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Topics - Martini

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World of Warcraft / TBC 2.4.3 Add Ons
« on: June 18, 2016, 06:57:42 PM »
I found a big list of addons for TBC if you guys are looking for any while playing Vengeance TBC on Stonetalon.


General Discussion / Tini takes Twitch
« on: June 15, 2016, 04:07:57 PM »
As some of you know, I have FINALLY moved to my new place. After waiting almost two years for constuction, I was READY, but it was worth the wait. Best part is -- I now have fiber internet. Yes. I did cry tears of joy, look at this baby! WHAT A BEAUT. I'm still in shock I think.

Upload like that MUST be used for something other than downloading all the cat pics and videros. I am now streaming on Twitch and I invite all of you to come say hello sometime! I am online mostly in the evenings, but also during the day some weekends. I'm going to give away a TellTale game at 250 followers. :D


World of Warcraft / Stonetalon TBC PVE Server
« on: June 15, 2016, 03:38:23 PM »
The time has finally come! The new Burning Crusade PVE server has been i. the works for awhile and this Friday, June 17, it will be launching. I know myself and Scootter have been waiting for this. While I'm still anxious to hear the official word from Blizz after the meetings with Mark Kern and Nostalrius, this is definitely something I've been looking for. Not just a TBC server, but one this is new with more people to progress with / ability to make our mark on!

There will not be any instant 58, everyone will be starting at level 1 together and progressing through the game as it was intended. More info here: https://www.vengeancewow.com/forum/news-announcements/stonetalon-new-pve-realm-opening-june-6pm-gmt-t1874.html

If you're going to be playing or checking it out, post here.

It sounds like we have a decent group to start with:

Q'anora & hubby*

Forum name unknown/TiniDerp

We have decided on Alliance faction.

World of Warcraft / New Vanilla and TBC Servers
« on: May 12, 2016, 10:31:04 PM »
So since Nos got cut, we still don't know for sure if the Blizz and Nos team will be able to work something out and bring us legacy or pristine servers. Here are my picks for Vanilla and TBC servers.

Kronos 2 - Vanilla
Kronos 2 is the newer server from the creators of, you guessed it, Kronos 1.
Game Version: 1.12.1 – PvP
XP/Gold/Drop rates: x1

Vengeance - TBC
Currently, Vengeance has only one PVP server, but in early-mid June 2016 they are launching a new PVE server with all Blizzlike x1 rates and NO level boosts. :D
Game Version: 2.4.3 - PVP and PVE
XP/Gold/Drop rates: x1

If you have any others to recommend let me know. I'm torrenting the files for both of these right now and should be hopping in tomorrow!

Report a Bug / TS3 User List error
« on: April 22, 2016, 08:14:25 PM »
FYI webmaster folks: on the TS3 page http://www.guardianhq.com/pages/teamspeak3 I am seeing this error

Other Games and Interests / Saga of Lucimia
« on: April 11, 2016, 11:21:31 PM »
It doesn't look like anyone has posted about this one yet. In alpha right now, one to keep am eye on, it's Saga of Lucimia. Alpha test open to backers on April 30.

The basis of SoL is group-based emergent gameplay and sandbox, not themepark! Tehy've stated things like, there will not be quest markers or quest hubs, no minimaps, but a large world to explore with your friends. They are building this as a hardcore game in the sense that you will need a group, but you will not have to dedicate a hardcore amount of time to enjoy the game and progress. (I love this idea).

Here is a video from about a week ago of what things look like.

Combat Basics

The game will, obviously, follow a story and the story is in parts, Volume 1 - 4 what are planned out for the next few years. You can read up about the story HERE. If you miss games with great great depth and story, look no further. I suggest you read some of the Prologue. :)

This video is a bit longer but it REALLY has a ton of good information about the game and the Devs' plans. My friend, Aggelos (from Tales of Tamriel) hosts this interview with some of the developers.

Preorders start at $40 and include access to the alpha/betas as they happen. Skeptical about preordering? They wrote a great blog post entitled: Five Reasons NOT to Pre-order The Saga of Lucimia. This is definitely another one to keep your eye on as things develop and progress. :)

Other Games and Interests / Pantheon: Rise of the Fallen
« on: April 09, 2016, 12:54:21 PM »
A few of us were chatting about this game last night in Teamspeak and I guess I was nominated to make a thread about it. :) Pantheon takes place on a world called Terminus, where many different races have sort of "shipwrecked" together and brought their beliefs and way of living with them. You may have heard of Pantheon back when it was in Kickstarter in 2014. While the Kickstarter did not reach its goal, the developers have continued to work on making Pantheon a reality, and have opened their website up for pledges. PantheonMMO.com If you're interested, you can pledge HERE.

