.

Tier 2:

Dirty Trickster - Surrender will also purge movement-impairing effects when activated.

Sedatives - When Tranquilizer wears off, the target is struck by Sedatives, reducing all damage dealt by 50% for the next 10 seconds. I like the idea of this one for when I am sneak capping I can sleep people and then if they break it then I have 10 seconds of reaction time to decide if I want to engage or vanish without taking much damage. Open to suggestion on this one

Tier 3:

Hotwired Defenses - Increases the amount of damage absorbed by Defense Screen by 30%

Smuggled Defenses - Reduces the cooldown of Escape by 30 seconds, Defense Screen by 4 seconds and Smuggle by 60 seconds.

9
General Discussion / Because Texas...
« on: February 05, 2015, 04:17:31 PM »



10
Jedi Consular / 3.0 Shadow PvP Advice Needed
« on: January 15, 2015, 04:58:11 PM »
So I just got around to reading up on the Serenity discipline (mostly because I kept hearing Mad and some others go on about it) and OMG, that looks pretty tasty with all the life leetch and added DPS compared to my Tank shadow for PVP.

So for my experienced PvP'ers can you give me a detailed breakdown on openers and general strategy for using the Serenity tree skills and their synergies? It's a bit different than what I'm used to as a Kinetic Shadow plus add to that I'm still knocking the rust off since coming back to swtor. Thanks!

11
Star Citizen / Galactic Guide: Hades System
« on: January 14, 2015, 03:43:11 PM »
A very interesting read. I like how the lore of the 'Verse is starting to shape up.

https://robertsspaceindustries.com/comm-link/transmission/14344-Galactic-Guide-Hades-System

12
General Discussion / My 2015 wish for all of us
« on: December 31, 2014, 12:22:26 PM »
I hereby declare 2015 to be the year of, as Xar says, getting our "poop in a group"!

I don't know about you guys, but I've had some serious struggles this year and I'm looking forward to starting the year off right and plugging all the leaks that have recently caused me to start to sink. If you have had a great year, then I hope you have an even better one by keeping your "poop in a group"!

This time next year, may we all be better off than we are today! Happy New Year TG!




13
General Discussion / Martini's weekend starter kit
« on: December 19, 2014, 11:35:37 AM »


Plus






14
General Discussion / Stealin' thunder...11 years!
« on: December 18, 2014, 10:14:50 AM »
So just like Meg, I was congratulating another member on their 1 year anniversary and now congratulating Meg as well, that I realized that I just dinged earlier this week! I'm now part of the double year badge club at 11 years! (if only someone would make some 11+ year badges... :torynn:) My actual join date has been lost to antiquity with the decommissioning of the old boards. I use the date that I re-registered on these boards.

I've seen a lot of growth over the years and a lot of good friends come and go. The amazing thing to me is the number of us old timers that are still around and that the guild is still going strong after 12 years or so. Congrats to all the Guardians that have come before me, and all those who will come after. It's been a great home, a great family and I'm excited for the many more years to come!


 

15
TG Sports! / One of my favorite sports rivalry weekends is here!
« on: December 11, 2014, 02:45:38 PM »
Take me home, United road,
To a place, that I belong!
To Old Trafford, to see United!
Take me home, United Road!


Glory, Glory Man Uniiiiited!
Glory, Glory Man Uniiiiited!
Glory, Glory Man Uniiiiited,
As the Reds go marching ON! ON! ON!

Welcome to Old Trafford, it’s our Theatre of Dreams.
The power and the glory, oh the Stretford End will sing!
The Busby Boys will take the pitch with magic at their feet,
As the Reds go marching ON! ON! ON!


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