#1 Class Intro
#3 Chloromancer healing
#5 Gear how to
#6 PvE and PvP pointers#1 Class Intro
Chloromancer is the mage healing spec, simply put. It is a soul that you can use as a main healer for most of the dungeons provided you are of high enough level to not be resisted (Extremely important). The reason for this is because Chloromancers heal through the damage they deal and therefore every resist you get means no healing is done. They are amazing single target healers and OK aoe healers. They have two spammable healing spells as well. One of them is a AOE heal and the other is a single target 2sec cast heal that can be talented into a instant cast, the #2 SpecsCorinthian's Spec http://rift.zam.com/en/stc.html?t=0zvR_.xx0G0VVh.EdIzqVc0oR
I really really liked the build that was posted by Corinthian in another post so I just had to add it in here as well. I have included his post as reference and quoted his description for the build, personally I don't use macros for healing mainly because on occasion you do need to hit those oh shit buttons, but I have added his macro as it does make sense to bind the two spammable spells.
Make a macro with:
#show Nature's Touch
cast Nature's Touch
cast Vile Spores
And that's the button you'll be using 95% of the time. Keep Lifegiving Veil up at all times. Make sure you have Synthesis cast on the tank. Use Entropic Veil anytime you are full on charge and the Natural Conversion spell works very nicely against caster mobs. You'll also have Warlock Armor and Neddra's Might from Warlock. Other than those two and the Sacrifice Life: Mana/Sacrifice Life: Damage spells, I don't use any other Warlock abilities.
Mash your macro and that's pretty much it, with the occasional Ruin, Radiant Spores, Corrosion, and Wild Growth thrown in.
This is just my build that I use. There are many chloro builds that work just fine and possibly even better than mine, so just use what works for you.
reference: http://www.guardianhq.com/rift-classes-mage/chloromancer-build/Mad's Aoe Burst healshttp://rift.zam.com/en/stc.html?t=1zzRv.hML.EdIuqAIkRR.xo
Added the build Mad has posted since it looks to be like a solid AoE healing build, Can be used effectively in my opinion for some decent AoE heavy burst heals, but unfortunately the spells have somewhat of a longish cooldown for healing in which case I would mainly use them for emergency situations.
Oh and to add to Mad's comments the AoE cleansing is deeper into the Arcon tree, it is the 20 point talent "Cleansing Flames".
So here is my current Build:http://www.guardianhq.com/rift-classes-mage/madmartigan%27s-chloro-build/a) PvE - Endless Mana Spechttp://rift.zam.com/en/stc.html?t=0zRvz.VdIzqVckoo.xx.hMeoRf0o
I like the full 51 pts in chloro because when I am main healing and the whole group takes a damage spike I really like void life and natural splendor to heal the group.
Taking a page from Nautix (Who?!) I have come to really like having the 6 points in warlock for the drain life. I have debated much on how to use the last 9 points; more warlock skills, or dominator skills. Ultimately what I decided is that Natures clensing is not always a suffcient clense. it only removes one effect from one person. Not finding an AOE clense in any mage soul (perhaps I missed it ) I want the Purification of the archon. atleast it removes two effects and will allow for me to move on quicker.
unfortently this build doesn't really get much bennifit from the archon buffs and other support abilities but keeping mana up in a boss fight, which helps keep the party up is just the better route in my opinion.
This is the spec That I personally prefer for one main reason, the 6 points into the warlock soul will give you Infinite mana. There are certainly other viable specs, but as a healer that is absolutely unable to run out of mana at any given time I think it's priceless.
The other reason for the warlock soul is because the Empathic bond is very much useless. It barely gives you enough mana for your bar to stay equal even in dungeon boss fights.
I would also definitely put the 6 points into warlock asap as it is quite needed.b) PvP - The Chloro madnesshttp://rift.zam.com/en/stc.html?t=1zR0s.VdIzqVcz.Vc.xoVoikMMbz
Now this is a pure Chloromancer support build for PvP. It is not supposed to be a solo build, although it could be quite potent as a solo build as well. The reason for it not being a solo build is long time speculation. I assume there will have to be atleast 10 points spent into the talent tree for any spec to be solo viable later on in the game. Dominator is by far the best controller soul in game and pairing it up with any mage spec works really well, however on the Chloromancer itself it does quite well due to the cast that they are both support classes that work well together. With the Dominator soul the Chloromancer does not require a constant guard as a healer and the sheer damage is increased quite a bit. Storm Shackle + Split Personality is really nice dps as it is.c) Archmage PvPhttp://rift.zam.com/en/stc.html?t=1zR0s.VdIzoAcz.iVd0G.xoVhcz
This is a PvP build that I myself will end up using for Chloromancer at end game. It has the improved Break Free as well as 15% crit reduction and Physical damage reduction. Also the Ward of Detection I assume will prove quite useful. From the Dominator side it has the Cleric killer Mana Wrench and a few survivability / damage specs. This is a PURE group PvP Chloromancer spec.d) Chloro Main Healer - PvEhttp://rift.zam.com/en/stc.html?t=1zRvq.EdIzqAckRR.xx.Vx0z
This spec is quite potent as the main healer PvE spec. It has endless mana and quite a few utilities including 2 AOE heals, 3 minute battle rez and 7% increased spell damage on targets which also directly reflects into healing and the most awesome thing for a healer, unlimited mana!
However like any other healer I would still recommend running with an offhealer (Bard or dps cleric with warden hots, Bard preferably though).
Opportunity from Warlock is very useful since it is a 10% chance of instant casting a spell though.#3 Chloromancer Healing
Chloromancer healing seems very simple, however even though it is simple it is quite easy to mess up. Thanks to Jaeden I have found out that you can click on options in the menu and then combat and select "Cast on targets target", this enables you to cast the heal on the tank while still dpsing. On occasion if there is heavy damage it can be challenging but it definitely should never be discouraging.
