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Author Topic: The Matrix Online- The Matrix Online Emulator Project  (Read 7174 times)

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The Matrix Online- The Matrix Online Emulator Project
« on: July 10, 2012, 06:46:24 PM »
First of all, for those that don't know, The Matrix Online, or MxO, is shut down. However, there is a project to build an emulator much like the SWG, Earth and Beyond and EQ1 emulators (to name a few). Actually there are a couple of projects. Most of the info can be found here.

Sadly, the emulator is way behind producing the game near as it was. I've not tried it yet but probably will.

So why am I posting about it?

I feel I missed out. I tried MxO somewhere in the past. I think there was a free trial. Two things doomed my trial; after spending several minutes, perhaps as much as 30, building my character, I picked the blue pill. The game didn't say what the pills did. I surmised that picking the red would take me out of the matrix. I was wrong, in a sense. What picking the blue pill did was shut down the game. It was really clever actually but only served to waste all of my efforts up to that point. I restarted, redid all my character creating and picked the red pill.

Seconly, the initial missions are stupid boring. You have to gather several chopper keys, which don't always drop, forcing you to kill simple mobs for some time. Since I didn't immediately get the Interlock system, I did free fire and was quickly bored and unimpressed. I believe I moved on quickly and did not go back.

Now that the game is but a memory, I wish I had stuck around and given it a chance. Considering the way the server populations dwindled maybe I didn't miss much. The people that loved it though swear by it.

Anyway, I did a search and found no old thread and was curious to hear thoughts about it. From what little I've seen on youtube, there seems to have been an interesting skill and mission system as well as a pretty awesome melee combat system.

Is anyone else interested in seeing the emulator reach fruition? I think I may make an appearance on the forums. Seems dead there, but maybe the poor developers need some interest from fans to spark their passion.

Offline mikeboy813

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Re: The Matrix Online- The Matrix Online Emulator Project
« Reply #1 on: July 10, 2012, 09:53:17 PM »
how was matrix online never got to play it im fenna watch some youtube videos it seemed like a fun game:D hopefully they keep building a emulaor

Offline Soleil

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Re: The Matrix Online- The Matrix Online Emulator Project
« Reply #2 on: July 10, 2012, 10:06:52 PM »
Well, I bought the box and never even installed it LOL.  I do like trying new things and would probably take the opportunity to actually play it this time.

Offline Choboticus

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Re: The Matrix Online- The Matrix Online Emulator Project
« Reply #3 on: July 10, 2012, 10:16:59 PM »
I got the game when it first came out because I was a huge fan of the Matrix movies. The game was basically an official continuation of the matrix story line. The ability system wasn't the greatest but had some cool abilities and you could use kung fu. The fighting was basically just like it was in the movies, but you obviously weren't the "one" or anything so you weren't the most powerful. The thing I liked about it the most was it had tons of events that had to go with the story and real devs and customer support people would play as the main characters from the movie like trinity and morpheus. There were 3 factions. When you got brought into the matrix you chose to fight with zion, the agents or you work for the Merovingian. It was def a cool game and it offered support so you could talk to people in game via instant messenger outside of the game. The world was huge and as you lvled up there were areas you were restricted to, because they were higher lvl then you and if you went into those areas, the game would spawn EXTREMELY high lvl Agents that would spawn and chase you and kick you ass till you got out of the area. The combat worked well when you were fighting someone and looked like an awesome choreographed fight.

I was one of the few people who loved that game, but not sure i would play the emulator since there won't be the devs and CSR people playing as the main characters, but I might check it out. If the game would of had better PVP and wouldn't of got picked up by another company in the middle of it. I would of kept playing.

If you never played it, I would check it out just so you can say you tried it. I loved it while it was out.
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Re: The Matrix Online- The Matrix Online Emulator Project
« Reply #4 on: July 11, 2012, 11:57:35 PM »
I got the emulator going. If anyone does this and you have trouble, check the FAQ then check with me. They powers that be are fed up with the same questions and are ruthless when people ask what's been answered a thousand times. More to the point, they won't answer.

It's gonna be a long long time before there is any kind of game to play though. That's ok, it's great that someone cares enough to work on it at all.


Re: The Matrix Online- The Matrix Online Emulator Project
« Reply #5 on: July 12, 2012, 05:31:46 PM »
I'm curious if anyone knows someone that would want to help out with the emulator? Of course it would have to be someone that loved MxO. I guess emulators like SWG get a lot of interest and MxO doesn't so they are hurting for skilled help. I can't help or I would.

If you know of anyone that might be interested or you frequent another site that has people with skills that may have been fans of MxO it would be nice to pass the word.



Re: The Matrix Online- The Matrix Online Emulator Project
« Reply #6 on: July 14, 2012, 05:09:44 PM »
Would anyone know for sure if emulator projects like this could use Kickstarter? I was thinking that if part of the emulator build was made into a Kickstarter project in order to obtain tools and perhaps even to farm out to a software house part of the reverse engineering or coding, that doing Kickstarter might not break any copyright issues as it's not going to provide profit.


Re: The Matrix Online- The Matrix Online Emulator Project
« Reply #7 on: July 16, 2012, 08:36:22 PM »
OK Kickstarter is out.

I also would like to bug.... I mean ask if anyone knows of archiving sites or any contacts of old fans. I'm looking for the old CR2 combat info. I guess the emulator folks have the official Prima guide and it's useless so they need the formulas of how combat worked so they can rebuild it. Apparently that was all handled server side. If they are going to avoid making it up as they go they need some archived info if it can be found.

Thanks for any help I can get!


Re: The Matrix Online- The Matrix Online Emulator Project
« Reply #8 on: March 23, 2013, 09:28:38 PM »
Here's a link to the music for the game: http://mxoarchive.net/music.html

Just to update, I've found out what's going on behind the scenes after lurking at the forum over there for some time. Basically, a single guy is reprogramming the entire thing from scratch. It's taking forever simply because he's doing it on his own. They've mined all the info they need. From what I can gather he could use a real graphic artist and that's about it, unless someone who can program and doesn't mind spending beaucoup hours doing what he says. In fact, anyone who stumbles in and offers to help gets drummed down pretty bad because of how long he's been working on it and how much time he feels he wastes dealing with people that want to help but either can't or won't. Also, anyone that can't read the FAQ is pretty mercilessly talked down to. I still suggest visiting and lurking. The emulator does work as far as jacking in but there are is no combat, no enemies and no quests. It's just a static area for people to stroll around and have memories until he gets it coded the way he wants.


Re: The Matrix Online- The Matrix Online Emulator Project
« Reply #9 on: June 06, 2017, 02:50:53 PM »
This project is still going if very slowly. From what I've read, it's coming near to a release in the UE4 version.

Still a one man project, Rajkosto could use the support of anyone interested.