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Author Topic: Darkfall: New Dawn  (Read 6717 times)

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Offline Koozy

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Darkfall: New Dawn
« on: July 11, 2016, 10:43:10 AM »
Hey guys!

So I've been giving Darkfall: New Dawn a try for the past week and it's amazing! I played Rise of Agon as well, but comparing the two I'm much more impressed with New Dawn at the moment.

They've added some amazing changes and the dev team driving the whole project is top notch. They've really out done themselves with this one. Their UI changes are so unique and intuitive I can't believe they weren't in the original version.

Here's some info on Darkfall for those that have no idea what it's about: Check them out at darkfallnewdawn.com (It's free for another 2 weeks! Give it a whirl!)

What is Darkfall: New Dawn ?

Darkfall Online is an MMORPG released in 2009 and got shut down in 2012. Darkfall: New Dawn is a licensing project rebooting the original game and then will continue to improve its functionalities until it reaches its full potential.

Design wise, New Dawn will stay true to the dream that was sold before the original launch, while picking up the good aspects of what the game ended up being years later. Our focus being to create a meaningful empire building game where sandbox features and PvP are just tools to an end.

Darkfall Online boasts impressive technology that has yet to be equaled in the industry, providing large scale battles with projectile calculation and player collisions in a seamless open world.

True Action Combat


Most of the game is played in first person view, for archery and magic, and a close third person view for melee combat. It has naval combat, mounted combat and an heroic fantasy version of tanks.
You could compare Darkfall to an MMOFPS, but with a living, breathing, virtual world.


Characters in Darkfall are completely free of restrictions. This is a game without classes that offered a multitude of skills and spells that increased with use and let players feel the limit of their own abilities. There are no mages, warriors or rangers, only combatants that use whatever tools they can to reach victory.

Large Scale Warfare


And victory is of the utmost importance, as Darkfall is an open PvP full loot game, where equipment pieces are consumable commodities rather than a traditional “best in slot”. War in Agon is just as much about economy than it is about fame and glory.


Darkfall pits three asymmetric racial alliances over the control of Agon. In traditional heroic fantasy fashion, the Humans, Elves and Dwarves are allies. Against them are the Orks and Mahirims, a race of wolfmen. And finally, standing alone, are the cave dwelling creations of a living god: the Alfars.
This racial war aspect, and the alignment system, balances the harshness of the world, as you almost always find shelter amongst your kin.


However, where Darkfall shines the most is in its conquest and clan driven political system. The game is comprised of capturable holdings and villages where players can create a home and influence the day to day lives of each other through war, alliances, sieges and trade.
A lot of these features were at the first step of implementation and aside from the combat aspect, Darkfall was rather incomplete. New Dawn will finish and expand Darkfall to make it the ultimate empire building game, but also a game where players can act as their own agent and have meaningful daily activities.

Offline Volkan

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Re: Darkfall: New Dawn
« Reply #1 on: July 15, 2016, 09:17:12 AM »
I tried it. Looks great and fun gameplay. Thank you for sharing this Kooz

Offline Thranx

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Re: Darkfall: New Dawn
« Reply #2 on: July 22, 2016, 02:59:50 PM »
I definately liked the original more than the 2nd one.  I may check this out

Offline Koozy

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Re: Darkfall: New Dawn
« Reply #3 on: July 27, 2016, 03:46:51 PM »
Glad you're enjoying it Volk!

Let me know what you think Thranx!

Offline Booms

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Re: Darkfall: New Dawn
« Reply #4 on: July 27, 2016, 04:04:35 PM »
Darkfall was an amazing game, the graphics are a little janked but besides that it was awesome. If i wasnt so committed to bdo id give it a whirl but you really need to be in a large guild to enjoy the game to the fullest

Offline Koozy

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Re: Darkfall: New Dawn
« Reply #5 on: July 27, 2016, 05:52:28 PM »
Darkfall was an amazing game, the graphics are a little janked but besides that it was awesome. If i wasnt so committed to bdo id give it a whirl but you really need to be in a large guild to enjoy the game to the fullest

Yea definitely. When it comes to City building, the more people the better. There's only like 5 guys that i'm playing with. We've managed to build up a city with every bit we need, although if we get sieged, we'd be screwed unless we got allies :P


Offline Requiem

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Re: Darkfall: New Dawn
« Reply #6 on: November 22, 2016, 12:57:28 AM »
New Dawn is having a free test from now till Nov.29th. You can check out the new changes :


- Long gone are the days of macroing and bloodwalls, you can now only gain experience when engaged in combat with monsters.

 - All utility abilities are now tied to passive skills. Just play normally, and they will level up without grinding.

 - Doing high damage to a monster will provide more experience, so you can focus on killing efficiently with high end equipment.

- The more base HP a monster has, the more each hit will give you xp, the efficient way to skill up now is to fight hard.

- Be social, the more players are fighting at a spawn, the more loot and the more xp they will gain.


Offline Booms

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Re: Darkfall: New Dawn
« Reply #7 on: November 22, 2016, 01:25:39 AM »
New Dawn is having a free test from now till Nov.29th. You can check out the new changes :


- Long gone are the days of macroing and bloodwalls, you can now only gain experience when engaged in combat with monsters.

 - All utility abilities are now tied to passive skills. Just play normally, and they will level up without grinding.

 - Doing high damage to a monster will provide more experience, so you can focus on killing efficiently with high end equipment.

- The more base HP a monster has, the more each hit will give you xp, the efficient way to skill up now is to fight hard.

- Be social, the more players are fighting at a spawn, the more loot and the more xp they will gain.



Only getting xp from killing mobs seems like it would take years to level unless you level way faster now.

Offline Thranx

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Re: Darkfall: New Dawn
« Reply #8 on: November 22, 2016, 11:10:11 AM »
Man, it's only $20 to buy the game with full dev access and 2 months post launch... this is REAL tempting

It's free until the 29th, so... I'm hopping in.
« Last Edit: November 22, 2016, 11:13:17 AM by Thranx »

Offline Booms

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Re: Darkfall: New Dawn
« Reply #9 on: November 22, 2016, 02:33:15 PM »
If life wasnt so crazy now I'd be in as well. I may check it out in December.

Offline Thranx

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Re: Darkfall: New Dawn
« Reply #10 on: November 22, 2016, 05:44:53 PM »
Oh it's as good as I remembered...  *sigh*  "trial" accounts can't harvest  :(