The main Chloromancer heal buffing spell is the Synthesis which definitely should be buffed by the three points in Natural Fusion. Synthesis when talented properly into gives you the ability to heal one target for 225% of the damage you deal!! This is some amazing healing!! In PvE synthesis is always used on the tank, in PvP it can be placed on any high damage dealer that you know is being focused a lot.
Both Chloromancer healing in PvE and PvP is not much different, you do damage to heal. It is naturally quite tougher to do it properly in PvP, especially if you get focused.
The main healing buff is the Lifegiving Veil, without which you are just a mage with lower damage then other specs. The absolutely best healing spell for the Chloromancer is the Nature's Touch. Vile Spores is your filler spell between the Nature's Touch casts and the Ruin is the spell that you cast when you have to move!
There are a few other effective spells and one of them is the Bloom, definitely a powerful spell but it requires some getting used to since you have to switch to the player to cast it (instant cast spec is a must). Flourish is the AOE oh @%#^ button and so far I have only used it on certain boss fight or when the tank takes some spike damage. The reason why I use it on tank spike damage alone is because I don't have to switch targets like with Bloom.
Entropic Veil is just an awesome spell by itself, if you encounter periods of higher damage hit the emergency button and your healing goes up as well as does damage! Recommended to even use every time your charge is full considering you do more dps and healing with it!
The main thing about Chloromancer healing is the utility, you have tons of it, use it all!!#4 Spells- Nature's Touch
This is your main healing spell that you can use every cooldown. It is the big heal. It is awesome and heals for just about the same as Bloom. - Vile Spores
Vile Spores is your filler while Nature's Touch is on cooldown, it is also the spell that you will use the most, I have specced into the Nature's corrosion which is a 100% damage over 6 seconds dot after casting Vile Spores. The dot is really nice because it acts like a small hot while you keep casting.- Ruin
Ruin is an instant cast long CD spell which I would recommend using for when you have to heal on the move. Perfect for mobility, but the long CD makes it somewhat of a off chance spell.- Radiant Spores
Radiant Spores is buff/debuff spell on the enemy that does not create an aggro table, best time to use it is before the tank pulls. During raids I can see it being very effective as well.- Stream of Reclamation
This is a ok spell by itself, however when it comes to group healing, combine it with Radiant spores and you have some REALLY nice AOE heals going since it increases the chance on hit to heal.- Nature's Fury
Great AOE damage spell, also heals while it does damage, hits several targets and hits for about the same as Vile spores.- Corrosion
Fire and forget aoe, great spell for aoe situations since you can still cast while the AOE is going.- Wild Growth
1.5sec cast for an amazing AOE heal spell.- Natural Conversion
Extremely useful when fighting casters in both PvP and PvE.- Essence Surge
Essence surge is a spell that is more of a emergency button with severe side effects. I would not recommend using it unless you have an offhealer as for 10sec afterward your damage is reduced by 50% which also means 50% healing- Flourish
Amazing AOE healing spell for up to 10 people, somewhat mana costly but for spike damage very useful, also can be used for tank spike damage since you don't have to switch targets to cast it.- Bloom
Your single target healing spell. You have to switch targets to cast it and then immediately switch back. Somewhat of a nuisance of a spell when healing but once you get used to it works quite well.- Natural Splendor
A two minute timer channeled heal that does MASSIVE aoe healing. It is an excellent emergency heal and if you are a Chloro that is looking into main healing it is a must 44 popint talent. #5 Gear How to
The main stat to look for the mage is Intellect. So far nothing is more important, endurance and wisdom probably the second most important stats with wisdom being more important. With Chloromancer the mana regen wisdom provides is not even comparable to the crit chance and mana pool Intellect provides, mainly because 6 points into the warlock should will give us infinite mana, however the spell power increase from wisdom makes it worthwhile.
Spell Power and Spell Crit are extremely useful whenever possible as well as they both up the damage and therefore the healing of the Chloromancer.
Intellect / Wisdom spell power rate is 50/50 for the mage. Intellect being the one that gives crit and wisdom being the one that gives mana regen. Due to the following abilities: Living Shell
- Chloromancer (21 talent point from the skill tree - 2% max mana per second for 30 sec)Sacrifice Life: Mana
- Warlock ( 6 talents from the abilities - 15% hp for 15% mana )Mental Flare
- Archon ( 21 point talent in the Archon tree, 5 min cooldown which can be reduced to 3, usable on others as well, 30% mana restored)Leeching Flames
- Archon ( 11 point talent - 10% max mana restored and serves as a dot, best used at the beginning of the fight )
Due to the availability of these abilities and the fast that intellect/wisdom is a 50/50 spell power ratio for mages it is best to aim for intellect first and only go for wisdom gear if the wisdom benefit is greater then the spell crit + spell power of intellect combined is lower then the wisdom benefit.#6 Pointers
I haven't had many problems or issues with Chloromancer, however if here is a tip... If you want to be able to solo anything in game (well most of the elites), here is how:
Spec Necro to get the tanking pet and pop synthesis on the pet, and voila you have a tank that can take damage and is being healed while you dps. Your actual dps is very low on Chloromancer and it would take ages to kill something, but you have those ages due to infinite mana and the amazing heals on your pet!
On a side note, any suggestions, builds and questions feel free to post and ask any questions either directly or on here and I will do my best to answer.WARNING!!
: The Chloromancer heals do not happen immediately, they only happen AFTER the spell hits the target. Also if the target is resisted there are no heals and therefore at higher levels if you plan on healing as a Chloro is a must to be focus capped (spell hit)!!
Update: Added new 44 point and usage as well as a 44 point PvE spec.