You can read on the website what they call "The Pantheon Difference" See spoiler below.
Spoiler  :
An MMO Evolved
Pantheon: Rise of the Fallen will likely be a fundamentally different game compared to what you may have experienced playing other modern MMORPGs. From the moment you log in you will notice that the game is more social and has an emphasis on cooperative play. The monsters are often tougher and exploration is more involved. You will need friends in the game and your reputation can either help you progress or hinder it. Death in-game is meaningful and you’ll want to avoid it when possible. You’ll learn your surroundings and the lay of the land, spending meaningful time in each area and not just running through as quickly as possible to collect ten hides. You will need strategy, cunning and endurance to uncover all that Pantheon has to offer. You will find yourself in group and guild chats as you strategize or even just to pass the time between battles. Pantheon is social, thought-provoking, and the memories from your experiences in Terminus will last a lifetime.

Atmosphere/Climate System
One of Pantheon’s tenets is ‘Engage the World!’ When we talk about being a PvE MMO, our definition of ‘environment’ means a lot more than just fighting NPCs -- players will be contending with the world itself. Some regions will be very hot or cold. Some areas within a zone might be enchanted with complete darkness, or silence (meaning spoken spells won't work), or poison or miasma. Small tornados could travel through a region, compelling players to work their way around them, not through them, lest they take significant damage. Also, certain spells may work better or worse (or even only work) depending on the climate or atmosphere -- for example, a 'Call Lightning' spell could deal more damage than a typical ‘lightning bolt’ spell but could only be cast if there is a storm in the region.

Powerful Spells and Abilities: The Living Codex
In MMOs it is common to find rare items out in the world, by adventuring or by crafting, but abilities and spells are more often learned from trainers or even just given to player when his or her character levels up. In Pantheon, however, many of the more rare and exotic spells and abilities are found not at the local trainer but from a wise sage hiding in the depths of a dungeon or at the top of a remote tower.

Dynamic NPC Encounter Groups
The world is not static and unchanging – every day is not ‘groundhog’ day. Events occur that can completely change the population of a zone or the population of a group of NPCs within a zone (and the rarer the event, the rarer the rewards -- many exotic items can only be obtained when one of these zone events occur). An example: after you kill some key mobs guarding a hill giant camp, this triggers a zone event that loads up an invading force of Storm Giants who then proceed to attack the Hill Giant camp.

NPC Dispositions and Behaviors
An area we have not seen much innovation in MMORPGs, almost since their inception, is the area of NPC AI. What if certain enemies had different “dispositions” that had to be discovered by the player? Many NPCs in Pantheon will have advanced behaviors, like the propensity to flee if possible, or to stand and fight to the end. Some NPCs will be inclined to help other NPCs in the area, while some will not. Some will target certain classes within the group that is attacking them. NPC’s movement speeds may vary if they feel they are outmatched. While it is too early to go into a lot of detail, some of the different dispositions we are working on include: the Alarmist, the Bully, the Craven, the Opportunist, the Protector, and the Strategist.

Colored Mana System
Different classes will use different colors of mana. Some rare abilities, spells, and prayers will use more than one color of mana. These exotic abilities create an opportunity to sub-class your character, allowing players to customize their class to a degree, but without removing the interdependence between classes that is key to group content and building community.

Progeny System
Players will be able to 'retire' high level characters and then create their children as new characters, but these new characters, the 'progeny', will have certain abilities, stats, etc. that make them slightly yet noticeably better than a completely brand new character (but not to the point that it unbalances things).

Situational Gear
In Pantheon, there often won't simply be a weapon or piece of gear that is the absolute best item for your character’s class and level. Instead, many items will be more situational, and the player will need to ask himself, 'where am I?', 'what am I going to fight next?', and 'who in my group is what class, and what items do they have that may help defeat the next encounter?' Items that protect against climates/atmospheres (areas of extreme heat or cold, or disease, or absolute darkness) will often be important. So also will 'bane' items that are especially effective against certain types of mobs (for example, the Undead, or Dragonkind).

The Perception System
One of the most profound things about Pantheon is how we are designing the game from the ground up so that the Environment truly matters – we want players to care about the world they are in, and why things are the way they are. When you think of MMOs, when is the last time you discovered the meaning, or the history, or the secrets of a person, place or event without being told by a text box? What if we’ve conceived of a way to bring players back to exploring because they are compelled by what they see in front of them - not because a blinking light tells them to go there? In Pantheon, Wizards will be able to perceive things that a Warrior cannot. Through prayer, a Cleric may gain insight into an area, or a creature, that a Rogue could never know. Through our perception system, Pantheon will redefine how the game world becomes known, and how players will work together to progress.

The game is still in the early stages, but the devs have release a gameplay video. It's over an hour and half long of them in and actually playing the game together.

