January 20, 2018, 05:49:40 PM

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Messages - Jetah

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Rift / Re: Trion announces Rift progression Servers.
« on: January 18, 2018, 07:59:26 PM »
interesting. so they went from sub only to f2p to optional sub only back to sub only.

Crowfall / Re: Time Bank
« on: January 07, 2018, 09:35:18 PM »
Found out more about the catch-up mechanic.

Tombs are the way new accounts will catch up to 'vet' accounts that started soft-release day 1.
How to create a Tomb you use a skill slot and manually add the training to the paper.
Limitations are an account can never bypass the highest trained account. Simply you can't learn all the skills.
Pro's are if you miss a week or month or whatever of training time, it's possible to get that time back for a cost.
Con's not sure how costly it'll be. You stop one skill from training so you can give skill time to another player.

Crowfall / [TEST] 5.4 Pre-Alpha Test Notes
« on: January 07, 2018, 12:43:41 AM »
This applies to the TEST server which may have a limited duration 5.4 test.  5.4 has the 'you need skills to craft beyond basic' and the sacrifice system.

The notes are pretty long so I'm just going to link the source.


This has VIP enabled. which allows for 2 skills to train! I'm not sure about Bank as I'm unable to check.

General Discussion / Re: For any old Rift-ers! Just in case.
« on: December 31, 2017, 12:08:55 AM »
thanks for the post!

now to install them all /sigh

Crowfall / Re: Why You Should Back Crowfall!
« on: December 30, 2017, 04:37:48 PM »
How is the guardians population in this game?  Trying to decide next MMO to back and between Crowfall, Pantheon, Elyrion, or Camelot (just waiting on star Citizen)?  Figure if Crowfall looks like the one I should back before new year.

we haven't done an interest poll in a year or two, so I can't really answer that.  I know we have around 5 that hop on the test at varying times.

I like the passive training on the skills, you can back it and log on to change skills at worst. I did that in Eve Online for a few years.

Crowfall / Re: Time Bank
« on: December 28, 2017, 09:41:26 PM »
The catch-up mechanic will/should be introduced around the 6 month mark. This will allow us to write down a certain amount of skill training to sell or trade or gift.

It should be possible for combat focused players to get tombs to learn how to gather (or further their combat). while crafters or gatherers could learn deeper into their crafts or pickup the other.  It will also greatly help those in the Necromancy profession as each race has a path.

I think this will be a great system for us to diversify on classes and races!

Crowfall / Re: Time Bank
« on: December 27, 2017, 07:57:54 PM »
So time is banked without any losses?

Yes! Unless you cap the reserve amount. Right now everyone has 1 day of Banked time (we're not considered VIP for some reasons). You can empty it on any skill you've access to.  When VIP is enabled we'll have 30 days after we start the first skill (assumption until proven wrong). So you could miss a full month before you begin to 'be behind'.

When a skill ends, the Bank starts to collect time until you spend that time or it is full. it's a pitcher that catches water until it's emptied or flows over.

Crowfall / Time Bank
« on: December 27, 2017, 01:59:20 PM »
Time Bank is a mechanic added that saves time after a skill is complete. The maximum amount of time saved for non-vip is 24h, the maximum for VIP is 30 days. This allows you to sleep at 3am when a skill will finish and can use that time when you wake up to add to the next skill or pip of the current skill you were training.

If you are training right now in 5.3 and you missed some time, I suggest you dump some of that banked time so you can use it.

Each Group PROFESSION, RACE & CLASS has their own BANK so empty them all!

Other Games and Interests / Re: Destiny 2 Information
« on: December 25, 2017, 11:54:15 PM »
II have a post about Horsin’ Around which is the link.

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Crowfall / Re: Why You Should Back Crowfall!
« on: December 25, 2017, 08:37:24 PM »
The current 2017 packages will be leaving the store soon! If you're thinking about getting the game then pick it up before the end of the year.  The 2018 packages will be worse in value than the '17.

Also some of the bigger items will be removed entirely. I'd have to find a link to what's being remove if someone is interested.

Other Games and Interests / Re: Destiny 2 Information
« on: December 25, 2017, 08:35:11 PM »
we have you in the clan, join us in the destiny chat as there's no in game chat. we have to use the destiny 2 app to chat to clan mates in game. it's very odd.

You mean Discord I think.

if you want to chat in game, you have to use the destiny 2 app.
and 'destiny chat' is the channel either voice or text in discord.

General Discussion / Re: MERRY CHRISTMAS!!!!
« on: December 25, 2017, 03:06:01 PM »
merry christmas back!

Other Games and Interests / Re: Destiny 2 Information
« on: December 25, 2017, 03:05:27 PM »
Just got this for Christmas here and all

we have you in the clan, join us in the destiny chat as there's no in game chat. we have to use the destiny 2 app to chat to clan mates in game. it's very odd.

Crowfall / Divine Sacrifice
« on: December 23, 2017, 07:44:34 PM »

Today we’re revealing another game system: the Sacrifice system. One might ask “why do you need this system?” and it’s a great question. In general, we have reached a point in the project where we are trying to go back and finish systems, not add new ones. So first let’s talk about the design issues that we felt we needed to address, and then we’ll jump into our solution – and why we believe it is the right path.

The basic idea behind this system is that players collect resources, items, and relics and sacrifice them to the Gods for divine favor. This idea dovetails perfectly into our lore, as the central conceit of our game is that the players have been selected as immortal champions of the Gods, Crows sent forth to scavenge the Dying Worlds for resources, relics, and thralls.

You can sacrifice anything for divine favor... which means that anything that allows player to collect resources or items (exploring, harvesting, crafting, looting in PvP, everything) can be converted into advancement. (This means every item in game has a baseline value to someone.)

Black Desert Online / Anyone still play?
« on: December 22, 2017, 05:01:58 PM »
I’ve seen a few playing it in Discord. Get on and PM them!

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