May 18, 2012, 08:06:32 PM

Author Topic: Ability Delay Update - Georg Zoeller  (Read 517 times)

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Offline Makani

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Ability Delay Update - Georg Zoeller
« on: January 20, 2012, 06:21:27 PM »
Found this via the swtor twitter feed.

Hi everyone; I wanted to give you all an update on the ability delay situation.

Thanks to constructive feedback from the community, including some great videos, we were able to identify an issue that could cause abilities on global cooldown to appear available to the player, resulting in unresponsive/ignored player input. A fix for the issue is currently scheduled to go to the public test server with our next update.

Additionally, we have located an issue that would cause player input for certain instant abilities to fail in frantic combat situations, resulting in unpredictable and frustrating gameplay issues for the affected player. A fix for the issue is currently scheduled to go to the public test server with our next update.

Finally, our engineers have identified an issue introducing a significant delay between player input and ability execution in certain game situations, most notably (but not limited to) fast paced PvP. The magnitude of the delay varies with a number of factors, including processor hardware, but can, especially on dual core CPUs, result in a very perceivable reduction in game responsiveness. We are in the later stages of testing a fix for the problem and hope to be able to roll it out to the servers very soon.

We're still investigating a number of additional issues, along with some usability and quality of life improvements for responsiveness regarding player input, but the above mentioned developments should provide a very measurable improvement in combat responsiveness.

Thanks again for your patience and support and we hope to see you on the public test server to help us validate these improvements before pushing them to the live servers.

Georg Zoeller
Principal Lead Combat Designer

Offline Mysteeria

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Re: Ability Delay Update - Georg Zoeller
« Reply #1 on: February 15, 2012, 02:24:41 PM »
Big changes in next update in next update to global cooldowns.

 http://www.swtor.com/blog/incoming-changes-global-cooldown-ui

Offline Barnaby

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Re: Ability Delay Update - Georg Zoeller
« Reply #2 on: February 15, 2012, 06:51:30 PM »
I like!






Online BeenieWeenie

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Re: Ability Delay Update - Georg Zoeller
« Reply #3 on: February 15, 2012, 07:12:58 PM »
Wow, cool! The beginnings of customizable UI.



Offline Booms

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Re: Ability Delay Update - Georg Zoeller
« Reply #4 on: February 15, 2012, 07:40:04 PM »
Hmm interesting, I'm on a dual core and don't have this problem. I notice it with mortar strike but as long as i dont move it eventually kicks in. Good to know they are on top of it though.

Offline Jaedan

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Re: Ability Delay Update - Georg Zoeller
« Reply #5 on: February 15, 2012, 08:21:04 PM »
As ranged you can not move...try being a sentinel and trying to get a force sweep off while having to move around.

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Offline Lilgolliath

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Re: Ability Delay Update - Georg Zoeller
« Reply #6 on: February 16, 2012, 12:33:43 PM »
Last night i dont seem to remember an issue with running into a group and casting overload right as i was about at the center of them, seemed to work ok for me but this was not a pvp situation.  Though i did notice that since it was a quest area where the monsters spawned and i would execute the move as they were spawning it would lead to unpredictable push back locations for the monsters lol, some ended up on the other side of cave walls or stuck on the wall up in the air.

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