There is also a livecast show called Voices of Terminus. I've linked the first episode of the series.

While the game, obviously, has a ways to go for development yet, it may be one you want to keep on your radar, especially if you were a fan of the EQ days of old. I know there was quite a bit of interest just from the group that was chatting about it last night. Stay tuned for what is in store next for Pantheon!

World of Warcraft / WoW Night - March 18 - Dungeons and PvP
« on: March 17, 2016, 10:18:27 PM »
Some of us were talking in game the other night and thought it would be fun to get a group going for dungeons seeing as most of us are around level 15-30. I even had one of my RL friends join us in game and got him into the guild.

If you're interested, feel free to join us tomorrow night. We'll be in TS. The more the merrier!

World of Warcraft is now free up to level 20, so if you want to come back and try things out first, you can!

Hope to see you there.

Black Desert Online / Black Desert Meeting Notes - Feb 26
« on: February 26, 2016, 10:10:22 PM »
Black Desert Meeting February 26
I tried to take down a few notes. I was bumping recruitment threads and putting stuff on the TG facebook page so they're not super detailed. We do have a recording as well that will go up. :)

- Prepping for launch
   - Keeping forum posts bumped
   - Watch for new applicant posts, make sure you provide feedback
   - Applicants: don't be shy, come get involved so that we can get to know you and vice versa

- Sieges will be 1-6 months after launch

- Get guild made asap on headstart
   - 100k needed, potions are tradable and then sellable to help donate    to getting the guild made. (Gold is not tradeable)
   - Once "Clan" is created, only space for 15 members, need guild xp    to level up "clan" to a guild and have more members

- Guilds are based on contracts. You get paid daily. If you leave before the contract ends, you owe the guild money
   - No one will get contracts to begin with until we move up in the    game and get things set up
   - Contracts (guild invites) have to be done in person

- BDO has a high learning curve, help each other so we can all have fun and    be successful

- Server will be announced tomorrow. (Saturday)
   - Our BIGGEST ally is OSD, and will be on Orwen, we've grouped with    them in the past and in multiple games.
   - Keep in mind that while OSD has been a strong ally in the past,    there are other guilds we can ally with, but having a guild that we    already are familar with can be a very strong

- Guild missions will earn the guild money and guild experience.
- Do not kill unflagged people, you will lose a lot of karma, unsure if karma is cross character/family

World of Warcraft / Warcraft, Legion Plans
« on: February 26, 2016, 08:47:21 PM »
After learning about all the changes coming in Legion (Thanks Moaky!) I am seriously considering giving it a go.

I'd like to know:
1) Are you playing currently, on TG's server, Feathermoon, or otherwise?
2) Are you planning to play in the new expansion?
3) Etc

The way that specs are going to work, and the overhaul they are getting, plus the Time Walker Dungeons (is that the correct term), and numerous other things really have me excited to perhaps start enjoying WoW again. :)


1st SCAPE and 2nd ATHYR!

Thanks for playing everyone, it was fun! Here is your prize!

Spoiler  :
Here are your entries for ugliest character, vote for your pick!





I will announce the winner on Friday, February 26!

Great job everyone and thanks for participating!

WebTG / Logo needed for Twitch TG
« on: February 16, 2016, 10:09:48 PM »
Could someone make an official looking Guardian/Twitch banner(s) to use on the forums and also on Twitch?

Thanks! <3

General Discussion / Streaming LIVE now on Twitch!
« on: February 16, 2016, 10:08:41 PM »

Here is a list of the current Guardians who stream on Twitch. make sure to give them a follow. :) Post here when you go live so that fellow Guardians can tune in!!


*Note* We will be getting the Guardian Twitch team set up soon. Meridian edit: this is shelved unless someone else wants to take this up.

Thanks to Meridian for the fantastic logo!

Black Desert Online / TG's Black Desert Prettiest Character Contest
« on: February 16, 2016, 02:02:00 PM »
Since Black Desert Online has the most amazing character creator ever, we thought it would be fun to have a contest for prettiest, or most handsome character. The prize is a forum badge for your signature that I will make. :)


1. One (1) entry per person.
2. Must be submitted before February 22.
2. Entries must be PM'd to me to keep identities private.
3. Once all entries have been received, a poll to vote on the best will commence.


Black Desert Online / TG's Black Desert Ugliest Character Contest
« on: February 16, 2016, 02:01:03 PM »
Since Black Desert Online has the most amazing character creator ever, we thought it would be fun to have a contest for ugliest character. The prize is a forum badge for your signature that I will make. :)


1. One (1) entry per person.
2. Must be submitted before February 22.
2. Entries must be PM'd to me to keep identities private.
3. Once all entries have been received, a poll to vote on the best (ugliest) will commence.


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